I found the time to travel out to my friend Dan's (AKA Boss Noteef) and take on his Orks in an 1850 point battle. I used my current 1850 point list.
He had a Warboss and a Big Mek with a Force Field leading the army. A large unit of Tankbustas and Mega-Armoured Nobz in a Trukk as Elites. 'Ard Boyz in a Trukk, 20 strong Ork mobs (x3) and a Deff Dread rounding out the Troops. A small unit of Stormboyz and a squadron of 3 Warbuggys with Twin-linked Rokkits. For Heavy Support there was a Battlewagon with 4 Big Shootas and a Kannon and a unit of 3 Killa Kans and another unit of 2 Killa Kans all with Big Shootas.
I won a Strategy Rating roll-off and elected to play a straight up Seek and Destroy mission as I didn't fancy my chances of holding objectives against the Ork horde. All our missions are Gamma level as Alpha is just too boring and Escalation is just too retarded.
I had my army split into two factions, but not too spread out as that's not the way to fight a horde. My Devastators and the melta-gun combat squad were my furthest units on my right, holding down a large building ruin that was slightly to the right of center of the battlefield. They were supported by an Attack Bike and the HB Razorback with the Dreadnought lurking between two buildings nearby. This group faced down 5 Killa Kans and 20 Boyz, all protected by the Big Mek.
Everything else was deployed on my left side of the battle field... the Twin Las Razorbacks and missile launcher combat squad in the far left corner had a good field of fire.
TURNS 1-2
Dan won the dice roll and took first turn. He shot a ton of Big Shootas at my marines and scored several hits but had piss poor rolls to wound and no marines were taken out of the fight on the first turn. Much the same happened in turn 2 but a few casualties were scored.
I concentrated fire on the Ork armour. The Warbuggy squadron was first to go as they were the most immediate ranged threat for my Crusader. I decided to also deal with the Killa Kans ASAP even if it meant directing Heavy Bolter fire meant for the Boyz at them. I succeeded in immobilizing 2 out of 3 Kanz. In Turn 2 the Battlewagon was Destroyed along with 6 or 7 Shoota Boyz that were being transported in it. I couldn't get a bead on the Trukks as Dan did well to keep them out of LoS behind the Battlewagon...
TURN 3
The Horde was bearing down but still out of Waaagh! range... the Trukks broke cover and fortunately for me the 'Ard Boy Trukk immobilized itself in a large crater (gotta take that Reinforced Ram), but the MANz Trukk with the Warboss in tow pulled in close against a large building, threatening to rip apart my army next turn if something wasn't done... Dan continued with some interesting rolls... scoring 8 rokkit hits out of 12(!!!) with his Tankbustas but then failing to roll a 6 to score any glancing damage on it...
I didn't want to commit the Anointed (AKA Death Company) to combat so soon but had no choice. The Land Raider Crusader lurched forward and all but annihilated the remaining Shoota Boyz as they pulled themselves from the wrecked heap of their Battlewagon... the Anointed were then disgorged with the intent on charging the Tankbustas. But my plasma squad that had been moving across the roof of the large building peered over the edge and saw the MANz Trukk below... waiting to pounce. I scored 3 bolter hits and a plasma hit. All 3 bolter hits then proceeded to glance (yes three 6s, life isn't fair) and the Trukk was destroyed dumping the MANz out in charge range of the Anointed who along with the Chaplain and Librarian wiped out all the MANz in their kill zone... leaving only the Boss and a single MAN who despite the carnage did not flee.
TURN 4
The Orks surge forward with a mighty Waaagh! and engage the Marines on multiple fronts:
The Anointed get charged by one of the mobs of Slugga Boyz and the Deff Dread. The Librarian struck first and used his Force Weapon to slay the Warboss with a single blow! The Chaplain with his Krak Grenades and the Anointed with their rending rage failed to bring down the final MAN or the Deff Dread who clobbered the Librarian in vengeance. The Power Klaw Nob killed 2 marines and the Orks won combat. The Fearless marines failed a No Retreat! armour save and a battle brother was swallowed up by the green tide.
The Tankbustas assault the Land Raider Crusader and attach 6 Tankbusta bombz to the hull of the Crusader but only 1 succeeds in breaking through the armour and Stunning the mighty vehicle...
The Stormboyz and 'Ard Boyz engaged in a joint venture in shredding the Rhino to bits... trapping 4 Marines inside while the other 6 manage to stumble out of the back ramp.
The other mob of Slugga Boyz surge forward to engage the marine Dreadnought by literal millimeters but are not able to get the Power Klawed Nob into the fight just yet as the Dreadnought squishes 2 boyz. Their numbers ensure the Slugga Boyz will be fighting for some time...
My Devastators destroy the squadron of 2 Killa Kans in spectacular fashion, both scoring penetrating 6s. The Razorbacks and Marines on the roof concentrate fire on the small but deadly unit of Stormboyz leaving only the Nob and a single Boy who turn tail and runz fer it.
Calling on the Power of the Machine Spirit the Stunned Crusader guns it directly forward a full 12", tank shocking the Tankbustas who are Fearless with their numbers... 1 Tankbusta is ran over by the massive machine in the ulitmate attempt of Death or Glory Hogging as yet another Tankbusta bomb fails to harm the Land Raider... My Attack Bike attempts to buy time for the Crusader to recover and charges headlong into the Mob of Tankbustas killing one and suffering a wound leaving the combat a stale mate...
The Chaplain and Anointed fail again to hurt the Deff Dread in combat. The Deff Dread whiffs against the Chaplain scoring only a single hit which is deflected by the Chaplain's Rosarius. 2 more marines are killed by Power Klaw and the Orks win the combat again, dragging down another Fearless marine.
The combat against the marine Dreadnought sees 2 more Boyz crushed but is immobilized by the Nobz Power Klaw as the fight continues...
TURN 5
Impatient from the fact that the Mek has failed to fix the 2 immobilized Kans the mobile Kan leaves the unit to engage the melta gun combat squad closing in and squishes a marine bringing them uder half strength, but the Sergeant destroys the maching with his Power Klaw and closes in on the Big Mek...
The Chaplain and final Anointed fall to the Deff Dread and sea of Boyz, which sees the lone MAN consolidating onto the roof, engaging the plasma gun squad of marines while the Attack Bike and Tankbustas remain engaged. The 'Ard Boyz assault the remains of the Rhino Tactical squad pulling themselves out of the wreckage. Power Klaws and Fists send body parts flying in all directions... the Orks win the combat causing the Sergeant and a single brother to flee from the combat in an attempt to regroup.
The Tactical squad remnants continue to fall back as the 'Ard Boyz are within 6" but they stop inches from the table edge as the 'Ard Boyz are sent fleeing in the shooting phase from casualties inflicted by a Razorback and the missile laucher combat squad.
The Crusader turns aroud and brings it's weapons to bare on the Deff Dread but fails to inflict any damage to the ork war machine. One of the Razorbacks targets it and scores a glancing hit with it's twin-linked lascannon which destoys it with a glancing 6.
The MAN in combat on the roof succeeds in krumping a single marine before he himself is brought down by the sergeants Power Fist.
The melta gun combat squad which is down to the marine with the melta gun and the sergeant pummel the hapless Big Mek in combat while the Power Klaw Nob fails to hit the marine Dreadnought with any attacks as the ancient warrior crushes 2 more of his boyz.
TURN 6
The Slugga Boyz turn to face the Crusader to assault it and succeed in tearing off the Hurricane Bolters with 2 glancing hits from the Nobz Klaw. The Tankbustas are able to finally drag down the Attack Bike as the other unit of Slugga Boyz continue their futility and are only able to Shake the marine Dreadnought.
The final 2 Marines of the Rhino squad are able to immediately rally thanks to the ATSKNF rule and concentrated fire from them, the Razorbacks, the plasma gun squad on the roof, and missile launcher combat squad massacres the Tanbustas to an ork.
The HB Razorback and other Attack Bike which had moved into position to engage the unit of Sluggas assailing the Crusader all open fire and are able to bring the unit of Slugga Boyz assailing the Crusader below half.
In the final assault phase the Power Klaw Nob succeeds in detroying the marine Dreadnoughts close combat weapon but not before 2 more Boyz are pulped, bringing that unit under half strength also.
The Orks are left with only 2 squads of Slugga Boyz under half strength at the end of the game.
Thoughts: Well, the Emperor definately blessed the Land Raider Crusader in this game and in the end it was it's extreme luck that helped me win by as much as I did. Dan hit a lot with shooting but could not wound and what few times he actually penetrated any armour couldn't roll high on the damage tables. He also had some truly horrid rolls to hit with his Power Klaws. Seriously, the Land Raider Crusader should have probably been destroyed or crippled the turn 8 rokkits hit it, and if not then, then when 7 Tankbustas bombz detonated on it... but the machine would not die! Not to mention the marine Dreadnought which withstood 5 rounds of combat with the Power Klawed Nob! Things like that aren't supposed to happen but it did and I was able to stall the orks in combat and pick them apart. Thanks to the glorious sacrifice of my Heroes, Anointed and Attack Bike. These brave brother's actions will be recorded with honours in the Hall of Heroes. For the Emperor!