Tuesday, April 22, 2008

Battle vs Marines: 4-19-08

I pitted my current 1850pt ork army against my friend John's (AKA Boss Kong) Space Marines this past weekend.

He brought a Space Wolf inspired list but used the trait system in the Marine Codex to give certain Tactical squads Furious Charge and Counter Attack/True Grit. His list contained a suped up Captain, Deep-Striking Terminators, Dreadnought, 2 Razorbacks with 6 man Tactical ML/Flamer, the aforementioned traited-up Tactical squads, a Land Raider and a Devastator squad. All his Tactical squads were led by plasma pistol and power fist/weapon toting Vet. Sgts. it seemed too.

We played a Gamma level Cleanse mission. I won the dice roll for Deployment and First Turn and despite raining down 2 Ordnance Templates (the Killkannon Battlewagon moved 12" so the Tankbustas could shoot at the Land Raider, but they failed to do anything) and a slew of dakka... I succeeded in only killing a single Marine and crippling the Dreadnought.

John's shooting was equally dismal as only 3 Slugga Boyz died and a single Big Shoota was blown off the Deff Rollin' Battlewagon. It was a good day to be an AV14 vehicle as lascannon fire just bounced off the Battlewagons.

The 'Ard Boyz unloaded into the Marines lines and ended up taking out the two 6 man Tac squads, the Devastators, and chased down a Razorback detroying that in the furthest table corner over the course of the game. And they finished OVER half strength capturing that table quarter! Definate MVPs of the game.

I couldn't touch the Land Raider (which detroyed my Killkannon Battlewagon) through the first 4 turns (but I got it in Turn 5 when the Trukk Boy Nob and Gargunki finally caught it) and his Captain and one of the suped up Tac squads unloaded from it and slaughtered the Slugga Boyz for only 2 losses in return through 3 rounds of combat. Caught in the open half of them were then gunned down by the Lootas after a dismal roll of armour saves. The Marine Captain would get his revenge though... wading through a hail of fire to dispatch the Big Mek and then single handedly see off the Lootas.

The Terminators deep struck after the Lootas but deviated out of LoS and had to settle for gunning down half of the Shoota Boyz instead. The Shoota Boyz shot back and failed to do anything and then assault them much to John's surprise. After a good turn of combat I did 9 wounds (yay Furious charge) and John promptly rolled four 1's for armour saves and the last Terminator fled from combat... but as the Terminator fled he shot the remaining Shoota Boyz with his Assault Cannon and broke them! The Terminator subsequently rallied because of the ATSKNF rule but was gunned down by the fleeing Shoota Boyz who stopped just inches from the table edge... John had once again rolled a 1 on only two wounds from shooting...

The Marines were left with only their heroic Captain on his last wound at the end of the game... The Orks had won a decisive victory.

Thoughts: I can't remember the last time I've lost to Marines using Orks. Hopefully their new codex will help them out with points reductions and free traits like Counter Attack would help. Not everyone wants to use cookie cutter lists with Drop Pods, Min/Max Las/Plas and/or 'mech-out' with 3 Predators and Land Speeders to have a fighting chance with Marines and you shouldn't have too. John had a chance, but after losing 1st turn and not being able to take out the Battlewagon loaded with 'Ard Boyz it was an uphill battle from turn 2 on.

The traits were great and helped the Marines from completely folding in combat, but they are too expensive. While the Terminators were unlucky it wasn't like a 1 in a million chance what happened to them... they got bested by a unit that is exactly HALF their point cost...

Once John gets Waaagh! Kong Bundy in order I'll play him using my Marines and see how it goes...

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