<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3632106184805302361</id><updated>2011-07-30T23:37:46.755-07:00</updated><category term='planetstrike'/><category term='big meks'/><category term='orks'/><category term='characters'/><category term='lootas'/><category term='necrons'/><category term='battle report'/><category term='this week in gaming'/><category term='tournament'/><category term='Blood Bowl'/><category term='ultramarines'/><category term='space marines'/><category term='RTT'/><category term='Lizardmen'/><category term='&apos;ard boyz'/><category term='nobz'/><category term='tyranids'/><category term='battle missions'/><category term='tankbustas'/><category term='warphead'/><category term='boyz'/><category term='trukks'/><category term='statistics'/><category term='army list'/><category term='battlewagon'/><category term='40k'/><category term='fluff'/><title type='text'>WAAAGH!  Gargunki!</title><subtitle type='html'>A Warhammer 40k, Fantasy, and Blood Bowl game blog.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-5956615627021623723</id><published>2010-09-02T08:51:00.000-07:00</published><updated>2010-09-02T08:53:08.090-07:00</updated><title type='text'>Year 2 Battle Stats</title><content type='html'>It's the end of August and thus concludes another year of battle statistics.&lt;br /&gt;&lt;br /&gt;59 total games played (6 more than last year and I even took about about 2 months off when playing Fantasy). 26 different players involved.&lt;br /&gt;&lt;br /&gt;37-7-15 (W-D-L) Overall record which was very similar to last year.&lt;br /&gt;&lt;br /&gt;10-3-8 overall with Necrons.&lt;br /&gt;13-2-5 overall with Orks.&lt;br /&gt;7-1-2 overall with Space Marines.&lt;br /&gt;7-1-0 overall with Tyranids.&lt;br /&gt;&lt;br /&gt;I'm surprised I played one more game with my Necrons than my orks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3 games were 3-way Carnage games (1-0-2).  1 was a 2vs2 (win).  1 was an Apocalypse (draw).  It's too bad only 1 Apocalypse game was played.  I used Necrons 4 out of 5 of these non-1 on 1 games.&lt;br /&gt;&lt;br /&gt;In 54 1 on 1 games I am 35-6-13 against 22 different players.  Out of those 54 games 12 were Planetstrike games, 3 were Battle Missions, 3 were Combat Patrols, and 4 were custom missions.&lt;br /&gt;&lt;br /&gt;I was involved in a Combat Patrol League, a Planet Strike League, and a Tale of 4 Gamers League as well as the on-going Galus Crusade Campaign.  I played in two local 1250pt tournaments finishing 2nd place in both of them I believe (one I know for sure).  All the leagues lost momentum at the end and never truly finished unfortunately but my Necrons did quite well in the Planetstrike league going 5-0-2. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Other Stats:&lt;br /&gt;Most common point level was 2000 (20 games), with 1250 being second (12) and 2500 a close third (11).  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The most common army faced:&lt;br /&gt;Bar none it was Space Marines which all in all had 32 appearances of some sort against me... most were codex chapters but 11 of them were Space Wolves who were my most common opponent.&lt;br /&gt;&lt;br /&gt;Tied for second were Orks and Imperial Guard with 8 appearances each.  Chaos Marines fell mightily from last year with only 5 appearances.  Necrons, Eldar, Demons, and Tyranids rounded out the bottom with 4 or less appearances.&lt;br /&gt;&lt;br /&gt;The one thing I learned this year is that if you really want a challenge, play Necrons at 1250pts.  Good luck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-5956615627021623723?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/5956615627021623723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=5956615627021623723' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5956615627021623723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5956615627021623723'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/09/year-2-battle-stats.html' title='Year 2 Battle Stats'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-462903260028952477</id><published>2010-08-30T08:56:00.000-07:00</published><updated>2010-08-30T09:00:50.182-07:00</updated><title type='text'>WHF 'Ard Boyz report:  Lizardmen.</title><content type='html'>So &lt;a href="http://4thcompanyultra.blogspot.com/"&gt;Rhellion&lt;/a&gt; convinced me to go to the WHF 'Ard Boyz tournament and since he did build a box of Saurus for my army I felt obliged... if anything to get my Saurus from him! I dialed back my usual Friday night debauchery and went rolling into the tournament on 5 hours of solid sleep which has been par for the course the last 2 weeks due mostly to work.&lt;br /&gt;&lt;br /&gt;It should be known that I am a total N00b at WHF and even though I have probably played more games of 8th edition than most people there I would be facing off against veteran players of 7th edition with probably 100's of games more experience than I.&lt;br /&gt;&lt;br /&gt;That being said I think Lizardmen are one of the better armys out there and I took the following list.&lt;br /&gt;&lt;br /&gt;Slann: General, BSB w/ Eternal Flame. Cupped Hands, Cogitation, Rumination, Life Loremaster.&lt;br /&gt;&lt;br /&gt;Skink Priest: lvl 1, Dispel Scoll.&lt;br /&gt;Saurus Hero: ASF sword, Gambler's armor, Potion of Speed.&lt;br /&gt;Saurus Hero: Great weapon, Armor of Destiny.&lt;br /&gt;&lt;br /&gt;30 Spear Saurus: FC&lt;br /&gt;25 Saurus: FC&lt;br /&gt;24 Saurus: FC&lt;br /&gt;10 Skink Skirmishers&lt;br /&gt;10 Skink Skirmishers&lt;br /&gt;&lt;br /&gt;6 Chameleon Skinks&lt;br /&gt;6 Chameleon Skinks&lt;br /&gt;5 Cold One Riders: Warbanner&lt;br /&gt;3 Terradons&lt;br /&gt;&lt;br /&gt;Ancient Stegadon&lt;br /&gt;2 Salamanders&lt;br /&gt;2 Salamanders&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;strong&gt;Game 1 against Bretonnians&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;General on Pegasus&lt;br /&gt;Green Knight&lt;br /&gt;Hero on Pegasus&lt;br /&gt;Hero BSB&lt;br /&gt;Level 2 Lady&lt;br /&gt;2 Trebochets&lt;br /&gt;some bowmen&lt;br /&gt;5 Pegasus Knights&lt;br /&gt;A crap ton of Knights&lt;br /&gt;&lt;br /&gt;I know nothing about Bretonnians having never faced them.&lt;br /&gt;&lt;br /&gt;During deployment we both rolled a ton of 1's which stuck a lot of our units on the left flank including my Slann which put him out of range of helping a lot of my army let alone hurting anything in the Bretonnian army. Wouldn't have mattered anyway because...&lt;br /&gt;&lt;br /&gt;My Slann rolled horribly. Rolling two 1's on three plus casting dice and failing to cast three times during the game... even rolling three 1's and a 2 on four dice failing to cast Regrowth. So magic was pretty much a non-factor. My Salamanders managed to misfire 3 out of their first 4 shots as well. Awesome!&lt;br /&gt;&lt;br /&gt;I did manage to beat down his largest unit of Knights but my opponent rolled double 1's on his leadership test two times in a row to keep a large portion of my army locked in combat! And when I finally broke them they ended up bouncing through 4 units and a building ending up over 30" away from their starting point to safety and easily rallied.&lt;br /&gt;&lt;br /&gt;My opponent had his share of badluck with both Trebuchets destroying themselves to misfire on the last turn but I had the worst of it.&lt;br /&gt;&lt;br /&gt;Hero of the match was my Warbanner Cold One surviving endless combat with a unit of Knights and the Hero on Pegasus for 4 rounds and actually forcing the unit of Knights along with the attached Lady to flee!&lt;br /&gt;&lt;br /&gt;In the end we hardly killed anything of each others armys completely. Apparently fleeing at the end of the game means nothing so I ended up with a minor loss like 700 to 400 in VPs (seriously!). But I captured more standards and had more core choices alive for +2 BPs.&lt;br /&gt;&lt;br /&gt;My opponent was a good guy though and we went to Taco Bell after the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;strong&gt;Game 2 against Lizardmen (Life vs Death!)&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Slann just like mine for the most part but he had the Lore of Death!&lt;br /&gt;Old Blood on Cold One with Blade of Reality.&lt;br /&gt;&lt;br /&gt;Skink Priest on Engine of the Gods.&lt;br /&gt;Skink Chief on Stegadon w/ War Spear.&lt;br /&gt;&lt;br /&gt;2 large unit of Saurus.&lt;br /&gt;Small unit of Skinks.&lt;br /&gt;2 units of Skink Skirmishers.&lt;br /&gt;&lt;br /&gt;Huge unit of Cold Ones.&lt;br /&gt;Large unit of Temple Guard.&lt;br /&gt;Stegadon.&lt;br /&gt;&lt;br /&gt;This army was a real 'Ard Boyz list maxed out on Lords and Heros and three Steggies.&lt;br /&gt;&lt;br /&gt;This was billed as Life vs Death. I ended up getting off an IF Dwellers Below which took out his Slann in Turn 3. We ended up smashing each other up pretty good. His 3 Stegadons just rolled through my Saurus blocks like nothing. I was only able to take out one Stegadon and even though I killed his Chief and Priest I get no VPs unless I kill the mount as well.&lt;br /&gt;&lt;br /&gt;If the game ended on turn 5 I would have won but we pushed to turn 6 and his Stegadons crushed my last unit of Saurus to paste. I ended up with another minor loss but got +3 BPs.&lt;br /&gt;&lt;br /&gt;I made soooo many mistakes in this game which I blame on being near delirious with sleep deprivation and also lack of experience:&lt;br /&gt;&lt;br /&gt;1. Not attacking the Stegadons in combat but their riders. Even though I needed 6's to wound I would have been better off trying to kill the beasts... all my efforts attacking the riders got me 0 VPs.&lt;br /&gt;2. Over-running with my Stegadon against one of his Saurus blocks which put me in range to be murdered by the Old-Blood's BoR... not sure what I was thinking here.&lt;br /&gt;3. Casting Dweller's Below the second time on a Stegadon when I should have cast it on the remains of the Temple Guard. Killing that unit off would have got me a draw as I ended up losing about 1700 to 1400 in VPs but I did gain +3 BPs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;strong&gt;Game 3 against Vampire Counts.&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;He had 4 Vampires. Lots of wolves and 4 large units of Ghouls (half of which ended up in reserve). A large unit of Knights and Grave Guard and a Varghulf.&lt;br /&gt;&lt;br /&gt;This is the game where the gods of luck pay me back 100 fold. First turn I cast Dweller's Below on his unit of Ghouls with his Lord. He rolls a 6 and dies along with half the unit of Ghouls. My skinks obliterate his Wolves with shooting. It's just ugly and a foregone conclussion after 2 turns. Then he starts to come back.&lt;br /&gt;&lt;br /&gt;My Slann gets caught on his own by a 22" charge from his Fell Bats. By the time I turn some units around to assist him he is killed. On the same turn my Stegadon is also killed by mass Ghoul poison! But it was too little too late and I end up crushing the rest of the Undeads with my 3 relatively untouched Saurus blocks AND I gain all 4 BPs!&lt;br /&gt;&lt;br /&gt;In no small part of gaining bonus BPs and some people actually leaving after two games I ended up pulling third place with my one glorious victory! All glory to the Hypnotoad!&lt;br /&gt;&lt;br /&gt;Congrats to Rhellion for winning with his Skaven.  2nd place went to Warriors of Chaos featuring what else?  Tons of Chaos Warriors!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-462903260028952477?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/462903260028952477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=462903260028952477' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/462903260028952477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/462903260028952477'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/08/whf-ard-boyz-report-lizardmen.html' title='WHF &apos;Ard Boyz report:  Lizardmen.'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-1419230024843625770</id><published>2010-07-24T19:43:00.000-07:00</published><updated>2010-07-24T20:39:52.464-07:00</updated><title type='text'>Life Star 3000:  Lizardmen vs Skaven</title><content type='html'>I've been on a Fantasy kick since the release of the 8th edition rulebook and the last few weeks have seen me play a half-dozen or so games learning as I go, mistakes were made, there was wailing and gnashing of teeth, but now I think I got enough of a handle on the game to go big with nearly my entire army.  Some Skinks were built literally minutes before being deployed...&lt;br /&gt;&lt;br /&gt;So this was a massive battle that took well over 4 hours to play mainly because we rolled up Battle for the Pass and played length-wise down the board and I'm still pretty new to the game.  Lots of maneuvering and not a lot of room adds up to lots of units that took a while to see combat.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4thcompanyultra.blogspot.com/"&gt;Rhellion's&lt;/a&gt; Skaven have been 13th Spelling the local armys off the table including my Lizardmen in a previous 2000 point battle.  Well no more!  I was determined to put an end to this madness and give the Hypnotoad his deserved glory.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 255);"&gt;Life Star 3000:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Slann:&lt;/span&gt;  BSB Banner of Eternal Flame (die HPA die!), Lore of Life, Cupped Hands of the Old Ones, Blood Statuette of Spite (forgot to use it), Focus of Mystery, Focused Rumination, Becalming Cogitation.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Oldblood:&lt;/span&gt;  Gambler's Armour, Potion of Speed, Blade of Realty looking to sell some swamp land in Lustria...err...  Blade of Realities.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skink Priest:&lt;/span&gt;  Engine of the Gods, Cube of Darkness.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skink Priest:&lt;/span&gt;  Displel Scroll.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scar-Vet:&lt;/span&gt;  Sword of Might, Enchanted Shield.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;28 Saurus:&lt;/span&gt;  FC, spears.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;15 Saurus:&lt;/span&gt;  FC.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;15 Saurus:&lt;/span&gt;  FC.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;12 Skink Skirmishers&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;12 Skink Skirmishers&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9 Chameleon Skinks&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3 Terradons&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;8 Cold One Riders&lt;/span&gt;:  FC, Warbanner.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2 Salamanders&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Pretty much my entire army save the Temple Guard who would pretty much be 13th Spell rats, so they sit this one out.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 0);"&gt;Rhellion's Skaven horde:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Grey Seer&lt;/span&gt; on &lt;span style="font-weight: bold;"&gt;Screaming Bell&lt;/span&gt; with Power Scroll, Dispel Scroll, 3 Warpstone Tokens&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Warlord&lt;/span&gt;:  Shield, War-litter, The Fellblade&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Assassin&lt;/span&gt;: Weeping Blade, Potion of Strength&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chieftain BSB&lt;/span&gt;:  Storm Banner&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plague Priest&lt;/span&gt; on &lt;span style="font-weight: bold;"&gt;Plague Furnace&lt;/span&gt;:  Opal Amulet&lt;br /&gt;&lt;br /&gt;2 &lt;span style="font-weight: bold;"&gt;Clan Rat&lt;/span&gt; units&lt;br /&gt;1 &lt;span style="font-weight: bold;"&gt;Stormvermin&lt;/span&gt; unit&lt;br /&gt;2 &lt;span style="font-weight: bold;"&gt;Skavenslave&lt;/span&gt; units&lt;br /&gt;3 &lt;span style="font-weight: bold;"&gt;Poison Wind Mortar&lt;/span&gt; weapon teams&lt;br /&gt;&lt;br /&gt;6 &lt;span style="font-weight: bold;"&gt;Gutter Runners&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plague Monks&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Hell Pit Abomination&lt;/span&gt; &lt;span&gt;&lt;br /&gt;Doomwheel&lt;/span&gt; &lt;span&gt;&lt;br /&gt;Warp Lightning Cannon&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;All units had full command and at least 30 models plus other items on the characters I think.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 0);"&gt;THE BATTLE FIELD&lt;/span&gt;&lt;br /&gt;The rows of gravestones counted as Ghost Fences.  Scary!  Mystery forests would be nothing and a Fungus forest which had no effect on the game.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_yYDp-fuOcsk/TEulTrDwVQI/AAAAAAAAAgs/n86y5ZMf2jo/s1600/2010-07-24+12.34.53.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/TEulTrDwVQI/AAAAAAAAAgs/n86y5ZMf2jo/s320/2010-07-24+12.34.53.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669527530394882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DEPLOYMENT&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 255);"&gt;Life Star:&lt;/span&gt;  28 Saurus with Oldblood and Slann.  Scouts love this mission as we both set up behind the enemy army.  Despite getting +1 I don't go first.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_yYDp-fuOcsk/TEurW0boIII/AAAAAAAAAiE/LaZHhE1Xi-s/s1600/2010-07-24+13.02.11.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/TEurW0boIII/AAAAAAAAAiE/LaZHhE1Xi-s/s320/2010-07-24+13.02.11.jpg" alt="" id="BLOGGER_PHOTO_ID_5497676178655813762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TURN 1&lt;/span&gt;&lt;br /&gt;Brutal.  My Engine of the Gods gets Warp Lightning Cannoned off the table.  So cannons hit everything on a mount?  430 points poofed.  3 Cold One Riders shot dead by Doomwheel, handful of Saurus die to Poison Mortars... I was almost ready to give up.&lt;br /&gt;&lt;br /&gt;My Chameleons kill the Warp Lightning Cannon.  Revenge!  Terradons crush the Gutter Runners with rocks leaving one survivor who breaks.  During the game this little rat runs through Skinks, Saurus, and a Hell-Pit passing all DT tests, rolling a 3 to almost rally twice and finally runs off the board in turn 5.  Slann casts Dwellers Below on the Stormvermin using 6 dice but no IF so it was scrolled.  I cook some Stormvermin with my Salamanders.  Cold Ones charge and see off the Doomwheel... for now.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_yYDp-fuOcsk/TEulUuK8RuI/AAAAAAAAAg8/mczBfNYO4gU/s1600/2010-07-24+13.53.37.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/TEulUuK8RuI/AAAAAAAAAg8/mczBfNYO4gU/s320/2010-07-24+13.53.37.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669545545713378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEulVGQcrkI/AAAAAAAAAhE/So2OOXa1X-4/s1600/2010-07-24+13.54.04.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEulVGQcrkI/AAAAAAAAAhE/So2OOXa1X-4/s320/2010-07-24+13.54.04.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669552011259458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TURN 2&lt;/span&gt;&lt;br /&gt;Screaming Bell gets pushed into 24" range of the Life Star's front rank but 24" away from the Slann to avoid the Becalming Cogitation.  Curse you pre-measure!  13th Spell Power scroll IForces as it does but results in only 8 dead Saurus as the miscast results in a Dimensional Cascade destroying the Greyseer and obliterating 20 Clanrats pushing the Bell.  "I regret nothinggggg...!"  HPA closes in.  Saurus block flees from charging Plague Furnace.  Salamanders flee from charging Assassin.  The game of cat and rat begins...  2 more Cold One Riders die to Doomwheel shooting.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEulV1vpizI/AAAAAAAAAhM/u9n_ARJX0Fg/s1600/2010-07-24+14.15.13.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEulV1vpizI/AAAAAAAAAhM/u9n_ARJX0Fg/s320/2010-07-24+14.15.13.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669564758592306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Everything rallies.  The 2 remaining Cold Ones charge a unit of Slavens in the backfield who hold to fight but with no Greyseer general around to help their leadership they lose combat and are run down.  Oldblood with the BoR declares a charge against the HPA who flees.  Slann leaves the Life Star as he would now be forced to the front rank and casts Dwellers Below with IF which results in Detonation miscast but this means nothing as he's alone so I don't use Cupped Hands.  Blowpipes blow and do 1 wound to the Assassin... fail.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEulmyfNEoI/AAAAAAAAAhU/FMCUER6u96I/s1600/2010-07-24+14.38.49.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEulmyfNEoI/AAAAAAAAAhU/FMCUER6u96I/s320/2010-07-24+14.38.49.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669855942087298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TURN 3&lt;/span&gt;&lt;br /&gt;HPA rallies.  Warlord steps out to charge the Oldblood... I flee rather than face an I7 Fellblade with my un-potioned Oldblood.  Warlord ends up rolling snake-eyes for charge distance.  I'm furious at this as my Oldblood runs 10" away!  Assassin charges Saurus spear block and challenges the Saurus Champion who declines... epic fail combat sees no one die but Assassin flees from the mighty banner and rank bonus and is run down.  Doomwheel runs over the Chameleons... curse you compulsory movement negating charge reactions!  Plague furnace charges Skink Skirmishers who flee through Terradons no panic no harm no one else for the Furnace to redirect too.  I scroll a really high casting roll of Plague.  Plague Mortars continue to claim Saurus as the casualties start to add up.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_yYDp-fuOcsk/TEuln5h8gGI/AAAAAAAAAhk/uxifdj1gsrM/s1600/2010-07-24+15.01.09.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/TEuln5h8gGI/AAAAAAAAAhk/uxifdj1gsrM/s320/2010-07-24+15.01.09.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669875012501602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Salamanders and Oldblood rally.  The Saurus spear block charge the depleted Stormvermin who flee.  Other Saurus unit with Scar-vet charges Slavens who hold, lose, and get run down and kill 2 Mortar teams in their panicked retreat!  Bonus!  Slann casts Throne of Vines and gives +4 Toughness to Scar-vet Saurus using Flesh to Stone.  Warlord gets shot down by S6 Awakening of the Wood (he had wounded himself twice already with the Fellblade.)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_yYDp-fuOcsk/TEulokntJUI/AAAAAAAAAhs/4mQiAd5uuQw/s1600/2010-07-24+15.35.42.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/TEulokntJUI/AAAAAAAAAhs/4mQiAd5uuQw/s320/2010-07-24+15.35.42.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669886579385666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TURN 4&lt;/span&gt;&lt;br /&gt;Rhellion remembers his Storm Banner and uses it... it will remain up all rest of the game so the Terradons just waddle around from here on out.  Stormvermin keep on truckin'.  Plague Furnace tries again to charge the Saurus who flee again.  Doomwheel shoots down the last 2 Cold One Riders but hurts itself on the Ghost Fence.  Then just when things start to look alright... something retardedly unfortunate happens. The Screaming Bell rolls up a Deafening Peel which inflicts D3 wounds on any model over T7 on the board.  Not a big deal... UNLESS YOU HAVE AN ENTIRE UNIT OF FUCKING SAURUS WITH T8!!!  So I'm left with the 3 Command Saurus and the Scar-vet fighting the HPA after armour saves.  HPA don't like T8 Saurus and he fails to kill any and loses combat suffering 2 wounds but doesn't flee.  Plague Priest throws 6 dice at the Plague and gets it off with like a 24 with no 6's and I fail to dispel it... a unit of Skink Skirmishers, a Terradon and several Saurus die as the contagion spreads among the Lizardmen's ranks.&lt;br /&gt;&lt;br /&gt;The Saurus who have been running from the Plague Furnace almost all game fail to rally and come within 1/2" of fleeing off the board!  Playing lengthwise FTW!  The Oldblood closes in on the Plague Furnace seeking to BoRealities it.  Magic phase continues to roll on with high numbers... Slann casts Dwellers Below on the Plague Monks with IF swallowing up a half dozen or so and passing on the Calamitous Detonation miscast with the Cupped Hands to the Plague Priest causing a few more casualties on the Plague-ridden rats... only 1 dice is lost from the pool.  Saurus get some Flesh to Stone T8 love again and fight the HPA to a standstill.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_yYDp-fuOcsk/TEulpRTsGyI/AAAAAAAAAh0/aSaa5eOJ_1g/s1600/2010-07-24+16.11.15.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/TEulpRTsGyI/AAAAAAAAAh0/aSaa5eOJ_1g/s320/2010-07-24+16.11.15.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669898575026978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TURN 5&lt;/span&gt;&lt;br /&gt;Stormvermin flee again.  Doomwheel forgets to move and is pretty much out of the game.  Plague furnace attempts to charge Salamanders who flee... charge redirect to the Slaan but it's a long shot... Slaan holds... Plague Furnace charge fails by a lot.  HPA eats the Saurus banner but combat is another stale-mate leaving just the Champion and Scar-vet and 3 wounds on the HPA.  Plague is cast again with a high non-IF roll and again the Slann fails to dispel and more Saurus spear warriors die leaving just 5 of the once 28 strong block of warriors but the plague then bounces to the Clanrats with the BSB who lose a dozen to the out of control Pestilen's magics!  Throne of Vines is dispelled by the Priest.&lt;br /&gt;&lt;br /&gt;Salamanders rally and Saurus who have fled from the furnace rally at the table edge on a solidly cold-blooded 8... HUGE!  Oldblood charges the Plague Furnace to be challenged by the Monk Champion... grrrrr.  The Slaan puts up Throne of Vines and proceeds to go bonkers rolling 2 IForces in a row but ignores the miscast thanks to the Throne of Vines 2+.  The Saurus fighting the HPA get 3 models back from Regrowth and the T8 boost again.  The music dies again as the HPA kills the musician again and the remaining Saurus in a flurry of 6's... it was only a matter of time.  Scar-vet holds like a champ.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEultdPv3RI/AAAAAAAAAh8/O3smTtyvqIM/s1600/2010-07-24+16.43.45.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/TEultdPv3RI/AAAAAAAAAh8/O3smTtyvqIM/s320/2010-07-24+16.43.45.jpg" alt="" id="BLOGGER_PHOTO_ID_5497669970499198226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TURN 6&lt;/span&gt;&lt;br /&gt;Stormvermin flee off the board.  HPA eats the brave Scar-vet.  Clanrats fail to charge the 5 remaining Saurus.  Now for the big rules debate:  actually 2 rules debates.  #1:  Blade of Realities vs Skaven Strength in Numbers rule.  I argue your own, unmodified leadership is what is on your stat-line... Rhellion says Strength in Numbers ALWAYS adds to your leadership no matter what per Skaven FAQ.  We roll off and I win the debate.  Now on to rules debate #2.    The Plague Priest challenges my Oldblood and still gets to use the attacks from the Plague Furnace on my Old-blood but I can only attack the Plague Priest?!?  What the hell is a Plague Furnace anyway?  We could not find anything in the rules that allows me to attack what we consider the Plague Furnace to be... a monsterous mount in a challenge... so my Old-blood while murdering the Plague Priest was blasted apart by a number of S10 hits from the Plague Furnace he could not attack and was killed.  Sweet.&lt;br /&gt;&lt;br /&gt;No charges to declare.  The Hypnotoad goes out in style with a box-cars Magic phase casting a mighty 24 non-IF Dwellers Below which devastates the Clanrats and he finishes them off with an Awakening of the Wood blasting.  The Skink Skirmishers pin-cushin the last Screaming Bell Clanrat Champion who they had been whittling down for half the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The After-math&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Magic was insane... I think the lowest roll was a 6 just one time.&lt;br /&gt;&lt;br /&gt;The Skaven have the Screaming Bell, Plague Furnace, the HPA with 3 wounds, the Doomwheel with 1 wound, and about a dozen Plague Monks left.&lt;br /&gt;&lt;br /&gt;I have my Slann, Scroll caddy Skink Priest, 5 Saurus w/ spears, the full Saurus unit that almost ran off the board, grounded Terradons, both Skink Skirmisher units and the Salamanders.&lt;br /&gt;&lt;br /&gt;Tallying up the VPs I end up winning by a little over 100 points... not bad considering I get nothing for the Grey Seer or the Plague Priest because their 'mounts' are still alive.  &lt;span style="font-weight: bold; color: rgb(51, 102, 255);"&gt;ALL GLORY TO THE HYPNOTOAD!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well this game has taught me a few things.  1: I probably will not be fielding an Engine of the Gods any time soon.  Losing the thing to a 90 point cannon just isn't worth it... points are better used on more Salamanders and Saurus Warriors.  2:  Blade of Realities on an Old-Blood needs to be riding with the Cold Ones and a Champion.  While a Carnosaur would be ideal there just isn't enough points outside of 4000pt games where this will happen with a Slann.&lt;br /&gt;&lt;br /&gt;I'm sure I got a few things out of order in the batrep.  Rhellion was the one that actually took notes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-1419230024843625770?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/1419230024843625770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=1419230024843625770' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/1419230024843625770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/1419230024843625770'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/07/life-star-3000-lizardmen-vs-skaven.html' title='Life Star 3000:  Lizardmen vs Skaven'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yYDp-fuOcsk/TEulTrDwVQI/AAAAAAAAAgs/n86y5ZMf2jo/s72-c/2010-07-24+12.34.53.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-5130235169818672964</id><published>2010-04-07T14:08:00.000-07:00</published><updated>2010-04-07T21:21:57.939-07:00</updated><title type='text'>Blood Bowl:  general tactics</title><content type='html'>I won my local Blood Bowl league (SEMBBL at &lt;a href="http://www.stuntyleeg.com/"&gt;http://www.stuntyleeg.com/&lt;/a&gt;) last night with my Undead team Tut's Nuts. I finished with a 6-1-0 record. After getting some pretty cold dice in the casualties caused by blocking category they turned hot in my last two games against some crunchy av7 Skaven and Norse teams. Luck has more then it's share in Blood Bowl but a lot has to do with positioning your players and mitigating risk so I've come up with a very general set of tips really quick that I use when playing but YMMV. My own 9 step program as it were:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;1. The Basics.&lt;/span&gt;&lt;/strong&gt; Stand up guys and do all moves first that need to be done. Do the most important blocks or blitz first (unless of course a move or blitz depends on the outcome of another block.) Avoid single dice blocks, but sometimes they aren't all that bad if for example your player has Block and the guy he hits doesn't... Basically anything that only has a 50% chance of success probably shouldn't be attempted (like dodging with AG2) unless failure wouldn't matter or if you are desperate. Save fouls for last.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;2. The Coin Toss.&lt;/span&gt;&lt;/strong&gt; In the hundreds of games I've played I can't recall the last time I have ever wanted to &lt;em&gt;not&lt;/em&gt; receive the kickoff. You get to dictate the pace of the game and you get the first chance at gaining a numerical superiority on the pitch by placing the first blocks and fouls.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;3. Pace.&lt;/span&gt;&lt;/strong&gt; Unless you are a quick scoring team (elves, skaven, etc.) or are getting pummeled after a few turns then what's the rush in trying to score? Stalling (which is the art of NOT scoring even if you can) because you have a numbers advantage or to give your opponent less than 2 turns to score is a key tactic to master. Of course it's fun to engage in an elf-bowl style shoot-out from time to time, but personally I like more blood in my Blood Bowl. More blocks for me = more blood!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;4. Fouling.&lt;/span&gt;&lt;/strong&gt; Get as many assists as you can and foul as much as you can (worrying about doubles getting you ejected is for sissies!) Don't waste a good foul on some skilless player though, target the best prone player. Fouling is to be done by YOUR skilless player... unless he has Dirty Player or Sneaky Git then he is a skilled fouler, haha. Fouling on the last turn of the game is considered poor sportsmanship unless the player being fouled is an abomination (like a one-turn scorer, or any elf or dwarf.)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;5. Protect the Ball.&lt;/span&gt;&lt;/strong&gt; Position players anticipating you will fail a pickup. Learn to form a proper cage. For high speed and AG teams spread out and put multiple players threatening to score in your opponents half of the field while keeping the ball carrier out of blitz range, etc. Basic stuff.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;6. Protect your best players.&lt;/span&gt; &lt;/strong&gt;Leaping the AG5 War Dancer into the middle of a cage or orcs may seem cool, but it's a good way to get dead. Protect key players (usually the skilled guys that score or maybe that guy with the chainsaw...), don't follow up on a block if it will put you at a disadvantage.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;7. Defense... and more Defense.&lt;/span&gt;&lt;/strong&gt; There is rarely any reason to put more then 3 players on the line unless you like having your players hit or maybe have a LARGE numerical advantage against an agility team. Anyway, make sure it's your WORST 3 players. Group them together, they will take less hits that way... in other words if the end guy gets pushed then your opponent can't push him somewhere to hit him again unless he wants to blitz or maybe got a Quick Snap but I digress...&lt;br /&gt;&lt;br /&gt;To stop someone from advancing place your guys like so from the sideline: empty square (don't put anyone by the sideline!), guy, empty square, empty square, guy, empty square, empty square, guy. Then put guys immediately behind those guys in the same pattern... it's easy to blitz one guy out of the way and move past... it's impossible if another guy is right behind him without making multiple dodges to get past.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;8. Hit and Run.&lt;/span&gt;&lt;/strong&gt; If you can't stop an opponent from scoring or are getting pummelled then run away, isolate an opposing player or two, and gang foul them. Do this especially if they are stalling... hell you should probably just do it anyway.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;9. Skillz.&lt;/span&gt;&lt;/strong&gt; Basically Block is the most useful skill to have but if the player is AG4 take Dodge 1st then Block. Block + Dodge together (Blodge) is useful on anyone and greatly increases that players survivablility, so if a double is rolled on someone that normally can't have Agility skills then Dodge is never a bad choice. Always take +STR, and almost always take +AG (depends on the player) if rolled. If bashy then load up on Guard and Mighty Blow (there are exceptions such as Break Tackle for Lizardmen but this is general advice). If not then Side Step and Fend are good. It always pays to have atleast one guy with Kick and/or Dirty Player and a few with Tackle.&lt;br /&gt;&lt;br /&gt;Hope these help, if someone wants me to elaborate on specific team builds or other tactics then let me know I've got several hundreds of games worth of experience to pull from :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-5130235169818672964?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/5130235169818672964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=5130235169818672964' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5130235169818672964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5130235169818672964'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/04/blood-bowl-general-tactics.html' title='Blood Bowl:  general tactics'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2104173833666592331</id><published>2010-03-19T11:04:00.000-07:00</published><updated>2010-03-19T11:07:26.234-07:00</updated><title type='text'>Forgeworld Runtbot</title><content type='html'>Who wants to go to England and get me one?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/S6O9KKncUtI/AAAAAAAAAgg/XLOeLotWVrc/s1600-h/runtb1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 294px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5450407956394562258" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/S6O9KKncUtI/AAAAAAAAAgg/XLOeLotWVrc/s320/runtb1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More pics here:  &lt;a href="http://www.forgeworld.co.uk/runt.htm"&gt;http://www.forgeworld.co.uk/runt.htm&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2104173833666592331?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2104173833666592331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2104173833666592331' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2104173833666592331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2104173833666592331'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/03/forgeworld-runtbot.html' title='Forgeworld Runtbot'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yYDp-fuOcsk/S6O9KKncUtI/AAAAAAAAAgg/XLOeLotWVrc/s72-c/runtb1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-149157620723392202</id><published>2010-03-15T09:40:00.000-07:00</published><updated>2010-03-15T09:41:11.413-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='battle missions'/><category scheme='http://www.blogger.com/atom/ns#' term='this week in gaming'/><title type='text'>This Week in Gaming</title><content type='html'>This last Tuesday I was able to play two of the new Battle Missions with my Space Marines against Nick's Necrons.  The first was the Space Marine scenario All-round Defence.  There is a central objective and whoever holds it wins the game.  Players alternate deploying or placing units in reserve (with certain restrictions) with the Marines deploying around the objective.  Alternating unit deployment was interesting and once the game started I was able to surround the objective pretty well limiting where the Necron Monoliths could Deep Strike in.  My dice were pretty hot and I actually wrecked a Monolith with a lucky melta glance and was able to take the Necrons apart piece by piece as their reserves filtered in.  &lt;br /&gt;&lt;br /&gt;The second game we played a Necron mission:  Implacable Advance.  I haven't read all the missions yet in the new supplement but it looks like Necrons have some pretty interesting ones.  Implacable Advance has you playing length wise with three objectives located in the center of each third of the table.  Both armies are stubborn and the ability to out-flank is not allowed.  A big boost to the Necrons.  This game was much more fun then the first and it really felt like something different.  I was able to assassinate the Nightbringer on turn 1 with my Drop Podding Sternguard's Hellfire rounds and Immobilize both Monoliths early stalling the Necron... ahem... Impacable Advance.&lt;br /&gt;&lt;br /&gt;I was also able to get in two Blood Bowl games.  One was my weekly SEMBBL league game with my Undead team Tut's Nuts taking on some Dark Elfs.  The Dark Elfs had a chance to score but failed a pickup, one of many.  I killed a Journey Elf adding another zombie to my growing roster.  I also stomped on the neck of the most skilled Dark Elf player... only putting the foul boot to a dorf is more satisfying then kicking an elf when they are down :)  I ended up pretty much crippling the poor Dark Elf team and won 2-0.&lt;br /&gt;&lt;br /&gt;The second game was part of an open league and I broke out my orc team, Murda Skwad to take on Bud's Necromantic team.  We stomped on each other good as a constant stream of players were sent to the hurty box.  I ended up winning that one 2-0 as well but have two MNG for the trouble including a -AV blitzer (argh! me skull!).  I forgot how fun Blood Bowl actually is.  Building a Blood Bowl team is one of the greatest joys of gaming.&lt;br /&gt;&lt;br /&gt;I also assembled and primed one of the new Ork Deff Dreads and 3 Killa Kanz and started painting the Mega-Dread... more on this in the future...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-149157620723392202?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/149157620723392202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=149157620723392202' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/149157620723392202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/149157620723392202'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/03/this-week-in-gaming.html' title='This Week in Gaming'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-62703791394458323</id><published>2010-03-08T08:27:00.000-08:00</published><updated>2010-03-08T08:39:23.713-08:00</updated><title type='text'>1250pt tournament report</title><content type='html'>I ended up taking the Orks to the 1250pt Tournament at a LGS. I went with a Warboss, a 6 ork Nobz mob in a Trukk, Trukk Boyz, 3 x 20 ork boy mobz and a Deff-Rolla Battlewagon.&lt;br /&gt;&lt;br /&gt;The list restrictions in place were a max of 1 HQ, 5 Troops, 2 Elite, 2 Fast Attack, and 2 Heavy Support. None of the Elite, Fast Attack or Heavy Support choices could be duplicate units. A Win was worth 2 points, a draw 1, and a loss 0. Victory Points would be the tie breaker.&lt;br /&gt;&lt;br /&gt;There were 14 players with 3 Ork, 2 Imperial Guard, 1 Space Wolf, 1 Necron, 1 Tau, 2 or 3 Tyranid, 1 or 2 Space Marine, and 1 or 2 Eldar players. I was surprised there was not any form of Chaos army.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;First game:&lt;/span&gt;&lt;/strong&gt; Imperial Guard w/ CCS, 2 Vet Squads, all with meltas in Chimeras. 2 Vet Squads on foot with meltas. 3 Sentinals, Hellhound, 2 Hydras, and Marbo.&lt;br /&gt;&lt;br /&gt;The mission was Annihilation with Spearhead deployment and 3 bonus objectives which were worth 1 Kill Point and 50 victory points.&lt;br /&gt;&lt;br /&gt;We pretty much annihilated each other over the first 4 turns. My opponent played very aggressive and actually charged me with his Guard multiple times! I had only 2 ork units both below 50% left at the end of the game while my opponent had the 2 Hydras, 2 Sentinals and one Vet Squad remaining.&lt;br /&gt;&lt;br /&gt;My last two units hunkered down in cover on two objectives for the last 3 turns (yes it went the full 7 game turns) and weathered the remaining Hydra and Sentinal shooting. I ended up winning 11 (including the +2 objectives) to 8 (including +1 objective) even though I lost by 180 victory points.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Second game:&lt;/span&gt;&lt;/strong&gt; Tyranids w/ Hive Tyrant: Venom Cannon, Old Adversary. 2 Zoanthropes, 3 Hive Guard, 2 Tervigons as Troops with all the upgrades, 2 small Termagant squads, 1 large Hormagaunt squad with Toxin. 2 Biovores.&lt;br /&gt;&lt;br /&gt;The mission was Capture and Control with Pitched Battle deployment.&lt;br /&gt;&lt;br /&gt;This Tyranid list is very tough to beat at 1250 points. The 5 point Termagant buffed by Furious Charge, Poisoned attacks, Feel No Pain, Counter Attack, and a Fearless Leadership 10 definately trumps my 6 point ork boy. I tried to kill the Zoanthropes first as they were the only real threat to my Battlewagon but my dice ran cold and I couldn't make any rolls to hit, wound, save, or my Nobz Feel No Pain rolls the entire game it seemed. My opponent played very defensively protecting his Tervigons with a sea of Gants... which is perfect for that army and I was nearly counter-attacked off the table!&lt;br /&gt;&lt;br /&gt;I ended up killing the Zoats, the Hive Tyrant, and a few squads of Gants. I had 9 orks left. But guess what? I still got a draw! Each of us holding our respective objective. The game only went 4 turns before time was called so I was saved by the bell. I lost by close to 800 Victory Points but didn't lose, LOL!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Third game:&lt;/span&gt;&lt;/strong&gt; I was in the top 4 having not lost yet and faced the other Imperial Guard army which was 2-0 at that point. He had a Psyker Lord, full Psyker Battle Squad in Chimera, Vets with Flamers in a Valkyrie, Infantry Platoon with Mortar Command squad, 2 Infantry squads, 2 Heavy Weapon Squads with lascannons, Ratlings, 10 Rough Riders w/ Mogul Kamir, and a Leman Russ. It was all Death Korps models save for the Psykers and Ratlings which was cool.&lt;br /&gt;&lt;br /&gt;The mission was Seize Ground with 4 objectives and Dawn of War deployment.&lt;br /&gt;&lt;br /&gt;My opponent had some of the worst dice I have ever seen. He failed about 6 psychic tests with his Lord and Battle Squad before my Deff-Rolla squished them all, and generally just failed miserably at shooting any and everything. I ended up steam-rolling through his army in combat, the game ending on turn 6 leaving him with a Valkyrie, Leman Russ, and Ratlings to my mostly intact army holding 3 objectives to none.&lt;br /&gt;&lt;br /&gt;As it turned out I finished second in the tournament behind the Tyranid player I played in game two (who not surprisingly had more total Victory Points then I did.) Third place went to the Imperial Guard player from my first game. So based on the final standings I probably played the toughest schedule and with some luck ended up second. Nice work boyz!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-62703791394458323?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/62703791394458323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=62703791394458323' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/62703791394458323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/62703791394458323'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/03/1250pt-tournament-report.html' title='1250pt tournament report'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-7810295705805426359</id><published>2010-02-25T19:09:00.000-08:00</published><updated>2010-02-26T07:30:37.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><title type='text'>Blood Bowl League!</title><content type='html'>I was once addicted to this game more then any other.  I've played hundreds of online matches with FUMBBL and more recently the PC version by Cyanide.  Several hundred games played.  So I was excited to find out that there is a South East Michigan Blood Bowl League (SEMBBL) and it kicked off this last Tuesday!  &lt;br /&gt;&lt;br /&gt;Up from the depths of Pandemonium's used bin came the Undead legion of Tut's Nuts... bought and somewhat assembled literally minutes before the start of the league!  And victory was mine in my first table top Blood Bowl game in over 5 years.  A 2-0 pummeling of some orc boyz.  I plan to have this team painted up this weekend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-7810295705805426359?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/7810295705805426359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=7810295705805426359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/7810295705805426359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/7810295705805426359'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/02/blood-bowl-league.html' title='Blood Bowl League!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4972894243438721419</id><published>2010-02-05T07:16:00.000-08:00</published><updated>2010-02-26T13:24:25.351-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><title type='text'>Ork Fluff: campaign league battle reports</title><content type='html'>&lt;em&gt;In the campaign we gained extra points for fluffy battle reports... below are a collection of these. My first battle was against the Black Templars as I made planetfall, this battle report details a City Fight against the White Scars.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;It called to them. Like the moth to flame, the ork migrated to war. The colossal spacehulk Voidfang would bring them to the fight like the countless times before... the Warpheadz serving catalyst for the ork collective psychic consciousness combined with a precarious control of Voidfang meant the beast was never far away...&lt;br /&gt;&lt;br /&gt;And this place had the biggest fight. 'Volstad' is what the 'oomies called it, but Gargunki was not sure if that was the name of the world or the city but nor did he care. There was a fight going on and he meant to win it. He had made sure that the Mekboyz had telly-ported them down to where the fighting would be fiercest and fierce it had been against the Black beakies..."A good scrap that." Gargunki had crippled the beakie kaptin and torn their Champion in half personally... but those Beakies had a worthy fighter named "Grim-somefing". Duffed over many of his boyz that beakie did. A worthy trophy his head would be but that would have to wait. Word had it that Morbo Krunk, the most powerful of his Warpheadz, had been cut-off to the south and was under heavy bombardment. Gargunki could not risk such a valuable asset to be lost and mounting up on his Big Red trukk he sped off, following the river south on a rescue mission of sorts...&lt;br /&gt;&lt;br /&gt;These White beakies were fast, but Black beakies or White beakies, they would all be Dead beakies in the end. Gargunki and his retinue had come up on the White beakie bikers quickly thanks to Big Red. "Red wunz go fasta ya gitz!" Gargunki yelled as he leapt from the back of the trukk towards the beakie leader. The marine kaptin was quick striking two quick shots that would have killed a lesser ork outright. The latter blow wedged the marines blade into the cybernetic workings of Gargunki's midsection. Gargunki laughed... "Dem gutz is from da Mad Dok himself." The mighty warboss knocked the marine from his bike, stunning him. Dok Narnar pounced quickly on the prone marine sawing into the dazed kaptin as he cried out in pain. "Oi Dok! How many times I gotta tell yooz? No operatin' on da enemy in da middle of a scrap! Now gimme da fightin' juice!"&lt;br /&gt;&lt;br /&gt;Dejected, Narnar complied injecting into Gargunki a stimulant that would kill most creatures in the galaxy dead. The marine captain took this mometary delay and struck out once more "Die xenos filth!". "GAH! dat hurt!" cried Gargunki. Already injured, the marine captain could not escape as Gargunki locked onto him with his power klaw and crushed him to a bloody pulp. This fight was over... the boyz had done good.&lt;br /&gt;&lt;br /&gt;A sudden flash drew Gargunki's attention to the roof of the building to his right. It was Morbo Krunk! The Warphead had become excitable and started telly-portin' randomly about the city again. "Quit foolin' around yooz and get down 'ere!" Gargunki bellowed.&lt;br /&gt;&lt;br /&gt;"Squig?" replied the Warphead.&lt;br /&gt;---------------------------------&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I played my new Tyranids for about half the campaign but recently fielded my orks in a pickup game against the Tyranids in a Planetstrike game where I was the attacker.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Bugs. They were everywhere. Gargunki had been fighting his way through hordes of bugs for weeks and while the fightin' was good the lootin' was not. "Can't loot a zoggin' bug-fing", his meks had told him. No matter how many rivets they used the bug weaponry was useless to them... even if it was bolted onto the orkiest of fightin' machines. And what was worse, the bugz were eating all the good loot from the 'oomies! Gargunki new of only one solution to this: Build a dead killy Stompa to flatten the bugz and 'oomies alike. That'll show 'em.&lt;br /&gt;&lt;br /&gt;Gargunki had been notified by Shuvva Luggitz aboard the Voidfang of a big 'oomie fortress not far away that was prime for lootin' but they had to act quick. Already the bug-fings had duffed the 'oomies there and were sure to eat the fortress in a matter of hours.&lt;br /&gt;&lt;br /&gt;The order went out and the Voidfang unleashed a firestorm onto the fortress, toppling the highest tower. "I'll smash the whole zoggin' fort if I have too." thought Gargunki. "Nothing a few rivets and orky-welds can't fix."&lt;br /&gt;&lt;br /&gt;Shuvva Luggitz had made planetfall with his retinue of Burna Boyz and along with a mob of Warbikers and sneakin' Kommandos were the first to approach the fortress only to be devoured by a mass of bugz that came seemingly out of nowhere. But Shuvva's kustom force field was the stuff of legends and the Big Mek's Battlewagon shook off the worst of the bug weapons, his Burna Boyz torching a mass of gribblies as he continued on to the fortress walls.&lt;br /&gt;&lt;br /&gt;Fridgechukka was also along for the fight. Him and his mob of Mega-Nobz utterly tore apart a giant bug that had burrowed under the ground to attack them. Gargunki was wise to have not killed him in the pit fight that one time as he knew Fridgechukka was dead 'ard and good in a scrap. But he'd have to keep more of an eye out for him now. A big win over a monster like that would be sure to fill Fridgechukka with orky confidence and that could lead to pit fight numba two for leadership of the boyz.&lt;br /&gt;&lt;br /&gt;Gargunki and his Nobz were the first to enter the fortress. He had used his fast moving Trukks to lead the big-dumb bugz away and he had smashed some big-gun bugz good and proppa that been guarding the western bunker of the fortress. Nothing stood in his way of the prize now...&lt;br /&gt;&lt;br /&gt;The fight was a good 'un... and despite some boss-bug with 4 big choppas eatin' a bunch of the ladz the fortress was all but his. The last of the bugz burned out... they could set about lootin' the place.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4972894243438721419?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4972894243438721419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4972894243438721419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4972894243438721419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4972894243438721419'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/02/this-is-fluff-for-special-character-of.html' title='Ork Fluff: campaign league battle reports'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2487337476685649993</id><published>2010-01-21T11:57:00.000-08:00</published><updated>2010-01-21T12:20:17.485-08:00</updated><title type='text'>2010:  the year of the brush</title><content type='html'>So in order to prioritize things:&lt;br /&gt;&lt;br /&gt;1.  Prime and paint 2000 point Tyranid army.  (8 Genestealers still need to be assembled.)&lt;br /&gt;&lt;br /&gt;2.  Paint Stompa, Mega-Dread, Shokk Attack Gun battery, Ghazghkull and a small army of Nobz for my Orky Apocalypse.  (Assembly needs to be done for the mass of Snotlings in the SAG battery)&lt;br /&gt;&lt;br /&gt;3.  Finish painting 2250 point Lizardman army to a better then table-top standard.  (10 SKinks are already done!  Yes!)&lt;br /&gt;&lt;br /&gt;4.  Paint the rest of my Marines:  Pedro Kantor, Command Squad and Captain,  Dreadnought, 10 Sternguard, 7 Assault Termis, 3 Drop Pods, 1 Predator, 1 Razorback, finish Devastator Squad.  That would leave me with over 3000 points painted.&lt;br /&gt;&lt;br /&gt;5.  Finish the Monoliths for the Necrons!  I got all the fancy red plastic and I need to complete the vision!&lt;br /&gt;&lt;br /&gt;If I get all this done this year I will be a happy gamer!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2487337476685649993?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2487337476685649993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2487337476685649993' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2487337476685649993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2487337476685649993'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/01/2010-year-of-brush.html' title='2010:  the year of the brush'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4670286407340820483</id><published>2010-01-20T13:03:00.000-08:00</published><updated>2010-02-26T13:21:44.552-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tyranids'/><title type='text'>Tyranid Game 1 review</title><content type='html'>I got my first game in with the new Tyranid codex the other day against a Space Marine army that featured Vulkan, Telion, AND Chronus. Here is my list, how each unit performed and what (if any) changes I plan to make.&lt;br /&gt;&lt;br /&gt;I tried to make a list built on synergy that captures the essence of a Tyranid attack with creatures popping up all over the place... the only unit I spam is the Trygon but it's so cool I had to take two. Overall I was pleased with how the list worked. My reserve rolls were utter shit even with the Hive Commander upgrade and I was behind early due to this slow start. But I was able to weather the potent marine shooting for the most part and in the end was able to come out on top (mission: Annihilation/Pitched Battle).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;The List&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;--------&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Hive Tyrant:&lt;/span&gt;&lt;/strong&gt; I took him mainly for the Hive Commander upgrade so I could out-flank with my Hormagaunts and add +1 to my reserve rolls. The Paroxysm psychic power is ace and made a unit of Assault Terminators fight with WS 1... they got eaten. He was attached to a single Tyrant Guard but this was not enough as he was still gunned down in the bottom of the 2nd turn by the Redeemer and Telion's huge-ass sniper squad. A 2+ save is in the Hive Tyrant's future.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Tyranid Prime:&lt;/span&gt;&lt;/strong&gt; The beast of the match. Armed with Lash Whip, Bonesword, Scything Talons and Adrenal Glands he massacred the Assault Terminators almost single handedly and then butchered the Scout squad (killing 7 in 2 rounds of combat?!?). He was lucky to survive Telion's sniping on the way in and all the other shooting but still... This unit is a mainstay.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Zoanthropes:&lt;/span&gt;&lt;/strong&gt; Didn't do too much but killed a few bunched up Sternguard before being boltered to death. Still, I would not leave the Hive without them.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Ymgarl Genestealers:&lt;/span&gt;&lt;/strong&gt; I had my doubts and still do. They arrived late from reserve and while plagued with horrible dice at first they were great in mopping up a Drop Pod and a Tactical Squad.  I actually played them wrong in that I chose my hiding area &lt;strong&gt;before&lt;/strong&gt; my opponent deployed (it's after both delpoy) and I also only chose a new morph ability in my assault phase (it's every assault phase)... oh well, next time I'll use them right haha.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Warriors:&lt;/span&gt;&lt;/strong&gt; I like Warriors. The shooty Warriors didn't do much... they acted as mostly a Synapse anchor and are really only there to claim objectives. The Assaulty Warriors with claws, talons and Adrenal Glands were the perfect body guard for delivering the Prime. They got blasted apart by lascannon and missile launcher, but held up really well against everything else.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Gants/Gaunts:&lt;/span&gt;&lt;/strong&gt; Gants died horribly but set up the counter-charges for me, this is what they do so the 5pt Gant is perfect as far as I'm concerned. The Hormagaunts I gave Toxin Sacs which I think is better for them then Adrenal Glands and chose to out-flank them. They arrived too late in the game to participate other then running Telion off the table who was fleeing in terror from the Prime, haha.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Genestealers/BroodLord:&lt;/span&gt;&lt;/strong&gt; I gave them Adrenal Glands but I think I will drop this upgrade in favor of Scything Talons. S5 on the charge sounded nice but the extra wounds it caused seemed to be cleverly canceled out with the Rending wounds due to allocation. The Broodlord eventully went toe to toe with Vulkan and came out on top after about 4 or 5 rounds of combat. I got Hypnotic Gaze off twice but was beat both times on the LD dice off. Oh well... still not bad though.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Carnifex:&lt;/span&gt;&lt;/strong&gt; meh. He got annihilated on turn 1 by podding Sternguard and Chronus' Predator of Doom. I think he is there just to take the heat off the Hive Tyrant really. I think I need him but we'll see.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#6633ff;"&gt;Trygon(s):&lt;/span&gt;&lt;/strong&gt; As awesome as I thought. I took two of these bad boys and good thing. The first one came in and ate a Rhino before going down. The 2nd one came in and ate Chronus' Predator then survived on 1 wound to eat the Redeemer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4670286407340820483?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4670286407340820483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4670286407340820483' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4670286407340820483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4670286407340820483'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2010/01/tyranid-game-1-review.html' title='Tyranid Game 1 review'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2377533117640955674</id><published>2009-12-02T15:28:00.000-08:00</published><updated>2010-02-26T13:19:56.807-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><title type='text'>Combat Patrol League batrep1</title><content type='html'>&lt;strong&gt;&lt;span style="color:#009900;"&gt;Ordo Fraternitas Combat Patrol League:  Battle Report 1&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Gornutz was not pleased, but then again he rarely was. "Zoggin' trees!" He yelled for the umpteenth time. The vast under-growth had slowed down his advance and to Gornutz this was unnacceptable as it meant Blarnok's boyz may get to the action first.&lt;br /&gt;&lt;br /&gt;Leading the way through the tangle of woods, Gornutz emerged into a clearing and caught sight of the enemy for the first time cowering in cover like a typical human. Gornutz could feel a pulse of energy well up inside as the enemy was now within striking distance! "Der dey are boyz! Get 'em!" With a rousing Waaagh! the boyz surged forth.&lt;br /&gt;&lt;br /&gt;As his boyz pushed forward Gornutz looked over at Blarnok's boyz squabbling amongst themselves, their advance on the right flank stuttering. Gornutz mused for a moment, "Serves dat fluff Blarnok right fer not keepin' proppa respekt amongst da ladz." Gornutz would be Gork-damned if his boyz ever got that unruly as to create a delay from getting stuck in a good scrap!&lt;br /&gt;&lt;br /&gt;Entering the undergrowth where the enemy was lurking Gornutz stumbled and fell as a searing blast of melta shot overhead which incinerated Narnar, the nearest boy behind him. "Zoggin' trees!" The difficult terrain did more to infuriate the Nob than the enemy guns. "Dem pewpew-lazurs weren't fit fer grots!" Gornutz had told his boyz. But now that Gornutz had failed to close the distance the initial push had failed and his boyz were shot to pieces as they got caught in the open. Several of his boyz were lit up in a swathe of flame that would make any Burna Boy greener with envy. Gornutz was momentarily impressed with the fact that the humans had brought a proper weapon and also Gulgog's burny dance, the ork warrior awash in flame was too dumb to realize he was already dead but was determined to club the 'oomie tank with his Shoota anyway.&lt;br /&gt;&lt;br /&gt;"Come on ladz! We'ze orks and we'ze built fer winnin'!" cried Gornutz, rallying the boyz for a renewed assault wrecking the human tank. The humans evacuated the smoldering wreck, desperately shooting the still dangerous gaggle of orks bearing down on them. "Der's no escape 'oomies... I'm gonna ta clobber tha lot of yooz!" Then the world turned red in a maelstrom of death...&lt;br /&gt;&lt;br /&gt;After the butchering of the human squad (and taking shelter behind the wrecked Chimera, he was lootin' see?), Gornutz could hear the human leader off in the distance giving orders to retreat. Gornutz had always thought that human-talk sounded like grot farts. Their nasally voices annoying but not as annoying as those zoggin' trees...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2377533117640955674?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2377533117640955674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2377533117640955674' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2377533117640955674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2377533117640955674'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/12/combat-patrol-league-batrep1.html' title='Combat Patrol League batrep1'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-6739494624159721763</id><published>2009-11-30T18:46:00.000-08:00</published><updated>2010-02-26T13:18:59.403-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='this week in gaming'/><title type='text'>Fantasy, 40k, and Forgeworld... oh my...</title><content type='html'>There really isn't enough time in a day to give this great hobby all the time it deserves haha...&lt;br /&gt;&lt;br /&gt;So last Tuesday I went from having just this painted for the Fantasy Tale of Four Gamers...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/SxSEJ2wGmCI/AAAAAAAAAfw/fm1hJuNPj08/s1600/DSC00234.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5410094357229770786" background: #FFF; style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/SxSEJ2wGmCI/AAAAAAAAAfw/fm1hJuNPj08/s320/DSC00234.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;...then two days of work later... I woulda had more done but something about Dark Elves being released for the BloodBowl PC game...&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/SxSEKMxL5aI/AAAAAAAAAf4/GVxmkczwn3Q/s1600/DSC00237.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5410094363139892642" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/SxSEKMxL5aI/AAAAAAAAAf4/GVxmkczwn3Q/s320/DSC00237.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It ain't much to look at, but it's 3 or 4 colors and a painted base... good enough for this period of To4G, and once I get more time it'll be better. I slacked because I spent my free time building 1500 points of Lizards for a big game of Fantasy the previous week only to have them get eaten by that thrice damned Hell Pit Abomination...&lt;br /&gt;&lt;br /&gt;Beginning this weekend is also a 40k Combat Patrol league starting up which promises to be awesome with over a dozen players in the Ordo participating. My plan? Throw a bunch of Orks at it and see what happens...&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SxSEKlLy6TI/AAAAAAAAAgA/DzXKINoFbvI/s1600/DaBoyz.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5410094369693952306" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 86px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SxSEKlLy6TI/AAAAAAAAAgA/DzXKINoFbvI/s320/DaBoyz.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What else are 45 Orks good at?  Advancing around this!&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/SxSEKxE6uiI/AAAAAAAAAgI/F7ldMKnKmUo/s1600/megad.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5410094372886329890" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 214px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/SxSEKxE6uiI/AAAAAAAAAgI/F7ldMKnKmUo/s320/megad.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That's right... this bad piece of work will be getting some much needed attention very very soon...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-6739494624159721763?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/6739494624159721763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=6739494624159721763' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/6739494624159721763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/6739494624159721763'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/11/fantasy-40k-and-forgeworld-oh-my.html' title='Fantasy, 40k, and Forgeworld... oh my...'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yYDp-fuOcsk/SxSEJ2wGmCI/AAAAAAAAAfw/fm1hJuNPj08/s72-c/DSC00234.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-347109445580248990</id><published>2009-11-22T14:37:00.000-08:00</published><updated>2010-02-26T13:16:23.662-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lizardmen'/><title type='text'>Lizardmen</title><content type='html'>I got back into Warhammer Fantasy through a Tale of Four Gamers league (funny how that works!).  Honestly, I was never into Fantasy but for a handful of games with a High Elf army waaaaaay back when (4th edition?)  So I decided what the hell.  &lt;br /&gt;&lt;br /&gt;Well the league fell through and with the release of 8th edition looming I sit and wait with the patience of the Great Toads... &lt;br /&gt;&lt;br /&gt;I've played about 3 games so far and have about 2500pts... waiting... soon the time will come...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/Swm9hP7WSSI/AAAAAAAAAfo/U3y8OWY-vsQ/s1600/skinks.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/Swm9hP7WSSI/AAAAAAAAAfo/U3y8OWY-vsQ/s320/skinks.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5407061206543780130" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-347109445580248990?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/347109445580248990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=347109445580248990' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/347109445580248990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/347109445580248990'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/11/lizardmen-to4g.html' title='Lizardmen'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yYDp-fuOcsk/Swm9hP7WSSI/AAAAAAAAAfo/U3y8OWY-vsQ/s72-c/skinks.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3820511594101224668</id><published>2009-11-08T17:16:00.000-08:00</published><updated>2010-02-26T11:36:30.083-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='this week in gaming'/><title type='text'>This week in gaming.</title><content type='html'>A pretty intense week of gaming for the week ending Nov. 7, 2009.  On Tuesday the local PlanetStrike League came to an end.  Unfortunately the last week of the league kind of petered out with people not getting in their last game because of being burned-out on PlanetStrike, scheduling conflicts, or what-not... but the League was great fun and barring the loss of momentum at the end was very exciting and added a fun new twist from just a typical Tuesday night pick-up game.  The group certainly put the PlanetStrike missions through the ringer with an assortment of different armys... good games and good times.&lt;br /&gt;&lt;br /&gt;In the seven games I played I ended up going 5-2 with my Necrons.  I faced Space Marines, Orks, other Necrons (see battle reports), and Eldar.  I may write up a more detailed break-down of armys and missions soon depending on time.&lt;br /&gt;&lt;br /&gt;On Friday I had the chance to meet up with an old gaming friend I hadn't seen in a very long time.  He and I played a 3-way battle with a friend of his he brought along.  It was 1500 points each side with objectives being in each of the three deployment zones and 1 central objective worth 2 objectives.  I used my Necrons against my old friend's Orks and his friend's Straken led Imperial Guard.  &lt;br /&gt;&lt;br /&gt;The Orks and Necrons battled it out while the Imperial Guard reserves slowly trickled in... realizing the Guard stood the best chance of victory a hasty alliance was formed between Necron and Ork but too late as the Imperial Guard won the day downing the re-reanimated Destroyer Lord in the bottom of turn 5 which would be the last of the game and claiming sole possession of the central objective in the name of the Emperor!  A really, really fun game that saw the Deceiver and a 10-man squad of Mega-Nobz play cat and mouse and a Valkyrie's missile pods bombard a close combat of Orks and Necron Warriors with it's missile pods among other things!&lt;br /&gt;&lt;br /&gt;The following day saw my first game of Warhammer Fantasy in over 10 years!  I had assembled a 1000 point army of Lizardmen in quite literaly the 11th hour to face off with Rhellion's new Skaven horde.  Despite some movement tray.. err... malfunctions and stumbling our way through the rules it was an enjoyable game.  The Lizardmen took a severe pounding early on from a Warpfire Cannon and horrible generalship on my part.  But once the Saurus and the Scar-Veteran got stuck-in the ratment had no answer.  This is but the start of what is sure to be a long and bitter rivalry!&lt;br /&gt;&lt;br /&gt;After this game I broke out my Orks against Shining's new mechanized Vulkan list for a good 1850 point scrum.  The mission was Capture and Control and Pitched Battle.  I was able to achieve victory by holding my objective with a 30-man Shoota Boy mob holed up in a 2-story ruin while another unit of boyz conga-lined down the side of the table and was just able to assault the Tactical Marines holding their objective  in turn 6.  Of note in this game was the Redeemer immobilizing itself in some ruins and the utter ineptitude of the Big Mek's Shokk Attack Gun... while it did not do anything crazy, it missed horendously and obliterated my Burna Boyz causing them to flee right as they were about to charge some Assault Terminators!  My Lootas did really well as did my lone Rokkit-Buggy that somehow drove unmolested through the middle of the battle field and ended up in the enemy DZ destroying the Chronus (err... Abrahms) upgraded Predator with a side shot!  &lt;br /&gt;&lt;br /&gt;This concludes... this week innnnn war-gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3820511594101224668?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3820511594101224668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3820511594101224668' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3820511594101224668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3820511594101224668'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/11/this-week-in-gaming.html' title='This week in gaming.'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3462527977840467492</id><published>2009-10-21T19:21:00.001-07:00</published><updated>2009-10-22T12:26:09.887-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planetstrike'/><category scheme='http://www.blogger.com/atom/ns#' term='necrons'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Necron vs Necron... the thirst of Gods unleashed part 2!</title><content type='html'>It was now time for Game 6 of the Ordo Fraternitas PlanetStrike League. Each two week round sees the roles of Attacker and Defender reversed. This week I would play the role of Defender... holed up in this Indomitable Fortress. A Necron structure built by one of the clubs members. A large and formidable piece of terrain, the middle section would be the main objective for the mission which was Seize and Destroy.&lt;br /&gt;&lt;br /&gt;The main tower was protected by a Void Shield (free strategem for the mission). This was also boosted by a Power Generator (reroll failed wounds) and was Sacred Ground (granted the Fearless USR to closest friendly unit). Atop the central tower was also a Communications Array in assisting with the reserve rolls which for the Defender were at a -2 modifier.&lt;br /&gt;&lt;br /&gt;My army was split into two halves. All things equal but one half had The Deceiver and the other half had all the Destroyers. My opponent chose The Deceiver half.&lt;br /&gt;&lt;br /&gt;I deployed 5 Scarab Swarms in one tower, 10 Warriors in the other. And a Lord with 13 Warriors in the main objective. To the left was placed a Monolith with The Deceiver behind it. You can see a Flayed One on the hill at the bottom, this was the Ground Observer (reroll Deep Strike scatter) for the attacking Necrons.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CcWOhZ4I/AAAAAAAAAfg/4Htoy12ERIE/s1600-h/DSC00096.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 321px; DISPLAY: block; HEIGHT: 247px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244670871758722" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CcWOhZ4I/AAAAAAAAAfg/4Htoy12ERIE/s320/DSC00096.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1 ATTACKER&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Firestorm wrecks the tower containing the Scarabs (which also destroys the Missile Silo). A Monolith, Warriors, the two Destroyer and Scarab units, and the Silver Surfer Lord with Wraiths arrive. The Monolith scatters back despite the Ground Observer and takes a hit from my automated lascannon but is not damaged. The enemy Warriors run triggering my Mine Field and a few are blown apart. The attacking Necron's shooting Shakes the tower but little else is done.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_CcG5tdAI/AAAAAAAAAfY/ykFg8Np5tc8/s1600-h/DSC00098.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244666757936130" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_CcG5tdAI/AAAAAAAAAfY/ykFg8Np5tc8/s320/DSC00098.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;TURN 1 DEFENDER&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Despite the reroll on reserves I only get two things. The Destroyer Lord and the Heavy Destroyers (who remove the Ground Observer). All fire is concentrated on the unit of attacking Warriors killing all but 1.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_Cb-nmfFI/AAAAAAAAAfQ/nPFHtB_h3qU/s1600-h/DSC00099.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244664534498386" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_Cb-nmfFI/AAAAAAAAAfQ/nPFHtB_h3qU/s320/DSC00099.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;A single destroyer attempts to snipe the last Warrior preventing them from making any We'll Be Back rolls but rolls a 1 to hit.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St_CTb4Ls-I/AAAAAAAAAfI/YqCH7qc5J0s/s1600-h/DSC00100.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244517769851874" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St_CTb4Ls-I/AAAAAAAAAfI/YqCH7qc5J0s/s320/DSC00100.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;&lt;span style="color:#33cc00;"&gt;TURN 2 ATTACKER&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Only 2 Warriors stand back up so the failure of the Heavy Destoyers isn't all that bad. The rest of the Army of Darkness arrives except a Lord leading 4 Pariahs and a pair of Tomb Spiders. Shooting Shakes the other tower again while the Silver Surfer trys to carve his way into the main objective with his WarScythe to no avail.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CTP7PPcI/AAAAAAAAAfA/peHT-WKHuYg/s1600-h/DSC00101.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244514561441218" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CTP7PPcI/AAAAAAAAAfA/peHT-WKHuYg/s320/DSC00101.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;The Nightbringer deep strikes behind the Indomitable Fortress. What's he up too? (Off camera there is also a Monolith and unit of Warriors who have also deep struck.)&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CSzsgaCI/AAAAAAAAAe4/tNSS4g_oSGw/s1600-h/DSC00102.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244506983458850" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CSzsgaCI/AAAAAAAAAe4/tNSS4g_oSGw/s320/DSC00102.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Scarab Swarms attack my Heavy Destroyers and kill one for no wounds in return. Morale is failed and my Heavy Destroyers flee off the table. A failure of epic proportions...&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St_CSkUKFCI/AAAAAAAAAew/vWKoRB_yTlw/s1600-h/DSC00103.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244502854800418" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St_CSkUKFCI/AAAAAAAAAew/vWKoRB_yTlw/s320/DSC00103.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;TURN 2 DEFENDER&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Reserve rolls are much better. A Monolith, Warriors and my 5 Destroyers appear behind the enemy.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CSfoJl3I/AAAAAAAAAeo/co4czmkjjWI/s1600-h/DSC00104.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244501596477298" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CSfoJl3I/AAAAAAAAAeo/co4czmkjjWI/s320/DSC00104.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;A Warrior squad of mine also arrives and walks on behind the enemy Monolith and shoots down a few enemy Warriors while my Destroyer Lord assaults and chops down a few with his WarScythe but the enemy Necrons hold on.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CH5Xj_jI/AAAAAAAAAeg/2QoDDn46vvg/s1600-h/DSC00105.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244319527665202" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CH5Xj_jI/AAAAAAAAAeg/2QoDDn46vvg/s320/DSC00105.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Concentrated fire kills more enemy Warriors which forces them to flee, leaving the fallen Warriors unable to make any We'll Be Back rolls. My Destroyers assault the fleeing enemy Warriors to hopefully avoid being shot next turn and knock another one down. The Deceiver assaults a unit of 3 Destroyers but only kills 2.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CHrzBo_I/AAAAAAAAAeY/QgP_QOLqJLs/s1600-h/DSC00106.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244315884758002" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CHrzBo_I/AAAAAAAAAeY/QgP_QOLqJLs/s320/DSC00106.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;The fire power unleashed from the main tower destroyers all enemy Wraiths but the Silver Surfer passes morale and brings the central tower tumbling down in the assault phase!&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_CHdl8qHI/AAAAAAAAAeQ/8efpomPjNEk/s1600-h/DSC00107.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244312071809138" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_CHdl8qHI/AAAAAAAAAeQ/8efpomPjNEk/s320/DSC00107.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3 ATTACKER&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Necron Lord with Pariahs Deep Strike down and avoid a mishap by 1" from my Destoyer Lord. While the Warriors my Destroyer Lord was in combat with are teleported to safety through the nearby Monolith as well as the single Destroyer that was still engaged with The Deceiver.&lt;br /&gt;&lt;br /&gt;The Army of the Nightbringer plays it's hand with Darken the Skies. This makes it Night Fight rules for a turn and also gives all my units -1LD. This combined with the Pariah's Soulless ability means any unit within 12" of them is now a LD6 for the turn. The enemy Lord then uses the Nightmare Shroud to force my Destroyer Lord and a unit of Necrons to take a morale check on LD6 or flee! My Warriors roll a 6 and the Destroyer Lord rolls a 3. This is huge.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CHHrm5-I/AAAAAAAAAeI/zZc02QBR96Y/s1600-h/DSC00109.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244306189969378" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CHHrm5-I/AAAAAAAAAeI/zZc02QBR96Y/s320/DSC00109.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Out front, concentrated fire downs a few of my Necrons who were guarding the recently ruined objective. They are assaulted by Scarabs and the Silver Surfer who drops the ball and flees combat leaving the Scarabs to tie me up. meanwhile the Nightbringer assaults the remaining tower and despite penetrating it 5 times cannot roll anything over a 3 on any of the damage results. This bit of the fortress is truly indomitable.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CGqTd6GI/AAAAAAAAAeA/VvaLryTj728/s1600-h/DSC00111.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244298304088162" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_CGqTd6GI/AAAAAAAAAeA/VvaLryTj728/s320/DSC00111.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;TURN 3 DEFENDER&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;It should be noted that the Minefield and Night Fight didn't really do anything significant from here on out.&lt;br /&gt;I teleport the Destoyers out of the combat with the few remaining enemy Warriors and along with a unit of my own Warriors (who rolled the big 6 on morale) shoot down the Pariahs and Lord with the Nightmare Shroud.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_B7zgz-UI/AAAAAAAAAd4/Y_yQ69FfaEc/s1600-h/DSC00112.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244111797418306" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_B7zgz-UI/AAAAAAAAAd4/Y_yQ69FfaEc/s320/DSC00112.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;The Nightbringer finally explodes the final tower. The Deceiver points (as he does)... "There you are!" after wrecking a Tomb Spider. At this point we remove the Necron fortress and replace it with building ruins and craters...&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St_B7mJaXEI/AAAAAAAAAdw/-AubH5nzu2M/s1600-h/DSC00113.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244108209609794" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St_B7mJaXEI/AAAAAAAAAdw/-AubH5nzu2M/s320/DSC00113.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 4 ATTACKER&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Deceiver is shot in the back and wounded twice by the 5 remaining enemy Warriors.&lt;br /&gt;&lt;br /&gt;The Nightbringer assaults and crushes a unit of my Warriors running them down in combat and consolidating onto the main objective which is only contested by a unit of my Scarabs (don't think they can actually hold an objective). In the background you may notice the Nightmare Lord has come back to life, assaulted a unit of 12 Warriors and routed them in a single phase... yes I lost 22 Warriors in one turn. You can also partially see a Tomb Spider smashing one of my Destroyers on the right but they live to teleport out.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_B7SPOOxI/AAAAAAAAAdo/v5_Wc43-llw/s1600-h/DSC00114.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244102865271570" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St_B7SPOOxI/AAAAAAAAAdo/v5_Wc43-llw/s320/DSC00114.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;TURN 4 DEFENDER&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Out front there were various melees and teleportations too numerous to list and even more things shot by Gauss Flux Arcs as has happened for the last few turns. A single Scarab base with 1 wound left is still tying up my large unit of Necrons led by my Lord.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_B7OQl7LI/AAAAAAAAAdg/7c557QDHx9c/s1600-h/DSC00115.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244101797276850" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St_B7OQl7LI/AAAAAAAAAdg/7c557QDHx9c/s320/DSC00115.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Defying the odds of still being alive (functional)... my Destroyer Lord continues to harass the enemy Warriors chopping down three! Things are looking dire for the Army of the Nightbringer.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_B62Hr9_I/AAAAAAAAAdY/O_v9AtEmYWg/s1600-h/DSC00116.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395244095317473266" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St_B62Hr9_I/AAAAAAAAAdY/O_v9AtEmYWg/s320/DSC00116.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;THE FINAL ACT&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Deceiver would be hard pressed to defeat Nightbringer in a straight up fight...even more so with 2 wounds. It turns it's attention to the small unit of slaves that have somehow managed to stay functional in this madness and obliterates them. This triggered the Army of the Nightbringer to phase out at the beginning of Turn 5.&lt;br /&gt;&lt;br /&gt;Well, my plan was to concentrate on killing enemy Warriors before the Nightbringer ate my army and it worked. After my poor reserve rolls and the utter failure of my Heavy Destroyers I thought it was gonna be one of those games. But then a few huge things happened. One was that the Nightbringer didn't arrive on turn 1 and the Nightmare Lord with Pariahs didn't arrive until turn 3. In Planetstrike games the early turns are the biggest ones and every turn your heavy hitters are off the table it can hurt. &lt;/p&gt;&lt;p&gt;The other big thing was passing all my morale checks on Leadership 6. If my Destroyer Lord and that unit of Warriors had run off the table in Turn 3 it would have been an entirely different game. &lt;/p&gt;&lt;p&gt;I must say this was an enjoyable set of games. I had never played or witnessed a Necron on Necron battle and adding in the fact it was PlanetStrike made it even more interesting. Thanks to my opponent Nick for the two fun games. And also to Lee of the Ordo Fraternitas who organized the PlanetStrike league. I'm glad the Necron vs Necron showdown was able to happen without breaking the game structure of the league.&lt;br /&gt;&lt;br /&gt;Cheers!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3462527977840467492?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3462527977840467492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3462527977840467492' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3462527977840467492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3462527977840467492'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/10/necron-vs-necron-thirst-of-gods_21.html' title='Necron vs Necron... the thirst of Gods unleashed part 2!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yYDp-fuOcsk/St_CcWOhZ4I/AAAAAAAAAfg/4Htoy12ERIE/s72-c/DSC00096.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3354299218175202602</id><published>2009-10-21T07:29:00.000-07:00</published><updated>2009-10-21T15:47:07.383-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ultramarines'/><category scheme='http://www.blogger.com/atom/ns#' term='necrons'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Blog vs Blog BatRep</title><content type='html'>A few of the members of the Ordo Fraternitas have started up some blogs lately.  So  &lt;a href="http://4thcompanyultra.blogspot.com/"&gt;Rhellion&lt;/a&gt; and I decided to have a Blog vs Blog battle report pitting his 4th Company Ultramarines vs my Necrons... and as fate would have it I left the batteries for my camera in the charger at home so I have stolen all the pics he took of the battle from his blog... thanks bro!&lt;br /&gt;&lt;br /&gt;Here is my army.  I took The Deceiver, Lord (WarScythe, Res Orb, Nightmare Shroud, Gaze of Flame.) 4 x 10 Warriors. 2 x 3 Destroyers.  4 Scarab Swarms.  Monolith. Heavy Destroyers (2 &amp; 1). &lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8c0wz59UI/AAAAAAAAAdQ/pmGSg0uUQCE/s1600-h/01.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395062571394528578" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8c0wz59UI/AAAAAAAAAdQ/pmGSg0uUQCE/s320/01.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rhellion took his first step into the Drop Pod realm featuring a Captain tooled up with a Jump Pack, Storm Shield, and Relic Blade.  Terminator Librarian with Might of Ancients and Vortex.  Ironclad Dreadnought in a Drop Pod, 5 Assault Terminators, some Sternguard and 3 x 10 man Tactical Squads all in Drop Pods, 10 man Assault Squad, 5 man Scout Bikes. &lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8cwJ90piI/AAAAAAAAAdI/4Ual-6M6ADk/s1600-h/02.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395062492247664162" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8cwJ90piI/AAAAAAAAAdI/4Ual-6M6ADk/s320/02.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The board was a rocky landscape with large LoS blocking mountains and hills scattered around.  The mission would be Capture and Control using Spearhead Deployment.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8cv4S3YcI/AAAAAAAAAdA/0rD0Myl6TCc/s1600-h/03.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395062487504085442" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8cv4S3YcI/AAAAAAAAAdA/0rD0Myl6TCc/s320/03.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My objective would be in a small ruin while the Ultramarine object was tucked away behind a mountain in the opposite corner...&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8cvq5MzjI/AAAAAAAAAc4/_4Rgl8z7nL4/s1600-h/04.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395062483906776626" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8cvq5MzjI/AAAAAAAAAc4/_4Rgl8z7nL4/s320/04.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rhellion took first turn so I opted to deploy everything.  My plan was to send the Deceiver straight for the Ultramarine objective then try and hold mine with the rest of my army... can you spot the 3 Necron HQ choices in the pic below?  A Grand Illusion indeed.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8cvXntTkI/AAAAAAAAAcw/r8O-gNy2Iko/s1600-h/IMG_0746.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395062478733135426" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8cvXntTkI/AAAAAAAAAcw/r8O-gNy2Iko/s320/IMG_0746.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Scout bikes are the only Marines on the table and scout forward to position their Locator Beacon.  The Deceiver used his Grand Illusion ability to redeploy a unit of Necrons that is a little too close to the bikers...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cvAv71xI/AAAAAAAAAco/5Z0zolma2Qc/s1600-h/IMG_0748.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395062472593626898" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cvAv71xI/AAAAAAAAAco/5Z0zolma2Qc/s320/IMG_0748.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Sternguard, Ironclad, and one Tactical Squad drop down in Turn 1.  The Sternguard scatter way off target, the Ironclad lands in front of the Monolith and gets a Weapon Destroyed result I believe, the tactical squad and bikers combine fire and send a squad of Necrons falling back... LD10 FTW!&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cRLx_iHI/AAAAAAAAAcY/Z_6K551Yt3g/s1600-h/IMG_0749.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061960158972018" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cRLx_iHI/AAAAAAAAAcY/Z_6K551Yt3g/s320/IMG_0749.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cQxrqJuI/AAAAAAAAAcQ/yzAPjl_Rb0E/s1600-h/IMG_0751.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061953153083106" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cQxrqJuI/AAAAAAAAAcQ/yzAPjl_Rb0E/s320/IMG_0751.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Fleeing Necrons rally.  Combined fire reduces the Scout bikers to just the sarge (who will eventually charge into combat and get pummeled before he can swing his fist). Around this time we realize the Destroyer Lord should not be on the table.  Too much PlanetStrike (3 HQ choices) with this army and I've used the Destroyer Lord in every battle I've ever had with my Necrons (but this one)... so yeah that's my excuse :P&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cF6Fyo3I/AAAAAAAAAbw/Mn0_5G7sgZ0/s1600-h/IMG_0756.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061766431613810" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cF6Fyo3I/AAAAAAAAAbw/Mn0_5G7sgZ0/s320/IMG_0756.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Deceiver eventually wrecks the Ironclad in combat...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cQnyhKnI/AAAAAAAAAcI/41zu_3pgcRE/s1600-h/IMG_0753.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061950497499762" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cQnyhKnI/AAAAAAAAAcI/41zu_3pgcRE/s320/IMG_0753.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8cGAbk01I/AAAAAAAAAb4/RrdiELshpBA/s1600-h/IMG_0755.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061768133595986" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8cGAbk01I/AAAAAAAAAb4/RrdiELshpBA/s320/IMG_0755.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Assault Terminators and remaining two Tactical Squads drop down... &lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cFrMbaiI/AAAAAAAAAbo/-vVgJAqnuJY/s1600-h/IMG_0757.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061762432920098" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cFrMbaiI/AAAAAAAAAbo/-vVgJAqnuJY/s320/IMG_0757.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One Tac Squad heads for their Objective while the Sternguard boldly move forward...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cFax6k-I/AAAAAAAAAbg/PWRQ9UWo5Gk/s1600-h/IMG_0758.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061758026748898" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8cFax6k-I/AAAAAAAAAbg/PWRQ9UWo5Gk/s320/IMG_0758.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And promptly get eaten by The Deceiver who can move through mountains...&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cFHtRPAI/AAAAAAAAAbY/rGuacvkdKYw/s1600-h/IMG_0759.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061752906988546" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8cFHtRPAI/AAAAAAAAAbY/rGuacvkdKYw/s320/IMG_0759.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I concentrate every last bit of firepower to kill Assault Terminators and drop 3 of them. &lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8b55qKkHI/AAAAAAAAAbQ/Hlb8Zf-x3So/s1600-h/IMG_0761.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061560157311090" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8b55qKkHI/AAAAAAAAAbQ/Hlb8Zf-x3So/s320/IMG_0761.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The last of the Ultramarine reserves, the Assault Marines and Captain arrive in Turn 3 and send a unit of Destroyers fleeing in terror!&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8b51wxyZI/AAAAAAAAAbI/L9K1NUJmXCU/s1600-h/IMG_0762.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061559111305618" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8b51wxyZI/AAAAAAAAAbI/L9K1NUJmXCU/s320/IMG_0762.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Bloody(oily) combat errupts all over.  2 wounds are done to the last two Assault Terminators who promptly roll snake-eyes on their armour saves... huge!  Love this picture... nice one Rhellion.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8b5vzL6vI/AAAAAAAAAbA/P0TLXfH5Chg/s1600-h/IMG_0763.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061557510793970" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8b5vzL6vI/AAAAAAAAAbA/P0TLXfH5Chg/s320/IMG_0763.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Deceiver inspects the Drop Pods...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8b5F0_tdI/AAAAAAAAAa4/fK87MYP5Fh0/s1600-h/IMG_0764.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061546244093394" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8b5F0_tdI/AAAAAAAAAa4/fK87MYP5Fh0/s320/IMG_0764.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More combat.  Tactical Marines vs Necrons = Stalemate.  The Necron Lord fails difficult terrain roll to pounce on the Librarian.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8b4-CYKYI/AAAAAAAAAaw/RvUrFtX8_50/s1600-h/IMG_0765.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061544152738178" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8b4-CYKYI/AAAAAAAAAaw/RvUrFtX8_50/s320/IMG_0765.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The 4th Company couldn't stop the Nightbringer before... they can't stop the Deceiver now...&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8bhBlSKeI/AAAAAAAAAao/_pzYcrwfjk8/s1600-h/IMG_0766.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061132787591650" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8bhBlSKeI/AAAAAAAAAao/_pzYcrwfjk8/s320/IMG_0766.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Assault Marines, Captain, and Librarian smash the Lord and a squad of Necrons... The Lord comes back to life and the Monolith ports him out of combat while some destroyed Necrons join the huge stalemate fight.  Shooting makes the Assault Squad "tactically withdraw".  The Terminator Librarian makes two huge invulnerable saves to avoid being blasted apart by Heavy Gauss Cannons.  Sort of makes up for those snake-eyes earlier.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8bbL2xf8I/AAAAAAAAAaY/WQsqJxpHbUk/s1600-h/IMG_0767.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395061032466087874" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8bbL2xf8I/AAAAAAAAAaY/WQsqJxpHbUk/s320/IMG_0767.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Assault squad will eventually come back to join in the big stalemate assault, I'm losing by 1 or 2 wounds a turn but keep making my leadership tests and We'll Be Back rolls.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8bTWchcoI/AAAAAAAAAaQ/2gAnVc2vFhI/s1600-h/IMG_0768.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395060897869820546" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/St8bTWchcoI/AAAAAAAAAaQ/2gAnVc2vFhI/s320/IMG_0768.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Captain and Librarian carve up the Necrons in heroic fashion while the Necron Lord keeps his Warriors in the fight with his Resurrection Orb.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8bQrEy3gI/AAAAAAAAAaI/GBbulTsjYKo/s1600-h/IMG_0769.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395060851867835906" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8bQrEy3gI/AAAAAAAAAaI/GBbulTsjYKo/s320/IMG_0769.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Warriors port out and the Librarian is finally brought low by Heavy Gauss Cannon while the Ultramarine Captain (Uriel Ventris?) fights to the Necron objective chopping up all in his path... eventually he is brought down by massed shooting despite making an incredible amount of armor and Storm Shield saves.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8bN-yBG2I/AAAAAAAAAaA/xPEaIQWRGF8/s1600-h/IMG_0770.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395060805618178914" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8bN-yBG2I/AAAAAAAAAaA/xPEaIQWRGF8/s320/IMG_0770.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Necron squad on the left are champions!  They hold back the Marines for something like 8 assault phases...&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8bKC-1meI/AAAAAAAAAZ4/e-AS3V3eT1c/s1600-h/IMG_0771.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395060738026215906" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/St8bKC-1meI/AAAAAAAAAZ4/e-AS3V3eT1c/s320/IMG_0771.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5 Tactical marines find their way to the Necrons guarding their objective.  The assault is a stalemate.  The Necron Lord charges in for a chance at victory if combat is won but totally whiffs on all his attacks!&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8bFSN3ZVI/AAAAAAAAAZw/j9QHWXlLUag/s1600-h/IMG_0772.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395060656216434002" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/St8bFSN3ZVI/AAAAAAAAAZw/j9QHWXlLUag/s320/IMG_0772.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The game ends on Turn 6 with the Necron objective contested and The Deceiver having wiped out the Tactical Squad holding the Ultramarine objective.  A hard fought draw!&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8bBj3xHbI/AAAAAAAAAZo/ZuAd9YqIPfQ/s1600-h/IMG_0774.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395060592236109234" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/St8bBj3xHbI/AAAAAAAAAZo/ZuAd9YqIPfQ/s320/IMG_0774.JPG" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3354299218175202602?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3354299218175202602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3354299218175202602' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3354299218175202602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3354299218175202602'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/10/blog-vs-blog-batrep.html' title='Blog vs Blog BatRep'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yYDp-fuOcsk/St8c0wz59UI/AAAAAAAAAdQ/pmGSg0uUQCE/s72-c/01.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-156901018039227627</id><published>2009-10-19T10:07:00.000-07:00</published><updated>2010-02-26T13:08:29.417-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='army list'/><category scheme='http://www.blogger.com/atom/ns#' term='necrons'/><title type='text'>2000pt Necron Army</title><content type='html'>Necrons: 2000pts.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;HQ &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Deceiver.&lt;br /&gt;Lord: WarScythe, Destroyer Body, Phase Shifter, Resurrection Orb.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Troops&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;4 x 10 Warriors.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Fast Attack&lt;/span&gt; &lt;/strong&gt;&lt;br /&gt;2 x 3 Destroyers.&lt;br /&gt;3 Scarab Swarms.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Heavy Support&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Monolith.&lt;br /&gt;2 Heavy Destroyers.&lt;br /&gt;1 Heavy Destroyer.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Total points:&lt;/span&gt;&lt;/strong&gt; 1996.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Phase Out:&lt;/span&gt;&lt;/strong&gt; 12.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is my standard list. When I'm not trying to use a third HQ choice (too much PlanetStrike see...) I may replace the Destroyer Lord with a Lord on foot with Gaze of Flame, Resurrection Orb and whatever else may be useful... maybe an extra Scarab Swarm or two.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;The Deceiver:&lt;/span&gt; &lt;/strong&gt;This is the ace. Murders anything and everything. The ability to leave a combat automatically, toughness 8, 5 wounds, ignore terrain effects, ignore all forms of saves with his S9 attacks, etc... is just too good. Probably the only unit in the entire codex that is under-costed. For Planetstrike he's even better as he's almost impossible to ignore, can wreck Bastions quite easily, and is almost a guaranteed objective contester/controller.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Lords:&lt;/span&gt; &lt;/strong&gt;Destroyer Lord with a War Scythe, Resurrection Orb, and Phase Shifter. I also have a regular Lord with a Resurrection Orb and whatever else I think may be useful. WS4 is real pain to over come as the Lords can and do whiff regularly in combat. The Destroyer Lord with T6 and a Res. Orb can be a real annoyance for your opponent if you are good at rolling 4+.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Warriors:&lt;/span&gt; &lt;/strong&gt;Well... you gotta take 'em. I take about 40 to 50 in 2500 point games. 30 or so in regular games. Avoiding combat is difficult if not impossible with Planetstrike... so having a Monolith nearby is almost mandatory for a quick escape. I will say this though: the Supply Crates strategem on units of Warriors is 100% win. Necrons with melta bombs, offensive and defensive grenades... yes please have some.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Destroyers:&lt;/span&gt;&lt;/strong&gt; My favorite unit. These guys are great and the only unit I'm considering buying more of. They do most of the real work in regular games as most Necron weaponry is pretty short ranged. T5, jetbike like movement, and a sweet ass gun for a decent cost. What's not to like? I'd take as many as I possibly could.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Scarabs:&lt;/span&gt;&lt;/strong&gt; A very useful little unit here. 100% expendable, they are best used at absorbing charges and bogging down the enemy to buy you time. The Disruption Field can be somewhat useful but a little pricey.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Heavy Destroyers:&lt;/span&gt;&lt;/strong&gt; Classic one hit wonders. One day they will annihilate everything, the other they will fail epically when you really need them and cost you the game. Being one of the more over-costed units they are usually the first thing to get cut if I need to shave some points.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Monolith:&lt;/span&gt; &lt;/strong&gt;Everyone's favorite. The unit that breaks more core rules and causes more confusion then any other unit in the game! To me a Monolith is essential though. Necrons need a way to get out of combat. This is it's biggest benefit I believe. Also it's very tough to destroy making it a great objective contester.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-156901018039227627?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/156901018039227627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=156901018039227627' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/156901018039227627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/156901018039227627'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/10/2000pt-necron-army.html' title='2000pt Necron Army'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-8926956862224411285</id><published>2009-10-14T21:41:00.000-07:00</published><updated>2009-10-21T15:49:05.133-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='planetstrike'/><category scheme='http://www.blogger.com/atom/ns#' term='necrons'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Necron vs Necron... the thirst of Gods unleashed part 1!</title><content type='html'>&lt;div align="left"&gt;Planetstike League Game 5 brought to you by The Ordo Fraternitas Chapter of the 40kFightClub! 20 pictures of unadulterated Necron on Necron action brought to you now... (how often does that happen?)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;Mission:&lt;/strong&gt; PlanetStrike Seize and Destroy.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Attacker:&lt;/span&gt;&lt;/strong&gt; Army of Deception.&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StaqlGr6GFI/AAAAAAAAAWc/ONScwKb4MDw/s1600-h/DSC00073.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685158249404498" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StaqlGr6GFI/AAAAAAAAAWc/ONScwKb4MDw/s320/DSC00073.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Deceiver.&lt;br /&gt;Destroyer Lord... tooled up.&lt;br /&gt;Gold Lord... WarScythe, Nightmare Shroud, Gaze of Flame, Res. Orb.&lt;br /&gt;4 x 10 Warriors&lt;br /&gt;2 x 3 Destroyers&lt;br /&gt;2 x 4(+1) Scarabs&lt;br /&gt;3 Heavy D&lt;br /&gt;2 X Monolith&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;phase out:&lt;/span&gt;&lt;/strong&gt; 12&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;strategem:&lt;/span&gt;&lt;/strong&gt; Scorched Skies&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Army of Darkness&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Silver Surfer Destroyer Lord&lt;br /&gt;Flayed Ones&lt;br /&gt;4 x 15 Warriors&lt;br /&gt;2 x 3 Destroyers&lt;br /&gt;3 Wraiths&lt;br /&gt;3 X 1 Heavy D&lt;br /&gt;2 x Monolith&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;phase out:&lt;/span&gt;&lt;/strong&gt; 19&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;strategems:&lt;/span&gt;&lt;/strong&gt; Void Shield (gimme), Ammo Store, Power Generator.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;It saw the slaves of it's prey guarding the surface complex leading down to the slumbering tomb of The Reaper. "That ultimate feast..." &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;The army split:&lt;/span&gt;&lt;/strong&gt; 2 x 15 Warriors, Surfer &amp;amp; Wraith crew, Monolith, 3 Destroyers, 2 x 1 HeavyD. &lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StaqGV_gZmI/AAAAAAAAAWU/RCSXd4Tw2_M/s1600-h/DSC00074.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392684629782193762" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StaqGV_gZmI/AAAAAAAAAWU/RCSXd4Tw2_M/s320/DSC00074.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Scorched Skied a 13! The Deciever unleashed it's fury at the sentry bastion... leveling the structure and annihilating the exposed Necrons. The Deceiver commands to not shoot the main objective... Big D will see to it's destruction personally. &lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/Staqt_oX_cI/AAAAAAAAAWs/Z1XfUuJtJQs/s1600-h/DSC00075.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685310974361026" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/Staqt_oX_cI/AAAAAAAAAWs/Z1XfUuJtJQs/s320/DSC00075.JPG" /&gt; &lt;/a&gt;&lt;br /&gt;Army of Darkness makes nearly all reserve rolls despite the -2.&lt;br /&gt;30 Warriors rise up out of nowhere. &lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/Staqx9n_AjI/AAAAAAAAAW0/n-38uSNkxaQ/s1600-h/DSC00077.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685379155329586" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/Staqx9n_AjI/AAAAAAAAAW0/n-38uSNkxaQ/s320/DSC00077.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685456863119890" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/Staq2fG9yhI/AAAAAAAAAW8/1KvlRlwJ4nA/s320/DSC00078.JPG" /&gt; &lt;/p&gt;&lt;p align="center"&gt;It's a Trap! Reserves arrive to pounce on the unsupported enemy infantry.&lt;br /&gt;&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/Staq5g5nw-I/AAAAAAAAAXE/qGs2fxt-u_c/s1600-h/DSC00079.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685508883629026" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/Staq5g5nw-I/AAAAAAAAAXE/qGs2fxt-u_c/s320/DSC00079.JPG" /&gt; &lt;p align="center"&gt;&lt;/a&gt;Destroyer Battle 1 of more.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/Staq9_teDGI/AAAAAAAAAXM/gJqSDOdCxqQ/s1600-h/DSC00080.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685585873636450" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/Staq9_teDGI/AAAAAAAAAXM/gJqSDOdCxqQ/s320/DSC00080.JPG" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;/a&gt;Scarab tarpit. Lord of Attrition hacks some down. &lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/StarBIT3xPI/AAAAAAAAAXU/6Lp3JB6OjHE/s1600-h/DSC00081.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685639721796850" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/StarBIT3xPI/AAAAAAAAAXU/6Lp3JB6OjHE/s320/DSC00081.JPG" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;/a&gt;The Deceiver weathers a storm of Gauss terror closing to within assault range of the complex... the time vampire cannot wait to feast on the essence of a fellow C'tan in a weakened state! (that's the objective see...)&lt;br /&gt;While Wraiths shred Scarabs.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarE_U6UEI/AAAAAAAAAXc/3v6p9_P4jRo/s1600-h/DSC00082.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685706029715522" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarE_U6UEI/AAAAAAAAAXc/3v6p9_P4jRo/s320/DSC00082.JPG" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;/a&gt;Support arrives unexpectedly on the last piece of real-estate in the Drop Zone. Port out of combat, shoot stuff. It never gets old.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarJMl2z2I/AAAAAAAAAXk/uEfF48IGFOs/s1600-h/DSC00083.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685778309926754" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarJMl2z2I/AAAAAAAAAXk/uEfF48IGFOs/s320/DSC00083.JPG" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;/a&gt;Big D explodes the complex, crushing a single necron in the rubble (every little bit helps).&lt;br /&gt;The Lords fight through the cronies to get at each other. &lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarOTCd-KI/AAAAAAAAAXs/0lkU2rG7g0s/s1600-h/DSC00084.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685865939892386" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarOTCd-KI/AAAAAAAAAXs/0lkU2rG7g0s/s320/DSC00084.JPG" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;/a&gt;Push them back through the portal! &lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarSExuSvI/AAAAAAAAAX0/oI-D_DJ3jpY/s1600-h/DSC00085.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685930831039218" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarSExuSvI/AAAAAAAAAX0/oI-D_DJ3jpY/s320/DSC00085.JPG" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;Big D dies to Heavy D firepower... his fury at being denied his hunger is manifest! 6" S6 fury wrecks 9 Warriors as Big D goes nova! Even the camera was fucked up!&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarWF5Bv9I/AAAAAAAAAX8/uo_Z1UNkU6Y/s1600-h/DSC00086.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392685999849586642" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarWF5Bv9I/AAAAAAAAAX8/uo_Z1UNkU6Y/s320/DSC00086.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Whole lotta portin' goin' on.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarZoeQ60I/AAAAAAAAAYE/bdJykmFGPTY/s1600-h/DSC00087.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392686060672183106" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarZoeQ60I/AAAAAAAAAYE/bdJykmFGPTY/s320/DSC00087.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Push them back through the portal more!!&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarfXxpbJI/AAAAAAAAAYM/wO_JXxMTS7c/s1600-h/DSC00088.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392686159269293202" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StarfXxpbJI/AAAAAAAAAYM/wO_JXxMTS7c/s320/DSC00088.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;"Behold my Gaze of Flame... " Nope forgot I had it. No one was looking at my Lord anyway...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/Sta0jwwtpjI/AAAAAAAAAY0/b-aGMr-4Ewc/s1600-h/DSC00089.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392696130300388914" border="0" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/Sta0jwwtpjI/AAAAAAAAAY0/b-aGMr-4Ewc/s320/DSC00089.JPG" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;Gold Lord maxes out killing 3 Flayed Ones! The Silver Surfer loses by 1 in combat... Rolls a 10... Surfer flees to the nearest table edge. Epic battle in the background...&lt;br /&gt;&lt;/p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392686257468194338" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarlFmFviI/AAAAAAAAAYU/k8DPqX66CvQ/s320/DSC00090.JPG" /&gt; &lt;p align="center"&gt;Epic Battle!&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarqZ7U9wI/AAAAAAAAAYc/1cnGmmNNoZU/s1600-h/DSC00091.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392686348825327362" border="0" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StarqZ7U9wI/AAAAAAAAAYc/1cnGmmNNoZU/s320/DSC00091.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Closing in on the goal. The Monolith gets wrecked by a Heavy D! They did something!&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StartxVbVSI/AAAAAAAAAYk/k1kRgGmZl6Q/s1600-h/DSC00092.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392686406648419618" border="0" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StartxVbVSI/AAAAAAAAAYk/k1kRgGmZl6Q/s320/DSC00092.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;Destroyer Lord of Attrition comes back for more... the last vestiges of the Nightbringers guardians are overwhelmed bringing them below the phase out number in turn 5.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/Star04jsQVI/AAAAAAAAAYs/QNwV0bgaWa8/s1600-h/DSC00093.JPG"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5392686528846381394" border="0" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/Star04jsQVI/AAAAAAAAAYs/QNwV0bgaWa8/s320/DSC00093.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;So that's how it went down. I was surprised I won since I think the Attacker is hard pressed to win in this mission. But where there's a phase out, there's a way. 13 Scorched Sky Fire Storms demolishing that bastion and the 15 enemy Necrons inside was the best start ever. I weathered an early storm of Gauss fire with some amazing armour saves to start out with too. But there was a point where I failed 8 straight 3+ armor saves and those 30 enemy Warriors weren't dying as easy as expected when the enemy Monolith came on. Then the Deceiver nuked 9 Warriors and all was right again.&lt;br /&gt;&lt;br /&gt;Part 2 will come... the Nightbringer will awaken while Big D tries to pull it together in his house... who will win the C'tan showdown? &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-8926956862224411285?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/8926956862224411285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=8926956862224411285' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8926956862224411285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8926956862224411285'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/10/necron-vs-necron-thirst-of-gods.html' title='Necron vs Necron... the thirst of Gods unleashed part 1!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yYDp-fuOcsk/StaqlGr6GFI/AAAAAAAAAWc/ONScwKb4MDw/s72-c/DSC00073.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2238212200989159749</id><published>2009-10-12T16:36:00.000-07:00</published><updated>2010-02-26T13:07:16.544-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='necrons'/><title type='text'>Necrons</title><content type='html'>My Necrons... Mars is Ours... 0110011001110101011000110110101100100000011110010110111101110101...&lt;br /&gt;&lt;br /&gt;I started the Necrons as a quick Tale of Four Gamer's army and actually played them in our club's Planetstrike league.  I ordered the red plastics from Plastruct, they also have yellow and blue, but red looked the coolest and goes along with the whole Mars theme.  Painting Necrons is very simple, and as long as you are neat you can have a pretty cool looking army in no time.  I still need to finish those Monoliths...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/StO-miNodvI/AAAAAAAAAWE/h-gerDKhWRY/s1600-h/DSC00054.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391862748120905458" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/StO-miNodvI/AAAAAAAAAWE/h-gerDKhWRY/s320/DSC00054.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/StO-XTIyOoI/AAAAAAAAAV8/U1DI-xqCaO0/s1600-h/DSC00071.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391862486376004226" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/StO-XTIyOoI/AAAAAAAAAV8/U1DI-xqCaO0/s320/DSC00071.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/StO-RX4QgSI/AAAAAAAAAV0/3dBz9jXjY24/s1600-h/DSC00070.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391862384569647394" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/StO-RX4QgSI/AAAAAAAAAV0/3dBz9jXjY24/s320/DSC00070.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/StO-M0C_hYI/AAAAAAAAAVs/UetJDo7LOVI/s1600-h/DSC00069.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391862306231518594" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/StO-M0C_hYI/AAAAAAAAAVs/UetJDo7LOVI/s320/DSC00069.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StO995Q1mEI/AAAAAAAAAVc/8IMfJS7CqTE/s1600-h/DSC00065.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391862049933727810" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StO995Q1mEI/AAAAAAAAAVc/8IMfJS7CqTE/s320/DSC00065.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StO94GQEk5I/AAAAAAAAAVU/pBX2SNUbbc0/s1600-h/DSC00057.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391861950340961170" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StO94GQEk5I/AAAAAAAAAVU/pBX2SNUbbc0/s320/DSC00057.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/StO9vrCaeKI/AAAAAAAAAVM/nRpsJp1aLAg/s1600-h/DSC00056.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5391861805596965026" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/StO9vrCaeKI/AAAAAAAAAVM/nRpsJp1aLAg/s320/DSC00056.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2238212200989159749?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2238212200989159749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2238212200989159749' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2238212200989159749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2238212200989159749'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/10/my-necrons.html' title='Necrons'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yYDp-fuOcsk/StO-miNodvI/AAAAAAAAAWE/h-gerDKhWRY/s72-c/DSC00054.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-8388161102794077054</id><published>2009-10-08T13:30:00.000-07:00</published><updated>2010-02-26T13:04:23.633-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='this week in gaming'/><title type='text'>Forward Tin 'eadz!</title><content type='html'>&lt;strong&gt;Space Hulk:&lt;/strong&gt; I got to play Space Hulk for the first time since 1995 a few weekends ago. The second game was epic. We played the second mission where there is a limited number of Genestealers and each side has to kill each other completely more or less. It came down to a single marine guarding a long corridor with his back to the wall preventing the Genestealers coming in behind him. Dan "NoTeef" proceeded to roll a 6 with nearly every shot and gun down over a dozen Genestealers as we tried to run down adjacent corridors or make a break across an open junction... incredible.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Necrons and Planetstrike:&lt;/span&gt;&lt;/strong&gt; My local Planetstrike League is in full effect. I've been using my new Necron army and have gone 2-2 so far, winning both my games as attacker.&lt;br /&gt;&lt;br /&gt;The default points value for the league is 2500. My list is pretty much unchanged from week to week as I only have about 2750 points of Necrons and don't really want to buy a ton of stuff for them as the new Tyranids are on the horizon and most of the metal models are butt-ugly. I run pretty much Destroyers and Warriors with a couple Lords and Monoliths and take it from there. I'll sneak in The Deceiver sometimes... ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-8388161102794077054?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/8388161102794077054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=8388161102794077054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8388161102794077054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8388161102794077054'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/10/forward-tin-eadz.html' title='Forward Tin &apos;eadz!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-8228179180977044919</id><published>2009-08-20T08:53:00.000-07:00</published><updated>2009-10-21T15:49:19.363-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='statistics'/><title type='text'>Year 1 Battle Statistics</title><content type='html'>I've kept track of games played from roughly August 2008 to August 2009 to track how much of a geek I am, haha.  I may have missed two or three games but it's pretty close. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;53&lt;/strong&gt; total games played.  28 different players involved (including myself).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;36-5-12&lt;/strong&gt; (W-D-L) Overall record.&lt;br /&gt;&lt;strong&gt;23-3-9&lt;/strong&gt; overall with Orks.&lt;br /&gt;&lt;strong&gt;11-2-3&lt;/strong&gt; overall with Space Marines.&lt;br /&gt;&lt;strong&gt;2-0-0&lt;/strong&gt;  overall with other (Eldar and Tyranids).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;7&lt;/strong&gt; games involved either teammates, were 3-way 1vs1vs1, or Apocalypse games.  &lt;br /&gt;6 out of 7 of these games I played as Orks and had an overall record of &lt;strong&gt;3-0-4&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;In &lt;strong&gt;46&lt;/strong&gt; standard 1 on 1 games I am &lt;strong&gt;33-5-8&lt;/strong&gt; against 23 different players.&lt;br /&gt;&lt;strong&gt;20-3-6&lt;/strong&gt; with Orks.&lt;br /&gt;&lt;strong&gt;11-2-2&lt;/strong&gt; with Space Marines.&lt;br /&gt;&lt;strong&gt;2-0-0&lt;/strong&gt; with other.&lt;br /&gt;&lt;br /&gt;Other Stats:&lt;br /&gt;Most common point level was 2000, with 2500 being a distant 2nd, followed by 1500.&lt;br /&gt;The most common armys faced:&lt;br /&gt;1.  Space Marines (not a surprise but Black Templars being the most common is sort of surprising).&lt;br /&gt;2.  Chaos Space Marines (a very close 2nd). &lt;br /&gt;3.  tied between Eldar and Orks.  (sort of surprised at the number of Eldar).&lt;br /&gt;5.  tied Chaos Demons and Imperial Guard. &lt;br /&gt;7.  tied Witch Hunters and Tau.&lt;br /&gt;9.  with 2 or less apprearances: Necrons, Tyranids, and Dark Eldar. (only 1 game against the bugs... surprising.)&lt;br /&gt;&lt;br /&gt;Chaos Space Marines were the most difficult army type to defeat, followed by Space Marines.  Everything else was crushed for the most part haha.  Notable defeats outside the Marine types include losing 2 games with my Space Marines: One against Ghazghkull fueled orks and the other my only game against Tyranids. &lt;br /&gt;&lt;br /&gt;As for accomplishments I won a 2008 'Ard Boyz Qualifier, won a Club only Tournament, and won the Local League.  This was due mostly to playing updated codexes for 5th edition, experience (having been playing since '93), and blind luck.  I don't expect to do this well in the next year for a few reasons:  1) Planetstrike.  This will add a new dimension to the game and really be something different.  2) New Armys.  I plan step outside the comfort zone and field Necrons, Tyranids and Space Marines mostly and relegate the Orks to large scale battles... maybe, haha.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-8228179180977044919?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/8228179180977044919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=8228179180977044919' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8228179180977044919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8228179180977044919'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/08/year-1-battle-statistics.html' title='Year 1 Battle Statistics'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2118469793135896532</id><published>2009-08-14T09:32:00.001-07:00</published><updated>2010-02-26T13:00:20.386-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='this week in gaming'/><title type='text'>40k update</title><content type='html'>In 40k news:&lt;br /&gt;&lt;br /&gt;1)  I've won my local league with my Orks.  Waaagh!  After an early set back in game 1 where my orks ran away in terror against some tough marines I proceeded to win the next 6 league games in a row.  I may post more game details later.  The next league is going to be focused on Planetstrike and I plan to field the Crimson Cobra space marines to glory... I hope (EDIT:  I ended up going with Necrons).&lt;br /&gt;&lt;br /&gt;2)  My gaming group is also currently running a 'Tale of 4 Gamers'-esque league.  My army of choice?  Necrons!  a) They are quick and easy to paint and that works well with my schedule. b) They don't have the myriad of options like Tyranids (my 2nd choice) do with their biomorphs... so I don't have to model all these things only to find out they are useless in a new codex.&lt;br /&gt;&lt;br /&gt;3)  I've compiled a spreadsheet of all my games over the last year and will be publishing those statistics very soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2118469793135896532?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2118469793135896532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2118469793135896532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2118469793135896532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2118469793135896532'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/08/40k-update.html' title='40k update'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4744675442244754165</id><published>2009-06-22T17:34:00.001-07:00</published><updated>2009-10-21T15:49:43.758-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Battle Report:  2500pts.  Marines vs Orks.</title><content type='html'>It's been a while since a battle report has been done but this is a bit of a special occasion. My good friend John will be moving to New York shortly and we decided on a big throw-down. At first I considered a 3500pt Apocalypse game, but we got off to kind of a late start and went for a straight up 2500 point game instead (we were both a little over 2500 but no big deal). I still want to get that Apoc game in though!&lt;br /&gt;&lt;br /&gt;We played on my typical 6x4 table, but added an additional 2.5x4 table for a larger battlefield.&lt;br /&gt;&lt;br /&gt;My army list was thus:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Space Marines (Crimson Cobras):&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;HQ:&lt;/span&gt;&lt;/strong&gt; Brother Captain Shon Vale: bolter(hellfire shells), Relic Blade, Iron Halo.&lt;br /&gt;Command Squad: 1 marine: Meltagun, Thunder Hammer. 3 marines: Combi-Plasmaguns. Apothecary: Narthecium.&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Drop Pod.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;HQ:&lt;/span&gt;&lt;/strong&gt; Brother Chaplain Awren Magura: Crozius Arcanum, Rosarius, Liturgies of Battle, Honour of the Chapter.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Elites:&lt;/span&gt;&lt;/strong&gt; 10 Sternguard Veterans: Special Issue Ammunition, Combi-Meltaguns (x5), Sgt: Power Fist.&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Drop Pod.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Elites:&lt;/span&gt;&lt;/strong&gt; 7 Assault Terminators: Lightning Claws (pair) (x4), Thunder Hammer &amp;amp; Storm Shield (x3).&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Elites:&lt;/span&gt;&lt;/strong&gt; Dreadnought: Assault Cannon, Extra Armour.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 10 Tactical Marines (squad Crimson Primus): Flamer, Lascannon. Sgt: Power Fist.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 10 Tactical Marines (squad Sevenus): Plasma Gun, Missile Launcher.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 10 Tactical Marines (squad Kai): Flamer, Missile Launcher.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Fast Attack:&lt;/span&gt;&lt;/strong&gt; 10 Assault Marines (squad Tyde): Plasma Pistol (x2), Sgt: Power Fist.&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Rhino: Pintle-Mounted Storm Bolter.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; Land Raider Crusader (The Crimson Pride): Multi-Melta.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; 10 Devastator Marines: Heavy Bolter(x2), Missle Launcher(x2). Sgt: Signum.&lt;br /&gt;&lt;br /&gt;Total Points: 2505&lt;br /&gt;&lt;br /&gt;Despite the fact I knew I would be fighting orks, I took models I wanted to use more then models that would maybe do better against the horde. I knew I wanted to take the Captain and Command Squad I just built along with their partially complete Drop Pod. And I knew I wanted to take as many marines as I could... so I left my usual compliment of Razorbacks back at the motor pool to free up the points to do this while still leaving in the expensive heavy hitters like Sternguard and Assault Terminators.&lt;br /&gt;&lt;br /&gt;Orks (Waaagh! Kong Bundy):&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;HQ:&lt;/span&gt;&lt;/strong&gt; Warboss: Power Klaw, Combi-Skorcha, 'eavy armour, Cybork Body, Bosspole, Attack Squig.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;HQ:&lt;/span&gt;&lt;/strong&gt; Warboss: Mega-Armour, Cybork Body, Bosspole.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Elites:&lt;/span&gt;&lt;/strong&gt; 12 Lootas.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Elites:&lt;/span&gt;&lt;/strong&gt; 10 Burna Boyz. Mekboy: Grot Oiler.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 9 Nobz: Power Klaw (x2), Big Choppa (x2), Combi-Skorchas (x2). Waaagh! Banner, Bosspole (x2). 'eavy armour. Painboy.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 18 'Ard Boyz: Rokkit Launcha. Nob: Power Klaw, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 23 Shoota Boyz. Big Shootas (x2). Nob: Power Klaw, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 11 Slugga Boyz. Rokkit Launcha. Nob: Bosspole.&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Trukk: Armour Plates, Grot Riggers, Red Paint.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 10 Slugga Boyz. Nob: Bosspole.&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Trukk: Rokkit Launcha, Armour Plates, Grot Riggers, Red Paint.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Fast Attack:&lt;/span&gt;&lt;/strong&gt; 6 Warbikers. Nob: Power Klaw, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Fast Attack:&lt;/span&gt;&lt;/strong&gt; 11 Stormboyz: Nob: Power Klaw, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Fast Attack:&lt;/span&gt;&lt;/strong&gt; Skorcha. Warbuggy: Twin-Linked Rokkit Launcha.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; Battlewagon: Kill-Kannon, Big Shootas (x2). Armour Plates, Grot Riggers.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; Battlewagon (T-Rex): Kannon, Rokkit Launchas (x2). Deff Rolla, Armour Plates, Grot Riggers, Red Paint.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; Looted Wagon: Boomgun, Big Shootas (x2).&lt;br /&gt;&lt;br /&gt;Total Points: 2506.&lt;br /&gt;&lt;br /&gt;The mission we rolled up was a Capture &amp;amp; Control with Spearhead Deployment. John won the dice roll and gave me choice of sides and 1st turn. I chose the quarter with the Firebase in it and placed my objective by this formidable structure protected by my combat squaded Devastators and held by the Lascannon toting combat squad of Crimson Primus. The Assault Terminators were deployed in the Crusader lead by Chaplain Magura and along with the Dreadnought were set up as close to the middle of the board as allowed. The Rhino carrying my jump-packless Assault Squad was as far left as my DZ would allow. The rest of my combat squaded marines set up in supporting positions on hills to shoot as many orks as possible as early as possible.&lt;br /&gt;&lt;br /&gt;Left in reserve were the Sternguard and Captain Vale with his Command Squad... these elite warriors would strike down the vile aliens and contest their objective in a Drop Pod Assault and also force the orks to split their army to deal with this threat to their objective. My goal was to contest the objective, force the ork army to split, and make the orks run a gauntlet of bolter fire and Assault Terminators to have any hope of challenging my objective.&lt;br /&gt;&lt;br /&gt;We both knew we could move anything from reserves on from our long board edge and make a b-line straight for the enemy objective but I kept nothing in reserve save the Drop Pods and John deployed his entire army... intent on steam-rolling past the marines with numbers and mobility... like a true ork!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Deployment&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The marines take up firing positions on the hills, anchored by the Crusader and Dreadnought in the middle.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD3JR-C7NI/AAAAAAAAASU/E3DY--8hvVY/s1600-h/P1010671.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350548096130673874" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD3JR-C7NI/AAAAAAAAASU/E3DY--8hvVY/s320/P1010671.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The marine objective (the shrine, tombstone thing) guarded by the last line of defense, the Devastators and combat squad Crimson Primus. Come and get it!&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD4Ta1OiyI/AAAAAAAAASc/P8YdFtE1d7s/s1600-h/P1010672.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350549369819925282" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD4Ta1OiyI/AAAAAAAAASc/P8YdFtE1d7s/s320/P1010672.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Deployment&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;From left: The kustom jobs! John's Skorcha and Trukk. And I let him borrow my Kill-Kannon Battlewagon (it's loaded with Burnas). His objective is this Egyptian bird statue, you can see it peeking out from behind the pillars...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkD0A4ob63I/AAAAAAAAAR8/qZmRyoHBnBE/s1600-h/P1010663.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350544653355314034" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkD0A4ob63I/AAAAAAAAAR8/qZmRyoHBnBE/s320/P1010663.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The T-rex Battlewagon (with 'Ard Boyz and Warboss onboard), the Shoota Boyz in the center, Lootas on their left and the Looted Wagon at the end. The other skwad of Trukkboyz with the Mega-Boss and the Warbikers are behind the Lootas while the Nobz mob lurks in the woods behind the T-Rex Battlewagon.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/SkD1D9DCgFI/AAAAAAAAASE/TLbzYh-grug/s1600-h/P1010666.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350545805591871570" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/SkD1D9DCgFI/AAAAAAAAASE/TLbzYh-grug/s320/P1010666.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/SkD2U1mqj_I/AAAAAAAAASM/Y8xDRH6kLms/s1600-h/P1010669.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350547195163217906" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/SkD2U1mqj_I/AAAAAAAAASM/Y8xDRH6kLms/s320/P1010669.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 1&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Priority 1: destroy the guns that produce AP3 pie plates (because they make sad marines sad). Drop Pod Assault! The Sternguard are the first into the fray dropping behind the ork lines right on target and combat squading out of the Drop Pod...&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkD61FHaMTI/AAAAAAAAASk/JZ9ZYPHh6TE/s1600-h/P1010674.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350552147129413938" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkD61FHaMTI/AAAAAAAAASk/JZ9ZYPHh6TE/s320/P1010674.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The combat squad with the 5 melta-combis target the Kill-kannon Battlewagon and explode it, killing half the Burna Boyz inside and a few nearby Stormboyz who are further reduced to just 3 models after the other Sternguard shoot them with Hellfire shells... but the orks pass all morale checks. The Looted Wagon is also detroyed by the Devastators... a great first turn of shooting for the marines!&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD8Fc3mIHI/AAAAAAAAASs/Qck5jmg6MXY/s1600-h/P1010675.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350553527895072882" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD8Fc3mIHI/AAAAAAAAASs/Qck5jmg6MXY/s320/P1010675.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The orks surge forward! The Lootas move to allow the Trukkboyz and Bikers through without risking the Difficult Terrain of the hill. The Shoota boyz run forward and take cover in the graveyard. While the Warboss and 'Ard Boyz disembark to engage the Assault Marines who have moved to far forward (oops...)&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkEAdAENSeI/AAAAAAAAAS0/Gtm9uCYTTqM/s1600-h/P1010677.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350558330526714338" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkEAdAENSeI/AAAAAAAAAS0/Gtm9uCYTTqM/s320/P1010677.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkEAxeGCxKI/AAAAAAAAAS8/Q6SQ6mKVOcU/s1600-h/P1010679.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350558682184860834" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkEAxeGCxKI/AAAAAAAAAS8/Q6SQ6mKVOcU/s320/P1010679.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Nobz mob and the remnants of the Burnaboyz and Stormboyz assault the Sternguard. The Nobz and Burnas combine to kill the five melta-combi Sternguard but were unable to engage the other Sternguard combat squad who deployed on the other side of the Drop Pod. That task was left to the Stormboyz who whiffed and were run down trying to flee... (though 1 marine was killed by the Stormboy Nob's Klaw).&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkEB3-urlQI/AAAAAAAAATE/ZEPEQPe_jKk/s1600-h/P1010678.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350559893536085250" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkEB3-urlQI/AAAAAAAAATE/ZEPEQPe_jKk/s320/P1010678.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In other assaults, the Space Marine assault squad was butchered by the Warboss and 'Ard Boyz... the two survivors using Combat Tactics to escape but the orks were hot on their heels. The Mega-Boss disembarked by himself and assaulted the Crusader, getting the 6 needed to hit and penetrating it with a 5... however the damage result was a 1... (whew dodged one there!)&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkEDG8yqVCI/AAAAAAAAATM/8O0nOBrQIf4/s1600-h/P1010679.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5350561250225574946" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkEDG8yqVCI/AAAAAAAAATM/8O0nOBrQIf4/s320/P1010679.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yYDp-fuOcsk/SkpHxG5HkUI/AAAAAAAAAUM/LqvOSoemjy8/s1600-h/P1010682.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170016072601922" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_yYDp-fuOcsk/SkpHxG5HkUI/AAAAAAAAAUM/LqvOSoemjy8/s320/P1010682.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The marines counter-attack. Captain Vale makes his glorious debut and Drop Pods in on target to support the Sternguard. A plethora of 1's to wound and wound allocation sees very little damage done to the Nobz mob though.&lt;br /&gt;&lt;br /&gt;The Assault Terminators led by Chaplain Magura disembarks from the Crusader to engage the Mega-boss knocking on the door and multi-assaults the nearby Warbikes. The Mega-boss is wounded twice by Lightning Claws, Magura makes his Rosarius save to avoid being crushed by the Mega-boss who is eventually done in by Thunder Hammer. The Warbikes are crushed and the wounded Nob flees to tell the tale. Only 1 Terminator was lost in the combat.&lt;br /&gt;&lt;br /&gt;Anything that can shoot does so into the 'Ard Boyz and all that is left is the Warboss and a handful of 'Ard Boyz when the shooting stops. The marine Dreadnought charges in and insta-kills the other Warboss before being detroyed by the 'Ard Boy Nob's Power Klaw.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpH1rsUZuI/AAAAAAAAAUU/337o8NqQ5uY/s1600-h/P1010685.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170094670505698" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpH1rsUZuI/AAAAAAAAAUU/337o8NqQ5uY/s320/P1010685.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;2 Warbosses dead in 1 turn = 0 complaints. Also of note is that combat squad Sevenus destroyed an ork Trukk with it's missile launcher... the Ramshackle result giving the orks the most favorable result.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Lootas look around and can't see much... they shoot at combat squad Sevenus who wrecked the Trukk but I make all my amrour saves (6 I think?)&lt;br /&gt;&lt;br /&gt;The Shoota Boyz are content to stay in the cover offered by the graveyard and shoot down an Assault Terminator with mass dakka. The Trukkboyz who had their ride wrecked last turn assault them only to be utterly crushed... their wounded Nob fleeing, searching for the Warbike Nob to give him a lift...&lt;br /&gt;&lt;br /&gt;The T-rex rips apart the marine Rhino with it's little Klaw arms (counts as Deff-Rolla).&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpH5cVxgMI/AAAAAAAAAUc/mWZzNxZcIn8/s1600-h/P1010686.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170159268888770" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpH5cVxgMI/AAAAAAAAAUc/mWZzNxZcIn8/s320/P1010686.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The other squad of Trukkboyz disembark and Waaagh! into special weapon combat squad Sevenus and kill them all. The 3 remaining 'Ard Boyz clobber squad Crimson Primus for no losses and send the lone survivor, the Sergeant, looking to regroup while trying to turn his Power Fist on...&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkpH9YhEbSI/AAAAAAAAAUk/tIDLmuJXll0/s1600-h/P1010687.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170226962001186" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_yYDp-fuOcsk/SkpH9YhEbSI/AAAAAAAAAUk/tIDLmuJXll0/s320/P1010687.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Over at the battle for the ork objective, Captain Vale flubs all his mighty WS6 attacks failing to even hit. The command squad... in no small way due to incredible 3+ saves coupled with Feel No Pain from the Apothecary are able to weather an obscene amount of attacks, though the Apothecary and the marine carrying the Thunder Hammer die. Captain Vale is saved from being crushed to death via Power Klaw via Iron Halo. The marines fight on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The sergeant of squad Crimson Primus and the remaining Assault marines of squad Tyde continue to... erm... strategically withdraw... the latter strategically withdrawing to withing an 1" of the table edge...&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpIAkC8R2I/AAAAAAAAAUs/Uv3tusLp-G8/s1600-h/P1010689.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170281596471138" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpIAkC8R2I/AAAAAAAAAUs/Uv3tusLp-G8/s320/P1010689.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Having neutralized the ork's left flank, the marines look to redeploy. Combat squad Kai embark on the Crusader which moves to create a buffer between the mass of Shoota Boyz in the graveyard and the rest of my army and to engage the T-Rex Battlewagon... immobilizing it.&lt;br /&gt;&lt;br /&gt;A volley of Heavy Bolter fire from the Devastators eliminates the rest of the 'Ard Boyz while the rest of the marines concentrate on shooting the last mob of Trukkboyz off the table.&lt;br /&gt;&lt;br /&gt;The Sternguard charge in to assist Captain Vale and company. A Power Klaw attack eventually finds it's way through the Captain's Iron Halo and he is brought low but not before taking a Nob with him with his Relic Blade. The marines somehow win the combat by 1 wound by eliminating what was left of the Burna Boyz and clobbering two Nobs with the Sternguard sergeant's Power Fist... but the Nobz pass morale and the fight continues.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Lootas fire another volley at combat squad Sevenus and this time wipe them out to a man (I failed 7 out of 9 saves or something silly like that.) The ork buggies wheel around and ensure that the fleeing remnants of squads Tyde and Crimson Primus will run off the table...&lt;br /&gt;&lt;br /&gt;The grot riggers break out the magic squig-sponge on the T-rex's leg and it's mobile again. The Shoota Boyz emerge from the cover of the graveyard and charge the Crusader but the Nob's Power Klaw fails to damage it.&lt;br /&gt;&lt;br /&gt;The remaining Sternguard and command squad are finished off by the Nobz mob who, down to just a handful of models, consolidate towards their objective.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 4&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Assault Terminators move to engage the Shoota Boyz... Combat squad Kai disembarks from the Crusader, their flamer ready to burninate the tightly packed boyz. Atleast that was the plan...&lt;br /&gt;&lt;br /&gt;Every game will always have that turn where your shooting will let you down. Well this was it. I sent a lascannon, 3 krak missiles, a multi-melta, and a twin-linked assault cannon into the side armour of the re-mobilized T-Rex Battlewagon... and did bupkis.&lt;br /&gt;&lt;br /&gt;But there was still plan C: The marines of squad Kai. As much as I wanted to cover a dozen orks with a flamer template I instead charged the T-Rex and seeing how it didn't move last turn I was able to destroy it with a well placed krak grenade! Eat that!&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpIDyDHyrI/AAAAAAAAAU0/HQyUWvQPO6U/s1600-h/P1010694.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170336894929586" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpIDyDHyrI/AAAAAAAAAU0/HQyUWvQPO6U/s320/P1010694.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;John was happy it lasted 4 turns.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpIHDlmSaI/AAAAAAAAAU8/a99h6W1obgc/s1600-h/P1010696.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170393142544802" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SkpIHDlmSaI/AAAAAAAAAU8/a99h6W1obgc/s320/P1010696.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It was now left up to the Assault Terminators to engage another unmolested ork unit. They brought down 10 orks for the loss of just 1 more Terminator... forcing the fearless orks to take a further 9 wounds. ouch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Turn 4&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;The Nobz merrily wreck a Drop Pod. The Lootas flubbed on their amount of shots and failed to kill any marines with their Deffgunz. The buggies make a desparate move towards to marine's objective, their twin-linked rokkit shot failing to hit the Crusader as it passed by.&lt;br /&gt;&lt;br /&gt;In combat the now depleted Shoota boyz were no match for the Assault Terminators as yet another wounded Nob flees from their wrath, though 1 more Terminator is brought down. The Terminators get a good 5" consolidate into the graveyard... eyeing the Lootas...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 5&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Squad Kai re-embarks on the Crusader which drives over the remains of the T-Rex (making sure it's dead see...). The DT roll is passed and it closes in on the ork Nobz. A volley of Machine-Spirited twin-linked assault cannon fire reduces the Nobz to a wounded Painboy and single Klaw wielding Nob who hold their nerve.&lt;br /&gt;&lt;br /&gt;Shooting from the Devastators and my remaining marines wrecks the ork buggies. The Assault Terminators get a 6" difficult terrain roll and clear the graveyard. Able to assault the Lootas the result isn't pretty (for the orks).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 5&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The orks just have the remnants of the Nobz mob and a single rokkit armed Trukk remaining. It's now a question of if the Nobz can get to their objective and secure a draw.&lt;br /&gt;&lt;br /&gt;The rokkit misses the Crusader and the Nobz wreck the last Drop Pod in their journey back to the objective. The game continues...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;TURN 6-7&lt;/strong&gt;&lt;br /&gt;The Nobz are eventually gunned down in Turn 6 and the ork Trukk destroyed in Turn 7.  What a glorious victory for the marines!  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkpIMFOw2aI/AAAAAAAAAVE/2ebBz8-e3_k/s1600-h/P1010698.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353170479482984866" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SkpIMFOw2aI/AAAAAAAAAVE/2ebBz8-e3_k/s320/P1010698.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;MVP:&lt;/strong&gt; Left with a wounded Chaplain Magura and 2 gore-soaked Assault Terminators, this uber unit went through a Mega-boss, 6 Warbikers, 10 Trukkboyz, 20+ Shoota Boyz, and a unit of Lootas.  Madness!&lt;br /&gt;&lt;br /&gt;A close second star would be the Crusader.  The orks struggle to deal with Land Raiders and when they get their shot they gotta have the dice... unfortunately for John he rolled a 1 when his Mega-boss got that shot... it would have been a different game for sure if that roll was a 5 or 6.&lt;br /&gt;&lt;br /&gt;Looking forward to the Apoc game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4744675442244754165?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4744675442244754165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4744675442244754165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4744675442244754165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4744675442244754165'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2009/06/battle-report-2500pts-marines-vs-orks.html' title='Battle Report:  2500pts.  Marines vs Orks.'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yYDp-fuOcsk/SkD3JR-C7NI/AAAAAAAAASU/E3DY--8hvVY/s72-c/P1010671.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2023652464483149620</id><published>2008-12-09T08:32:00.000-08:00</published><updated>2010-02-26T12:51:31.573-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='army list'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><title type='text'>Space Marine Army Lists</title><content type='html'>My 1250pt list I used in my gaming groups tournament was as follows:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;HQ:&lt;/span&gt; Librarian- Smite, Null Zone.  [100 pts.]&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Elite:&lt;/span&gt; Dreadnought.  [105 pts.]&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Troops:&lt;/span&gt; 10 man Tactical Squad- melta gun, lascannon.  Sgt- power fist.  [210 pts.]&lt;br /&gt;Transport:  Razorback- twin-linked lascannon.  [75 pts.]&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Troops:&lt;/span&gt; 10 man Tactical Squad- plasma gun, missile launcher.  [180 pts.]&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Troops:&lt;/span&gt; 10 man Tactical Squad- flamer, missile launcher.  [170 pts.]&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Fast Attack:&lt;/span&gt;  5 man Assault Squad (no jump packs*)- plasma pistol.  Sgt- power fist.  [140 pts.]&lt;br /&gt;Transport:  Rhino (*free)- pintle mounted storm bolter.  [10 pts.]&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Heavy Support:&lt;/span&gt;  Land Raider Crusader- multi-melta.  [260 pts.]&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Total:&lt;/strong&gt; 1250 pts.&lt;br /&gt;&lt;br /&gt;Through a little bit of luck I ended up going 3-0 and winning the tournament against some stiff competition against Kantor led Marines, Tzeentch/Slaanesh flavored Chaos Daemons, and Emporer's Children Chaos Marines.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2023652464483149620?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2023652464483149620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2023652464483149620' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2023652464483149620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2023652464483149620'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/12/space-marine-army-lists.html' title='Space Marine Army Lists'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2860908856730994626</id><published>2008-09-18T08:26:00.001-07:00</published><updated>2009-10-21T15:51:16.281-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><category scheme='http://www.blogger.com/atom/ns#' term='&apos;ard boyz'/><title type='text'>'Ard Boyz Qualifier part II:  Ghaz vs Ghaz!</title><content type='html'>So with 40+ battle points through 2 games I would be playing for the top spot against none other then my good friend Dan, AKA Boss Noteef. We had been emailing each other for a few weeks about our lists and the missions or whatever and as fate would have it we were to go head to head in an epic clash of Orky goodness. To his credit, Dan's list hadn't changed much since he emailed it to me... I however went through many different alterations and I liked his Ghaz/Big Mek idea and decided to take Ghaz myself (but with his old mate Gargunki instead of a Big Mek)!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Game 3 vs Bizzaro Ghazghkull with Noteef's orks&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Army List&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Ghazghkull Thraka.&lt;br /&gt;Big Mek -Force Field.&lt;br /&gt;&lt;br /&gt;12 Burna Boyz -10x burnas, 2x Mek's with Mega Blastas.&lt;br /&gt;&lt;br /&gt;9 Mega-Nobz -3x Skorcha kombis, 1x Rokkit kombi.&lt;br /&gt;Battlewagon transport -Deff-Rolla, 2x big shootas, grot riggers.&lt;br /&gt;12 'Ard Boyz, Nob with Klaw, boss pole.&lt;br /&gt;Trukk transport -reinforced ram, armour plates.&lt;br /&gt;12 Slugga Boyz, Nob with Klaw, boss pole.&lt;br /&gt;Trukk transport -reinforced ram, armour plates.&lt;br /&gt;30 Shoota Boyz -3x big shootas, Nob -Klaw, boss pole.&lt;br /&gt;27 Slugga Boyz -2x big shootas, Nob -klaw, boss pole.&lt;br /&gt;Deff Dread -2x big shootas.&lt;br /&gt;&lt;br /&gt;5x Deff Koptas&lt;br /&gt;&lt;br /&gt;Battlewagon -Kill-kannon, grot riggers.&lt;br /&gt;3 Killa Kanz -big shootas.&lt;br /&gt;2 Killa Kanz -rokkits.&lt;br /&gt;&lt;br /&gt;Dan went with a Dread-bash type list with a Force Field Big Mek and Deff-Koptas while I had a more foot slogger based force with dual Warbosses...but that's where the differences ended...&lt;br /&gt;We both had Burna Boyz in a Kill-Kannon wagon, 'Ard Boy Trukkers, big Nobz mob in a dedicated Battlewagon, 2 large mobs of boyz and of course we both had Ghazghkull which could be interesting indeed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Deployment:&lt;/span&gt;&lt;/strong&gt; Dan placed his objective on the 1st level of a building in his deployment zone while I placed mine about 3" up from the center of my table edge. Dan won the roll for 1st turn and took it, deploying the Deff Dread (a troops choice), Big Mek and 2 large boyz squads right in the middle pushing me way back in my deployment zone. He placed Ghaz in the Battlewagon with the Mega-Nobz on my left flank with the two Trukks of boyz. The Deff-Koptas were out-flanking.&lt;br /&gt;&lt;br /&gt;I deployed my 3 large boyz mobs in the middle, 18" away, with my Battlewagon loaded with Nobz and Gargunki, Ghaz in the Mega-Nob Trukk and 'Ard Boy Trukk on my right... I had no desire to go head to head with 9 Mega-Nobz with anything in my army other then the Burna Boyz (plus it would be best to avoid destroying the spice-time continuum... which is what would happen if a Ghazghkull on Ghazghkull meeting would ever occur) My Kommadoes were out-flanking of course.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 1:&lt;/span&gt;&lt;/strong&gt; The Kanz run onto the board behind Dan's boyz in the middle and his Kill-wagon with Burnas moves onto the board with his other vehicles on my left. Dan's army moves forward cautiously. We both know that whoever gets the initial charge can do a ton of damage and we both know the power of Ghaz and the 18" charge range he can give regular boyz. He rolls good Night Fighting distance and kills about 6 or 7 of my boyz with big shoota fire.&lt;br /&gt;&lt;br /&gt;My Kill-wagon with Burnas moves onto the table in my far left corner ready to pounce on the enemy Mega-Nobz at first chance if they disembark... while my left most Slugga boy mob puts more distance between themselves and Dan's approaching vehicles. Everything else moves around cautiously to try and stay more then 18" away to avoid getting charged by his footsloggers. My Night Fighting rolls aren't nearly as good and I only kill a few of the enemy boyz.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 2:&lt;/span&gt;&lt;/strong&gt; The Deff-koptas fail to show up. Dan continues to be cautious with his movement in the middle... waiting for his Killa Kanz to catch up to support his boyz. He aggressively moves Ghaz and the Mega-wagon forward on my left along with the 2 Trukks behind it towards my objective, but eye-balling it... even with a 6" Waaagh! it would take a high 'Slow and Purposeful' assault roll to charge anything so enemy Ghaz and Company stay embarked. He shoots, killing about 8 more of my boyz from mass big shoota fire. The Killa-Kanz hit my 'Ard Boy Trukk with 2 rokkits but Dan rolls snake-eyes on the penetration dice.&lt;br /&gt;&lt;br /&gt;My turn the Kommandos show up on my left flank where all the enemy vehicles are and I place them behind Dan's Kill-Kannon wagon with the Burnas. With the appearance of the Kommandoes I decide to go all out. I call on my Ghaz Waaagh! and charge forward! The Kommandoes assault and wreck the Kill-Kannon wagon loaded with Burna Boyz. I assault the Mega-Nob Wagon with a unit of Slugga boyz and get the 6 I need from the Nob's Klaw to hit it and then again to explode it wounding a Mega-Nob and taking out a few of my own boyz! I move my 'Ard Boyz Trukk through some ruins and disembark to assault the Killa-Kans who shot at them destroying them both (go Vark go 3+ to hit FTW!). My Ghaz breaks off from my Mega-Nobz and charges the enemy Deff Dread by himself, crippling but not destroying it. My huge unit of Nobz along with Gargunki unleashes a mad beating on Dan's Slugga Boyz, taking them below 11 boyz and running down the rest (I won by like 19 wounds or something silly like that). All in all I had taken a huge bite out of Dan's orks but he still had some teef to bite back with...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 3:&lt;/span&gt;&lt;/strong&gt; The Deff-Koptas are still no where to be found. Dan's Burna Boyz, not pleased with the destruction of their Kill-Kannon Wagon incinerate my Kommandoes to an ork. Dan call's on his Ghaz Waaagh! Enemy Ghaz and his huge unit of Mega-Nobz assault and explode my Kill-Kannon wagon 10 times over killing 5 of my Burna Boyz put I pass my pinning check with a huge 7. His 'Ard Boyz pile out and assault my Slugga Boyz who had blew up his Mega-wagon and in an incredible display of dice kill all the 17 remaining orks in one fail swoop! Dan's Trukk boyz disembark from their Trukk and assault my other unit of Slugga Boyz holding my objective and beat them down too, they are fearless from my Waaagh! still and they hold on but take several more wounds leaving but a handfull. The 3 Killa Kanz assault my 'Ard Boyz and kill 4 losing one of their own to Vark's klaw (immobilized = destroyed for squadrons... ouch!) and I take more 'fearless wounds'. Dan's Shoota Boyz unleash a torrent of fire against my Nobz and Gargunki but I make some amazing Armour/Feel No Pain rolls... when the smoke clears I lost only a single Nob with a Power Klaw while a regular Nob, the Waaagh! banner, and the Paindok take a single wound from allocation. The enemy Shoota Boyz charge in but lose combat as my Feel No Pain rolls are on fire... My Ghaz finishes off the Deff Dread and gets ready to assist my Nobz against Dan's Shoota Boyz...&lt;br /&gt;&lt;br /&gt;My turn: My Burna Boyz charge into enemy Ghaz and his Mega-Nobz and take down 4 of them before being pulped. My Shoota boyz who had been hanging back assault Dan's Trukk Boyz and wipe them out saving my Slugga Boyz who are down to just the Nob and a single boy. My Nobz, assisted by Ghaz clobber a bunch more of Dan's Shoota Boyz but they don't run because they are Fearless taking even more wounds due to this... The Kanz flub on their attacks against my 'Ard Boyz and Vark takes the close combat weapon off of one.&lt;br /&gt;&lt;br /&gt;We take an inventory of Kill-Points and it appears to be tied 7-7...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 4:&lt;/span&gt;&lt;/strong&gt; Dan rolls a 1 and the Deff-Koptas still don't show. Enemy Ghaz and the Mega-Nobz are out of the fight (being on foot and in the corner of the table) and try and run to get back into it before the game is over. Dan's 'Ard Boyz embark into a nearby Trukk while the other Trukk moves back to pick-up his Burna Boyz. Shooting takes out my last two Slugga Boyz. The Killa Kanz and my 'Ard Boyz continue to wail on each other... Dan is down to a single Kan, I'm down to just Vark and his deadly klaw. Ghaz and my Nobz with Gargunki end up clobbering the Big Mek and the rest of the Shoota Boyz... I move what's left of my Nobz and Gargunki towards a Trukk while Ghaz consolidates closer to the last Kan assailing Vark.&lt;br /&gt;&lt;br /&gt;My Mega-Nobz hadn't done much but they were now my ace card, disembarking from their Trukk to take Dan's objective. I now had control of both objectives. I embark Gargunki and his Nobz into the empty 'Ard Boyz Trukk. Dan's last Kan rolls a 1 to wound to finish off Vark and gain another valueable Kill-Point, Ghaz then detroys the Kan easily to gain me two more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 5:&lt;/span&gt;&lt;/strong&gt; The Deff-Koptas arrive automatically and blow the Trukk up containing Gargunki and the Nobz... Dan's 'Ard Boyz and Burna Boyz disembark to try and reclaim their objective from my Mega-Nobz but fail to remove my Trukk which I positioned to block off their advance as much as possible. Shooting from Dan's Trukks and 'Ard Boyz at my Nobz finally kills off the Paindok much to Dan's amusement. Enemy Ghaz and company's move roll is too low and they are too far out to do anything.&lt;br /&gt;&lt;br /&gt;I declare a Tank Shock with my Deff-Rolla wagon and crumple one of Dan's Trukks like tinfoil and run over 5 Burna Boyz but they don't break... I sandwich the 'Ard Boyz between Gargunki/Nobz and Ghaz. Gargunki has 2 wounds and is dealt three by the 'Ard Boy Nob's Klaw... I make all three cybork body saves and crush the 'Ard Boyz in return.&lt;br /&gt;&lt;br /&gt;With that the game is over. I control both objectives and win in Kill-points 14-8 giving me my third massacre and 1st overall.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Thoughts:&lt;/span&gt;&lt;/strong&gt; Well my plan worked! Bizzaro Ghazghkull and the uber unit of Mega-Nobz was led away and stranded out of the fight just like I wanted. But victory can be traced back to several little things... getting the 6 to hit and blow up Ghaz's wagon with my Slugga Nob's klaw stands out as the biggest roll. If that didn't happen then Ghaz and his 9 Mega-Nobz raging through my center would have made this a very different game indeed. As it went I put enough speed bumps in the way to slow down their advance.&lt;br /&gt;&lt;br /&gt;My Nobz mob should have been dead two times over but I made probably 80% of my Feel No Pain saves... amazing. This unit fought off 60+ enemy orks over the course of the game and I still had 4 or 5 left at the end.&lt;br /&gt;&lt;br /&gt;Our armys were very similar with little room for error... but when the Deff-Koptas didn't show up until turn 5 that meant Dan was fighting my 2500 point army with only 2275. If they would have arrived sooner they could have slowed down my advance by destroying my Trukks and/or Deff-Rolla Wagon. The snake-eyes Dan rolled against the 'Ard Boy Trukk was big too... and Vark single klawedly took out 4 Kanz and lived to tell the tale... way to go Ded 'Ard Vark!&lt;br /&gt;&lt;br /&gt;I felt bad that I got a massacre against a friend of mine as he really deserved to be in the top 3 but this result took him out of it...  2nd place went to an Ultramarine army with no special characters, 2 Land Raiders, and a lot of Las/Plas marines from talking to their general, Joe.  3rd place went to, I believe a Black Templar, 4 Land Raider army... the guy thanked me greatly for my massacre against Dan as he was able to take 3rd because of it, haha!  (Sorry again Dan...)&lt;br /&gt;&lt;br /&gt;I chose the Tyranid box set to help flesh out my small Tyranid army another friend gave to me... mmmm... bugs...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2860908856730994626?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2860908856730994626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2860908856730994626' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2860908856730994626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2860908856730994626'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/09/ard-boyz-qualifier-part-ii-ghaz-vs-ghaz.html' title='&apos;Ard Boyz Qualifier part II:  Ghaz vs Ghaz!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-6966671106671126357</id><published>2008-09-17T06:43:00.000-07:00</published><updated>2009-10-21T15:52:28.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><category scheme='http://www.blogger.com/atom/ns#' term='&apos;ard boyz'/><title type='text'>'Ard Boyz Qualifier:  Games 1 &amp; 2</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;missions:  &lt;a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1870341_40K_Ard_Boyz_Round1_Scenarios.pdf"&gt;http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1870341_40K_Ard_Boyz_Round1_Scenarios.pdf&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There were 15 players at this qualifier... 5 Orks players (!), 1 Necron, 1 Tyranid, 1 Sisters of Battle, 1 Armoured Company, 1 Tau, NO Eldar (!!), 2 Chaos Marines (I think), and 3 Space Marines (Black Templar, Death/Ravenwing, Ultramarine).&lt;br /&gt;&lt;br /&gt;There was not much terrain on any table.  All the terrain was ruins, some with an area base, others not.  I was immediately regretting not taking my Force Field Mek...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Game 1 vs Chaos Space Marines&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#33ff33;"&gt;Army list&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#33ff33;"&gt;&lt;br /&gt;&lt;/span&gt;Abaddon&lt;br /&gt;Demon Prince of Slaanesh -Wings, Lash of Submission.&lt;br /&gt;&lt;br /&gt;3 Terminator Champions -Nurgle icon.&lt;br /&gt;10 Chosen -Slaanesh icon, lots of power fists/weapons.&lt;br /&gt;&lt;br /&gt;10 Chaos Marines -Undivided Icon, 2x melta. Champ -fist.&lt;br /&gt;10 Chaos Marines -Undivided Icon, melta/plasma. Champ -pw.&lt;br /&gt;2x 10 Berzerkers.&lt;br /&gt;&lt;br /&gt;Defiler.&lt;br /&gt;2x 3 Obliterators.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Deployment:&lt;/span&gt;&lt;/strong&gt; Objectives are placed, one in each quadrant and one in the middle of the table (about the only way to deploy 5 objectives). I win roll for 1st turn and take it and deploy everything but the Kommadoes who out-flank and the 'Ard Boyz in a Trukk who I hold in reserve to counter any sneaky deep strikes or out-flankers.&lt;br /&gt;&lt;br /&gt;Chaos deploys everything but the Chosen who out-flank. The Defiler and Oblits deploy in the back corner. The 2 marine squads up front with the Berzerkers on each flank of the table quarter. Abaddon joins the Nurgle Terminators in the middle. Demon Prince is hiding behind a building.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 1:&lt;/span&gt;&lt;/strong&gt; I rush everything forward but the Kill-Kannon Wagon which deviates wildly with it's shot. The Mek's Kustom Mega Blastas take out a marine.&lt;br /&gt;&lt;br /&gt;Chaos Marines move up and Berzerkers run down the table sides. Melta gun fire Immoblizes the Deff-Rolla Wagon. The 30 man mob of Slugga Boyz gets lashed forward(!) and the Defiler and Plasma Cannons from the Oblits blow away about a dozen (it would have been much much worse but I made a ton of 4+ cover saves against the Oblits who fired through the units in front of them.)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 2:&lt;/span&gt;&lt;/strong&gt; Close combat errupts everywhere. Kommandoes show up where I want them and assault a unit of Oblits in the back corner, combat is a draw with both sides only doing 2 wounds. Mega-Nobz Trukk moves 13" and Ghaz and the Mega-Nobz pile out into a unit of Berzerkers. Ghaz is wounded from the fist Champion but I make all my 2+ saves (about 7 or 8 wounds). The Berzerkers are wiped out to a man, Ghaz hitting and wounding with all 7 of his attacks! Gargunki and his Nobz pile out of the immobilized Wagon and assault the Marines who shot them. Gargunki is wounded by the fist champion and I lose only 1 Nob ('eavy armour and Feel No Pain FTW), the Marine squad is also wiped out once the klaws are done. The big mob of Slugga Boyz assault the other Chaos Marine Squad, the fight is ferocious and a single Chaos Marine is all that is left alive, but he passes his morale check.&lt;br /&gt;&lt;br /&gt;The Chosen arrive behind the Kommandoes and charge into combat with the Oblits along with the Defiler who charges in too. The Kommandoes get whooped leaving only the Nob and a single Kommando but I roll double 1's for morale and keep them all locked in! Abaddon splits from the Terminators and the Termintors along with the other unit of Berzerkers charge into the Slugga Boyz... the Slugga Boyz get beat down and runs fer it but not before the lone Chaos Marine from last rounds combat is killed by the Slugga Nob's Klaw. The Demon Prince 'lashes' Ghaz and the Mega-Nobz closer and assaults them. The Prince delcares all his attacks against Ghaz and I immediately call the Ghaz Waaagh! to get a 2+ invulnerable which saves all five wounds suffered... the Demon Prince gets pummeled in return.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 3:&lt;/span&gt;&lt;/strong&gt; Ghaz and the Mega-Nobz run to capture the North-East objective. The Nobz do like-wise to capture the objective in the middle. The big mob of Shoota boyz sit on the objective in my quadrant. The 'Ard Boyz arrive and pull up to contest the objective being held by the other unit of Berzerkers in the South-West. The Burna Boyz pile out of the Wagon and 10 burna templates cover the Berzerkers... about 40+ hits are scored but before I roll to wound my opponent calls it.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Thoughts:&lt;/span&gt;&lt;/strong&gt; Out of all my games so far in 5th edition it has been Chaos that has given me the most trouble so I was anything but thrilled when I saw I'd be fighting them in the 1st round. My opponent was relatively new to 40k having started playing about 2 years ago and made some mistakes which I capitalized on. One was not bunching up the Orks with the Lash to do more blast wounds and forgetting that I would get a cover save from the Oblit's shots through his own units. He also depolyed too far forward and I was able to get multiple charges off and wipe out most of his scoring units quickly. With the final scoring unit about to be 'burninated' and 3 rock hard units controlling objectives for me the game was up. I got a massacre for having 3-0 in objectives and a +1 for having all my HQ choices within 6" of an objective at the end of the game for 21 battle points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;GAME 2 vs Sisters of Battle&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Army List&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;St. Celestine the Unkillable.&lt;br /&gt;Canoness -all kinds of stuff.&lt;br /&gt;&lt;br /&gt;10 Repentia&lt;br /&gt;&lt;br /&gt;5x 10 Battle Sisters with a mix storm bolters, flamers, and meltas. Squad leaders with master-crafted weapons. 2x Rhinos.&lt;br /&gt;&lt;br /&gt;7 Seraphim (Deep Striking)&lt;br /&gt;&lt;br /&gt;2x Exorcist&lt;br /&gt;Retributers 2xHB, 2xMM. Immolator transport.&lt;br /&gt;&lt;br /&gt;Tons of Faith Points.&lt;br /&gt;&lt;br /&gt;This was my first game ever against the Sisters so I was pretty interested to see what they could do.  My opponent's name was Richard and he was a fun guy to play against, everyone seemed to be pretty cool in fact.  He was playing an Armoured Company army on the table next to me in round 1 and looked to be getting pummeled but apparently won due to a lack of scoring units for the Armoured Company player...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Deployment:&lt;/span&gt;&lt;/strong&gt; Apparently this was a Dawn of War deployment type but I think someone said everything had to start in reserve that wasn't on the table? I don't know it was confusing, I was in a 'Pitched Battle' mindset for some reason... He had search lights on his Exorcists and we did use Night Fight on Turn 1 but they didn't come onto the table until Turn 2... I doubt it would have made much of a difference in the end though. I deploy everything as far forward as possible, Kommandoes out-flank.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 1:&lt;/span&gt;&lt;/strong&gt; Sisters won first turn and not knowing how either of our Army's would fair against the other (he had never played against Orks with Sisters) the Sisters didn't do anything but stand still and look pretty.&lt;br /&gt;&lt;br /&gt;I moved/ran everything forward as far as I could.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 2:&lt;/span&gt;&lt;/strong&gt; He makes all his reserve rolls except for the Repentia... the Exorcists destroy my Deff-Rolla wagon and a few light casualties are suffered from the boyz.&lt;br /&gt;&lt;br /&gt;Ghazghkull calls on his Waaagh! The big mob of Shoota Boyz assault a squad of Sisters on my far right. The big mob of Slugga Boyz assault a unit in the middle led by the Cannoness. Gargunki and his Nobz assault another unit on the far left through cover. The 'Ard Boyz turn the Trukk around, disembark and assault the Seraphim who had Deep Struck deep into my deployment zone. Ghazghkull and the Mega-Nobz assault St. Celestine who had fearlessly jump packed in unsupported into the midst of my army. Apparently St. Celestine is nigh invincible as she can keep coming back with 1 wound and all that is required is to pass a Leadership test of 10... nasty. The Orks lay the smack down and wipe out 3 squads of Battle Sisters completely. The 'Ard Boyz flub their attacks and remain engaged with the Seraphim while the Cannoness survives, and passing her morale check is surrounded by a mob of about 20 orks...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 3:&lt;/span&gt;&lt;/strong&gt; The Repentia move onto the board from Reserve and St. Celestine comes back to harass Ghaz and his Nobz again... hmmm... I have a feeling I'll be chasing her down all game. Concentrated fire from the Immolator and two squads of sisters and an Excorcist decimate one of my Slugga Boy units but still the magic number of 11 remain while the other Excorcist can't penetrate the Kill-Kannon wagon. The Repentia assault Gargunki and co. and kill 3 Nobz but are cut down to a girl when it's all said and done. The Seraphim and 'Ard Boyz still fight on as Vark the 'Ard Boy Nob can't seem to hit anything at all with his klaw... St. Celestine is gunned down by the Trukks big shootas before Ghaz gets a chance to kill her... again... but she'll be back... again...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;TURN 4-5:&lt;/span&gt;&lt;/strong&gt; The Kill-Kannon wagon gets tagged in the side by an Excorcist Missile but the Battle Sisters are eventually all but butchered in combat by the end of turn 4 with the notable exception of the Seraphim who actually defeat the 'Ard Boyz through timely hit and runs (helped by Vark who missed about 18 of 20 klaw attacks). St. Celestine would deep strike off the board and end the game in reserve counting as destroyed...&lt;br /&gt;&lt;br /&gt;The Sisters were left with a Rhino and a single Seraphim at the end of the game giving the Orks a massacre in Kill-Points.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ff33;"&gt;Thoughts:&lt;/span&gt;&lt;/strong&gt; St. Celestine is just nasty! But I can't complain because Ghazghkull's special abilitys are just as bad! I really like Sisters of Battle and they have the fire power to put a hurtin' on the boyz... but Night Fight allowed me to get to grips with the majority of my army in Turn 2 and Faith alone could not save the Sisters.&lt;br /&gt;&lt;br /&gt;I'd really like to play another game with these two armys, the mission favored close combat armys like the Orks and even though we screwed up the deployment of Heavys it's unlikely it would have made much of a difference even with the search lights on the Exorcists and an extra turn of shooting from them. Still I would like a more balanced battle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-6966671106671126357?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/6966671106671126357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=6966671106671126357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/6966671106671126357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/6966671106671126357'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/09/ard-boyz-qualifier-games-1-2.html' title='&apos;Ard Boyz Qualifier:  Games 1 &amp; 2'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-8563757658898635580</id><published>2008-09-13T22:21:00.000-07:00</published><updated>2009-10-21T15:52:10.144-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='army list'/><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='&apos;ard boyz'/><title type='text'>'Ard Boyz List</title><content type='html'>This list got me 3 massacres for 67 Battle Points and 1st place in the Qualifiers. &lt;br /&gt;&lt;br /&gt;HQ&lt;br /&gt;----&lt;br /&gt;Ghazghkull Thraka -100% win.&lt;br /&gt;Warboss Gargunki -power klaw, 'eavy armour, cybork body, boss pole.&lt;br /&gt;&lt;br /&gt;Elites&lt;br /&gt;------&lt;br /&gt;15 Kommandoes -2x burnas, Nob- power klaw, boss pole.&lt;br /&gt;12 Burna Boyz -10x burnas, 2x Meks -kustom mega blastas.&lt;br /&gt;&lt;br /&gt;Troops&lt;br /&gt;--------&lt;br /&gt;10 Nobz -9x 'eavy armour, 2x power klaw, Waaagh! banner, bosspole.  Painboy upgrade.&lt;br /&gt;     transport:  Battlewagon - deff-rolla, kannon, big shoota, armour plates, grot riggers, red paint.&lt;br /&gt;4 Mega Nobz -3x rokkit kombis, skorcha kombi.&lt;br /&gt;     transport:  Trukk -red paint, reinforced ram.&lt;br /&gt;12 'Ard Boyz -Nob -power klaw, boss pole,&lt;br /&gt;     transport:  Trukk -red paint, reinforced ram.&lt;br /&gt;30 Shoota Boyz -3x big shootas, Nob -power klaw, 'eavy armour, boss pole.&lt;br /&gt;30 Slugga Boyz -3x big shootas, Nob -power klaw, 'eavy armour, boss pole.&lt;br /&gt;25 Slugga Boyz -2x big shootas, Nob -power klaw, boss pole.&lt;br /&gt;&lt;br /&gt;Heavy Support&lt;br /&gt;----------------&lt;br /&gt;Battlewagon -kill kannon, big shoota, armour plates, grot riggers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-8563757658898635580?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/8563757658898635580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=8563757658898635580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8563757658898635580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/8563757658898635580'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/09/ard-boyz-list.html' title='&apos;Ard Boyz List'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3706267606252363117</id><published>2008-08-09T09:57:00.001-07:00</published><updated>2010-02-26T12:40:35.682-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='big meks'/><title type='text'>Big Meks</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SJ3MrY0mjQI/AAAAAAAAAMg/mPgs93vXWvg/s1600-h/Shuvva.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5232563387843906818" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SJ3MrY0mjQI/AAAAAAAAAMg/mPgs93vXWvg/s400/Shuvva.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;I've had two Big Mek "characters" in my army. One came into being as part of the Nobs mob in 3rd. edition where he was just a lowly Mekboy toting around a Kustom Force Field that looked like a satellite dish, he was known as Duruk Rukus... later to be known as &lt;span style="color:#cc0000;"&gt;Duruk "Da Fixxa" Rukus&lt;/span&gt; when he became a Big Mek.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The other Big Mek character that led my Kult of Speed forces atop his kustom Battlewagon was &lt;span style="color:#cc0000;"&gt;Shuvva Luggitz &lt;/span&gt;who carried an old school Shokk Attack Gun that counted as a "Supa-Force Field Projekta" which in game terms was a Kustom Force Field and a vehicle Force Field from the Apocalypse: Kult of Speed army list. Shuvva led my Speed Kult to numerous victorys in 3rd and 4th edition.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Now that the Shokk Attack gun is back I can field both Big Meks if so inclined. Character wise, I was always partial to Shuvva Luggitz but I am more inclined to field Duruk 'Da Fixxa' Rukus and the newer Big Mek model with the Kustom Force Field. One day in the future I may actually convert a fitting Shuvva Luggtiz model as I always invisioned him with a Power Klaw but for right now I'm good with 'Da Fixxa'...&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SJ3QQ_W2YGI/AAAAAAAAAMo/H1I_VQFhvs0/s1600-h/100_2643.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5232567332378140770" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SJ3QQ_W2YGI/AAAAAAAAAMo/H1I_VQFhvs0/s320/100_2643.JPG" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3706267606252363117?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3706267606252363117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3706267606252363117' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3706267606252363117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3706267606252363117'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/08/big-meks.html' title='Big Meks'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yYDp-fuOcsk/SJ3MrY0mjQI/AAAAAAAAAMg/mPgs93vXWvg/s72-c/Shuvva.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2727640222672802712</id><published>2008-08-06T18:10:00.000-07:00</published><updated>2010-02-26T12:37:53.385-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><title type='text'>Waaagh!  Gargunki!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_yYDp-fuOcsk/SJpMEURD9fI/AAAAAAAAAMY/X6JEhdt7j84/s1600-h/100_2609.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5231577554187711986" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yYDp-fuOcsk/SJpMEURD9fI/AAAAAAAAAMY/X6JEhdt7j84/s320/100_2609.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The orks are without a doubt what I consider my 'main' army.  I have somewhere between 3500 and 4000 points painted and around 6000 points total.  This includes a Stompa with a kustom Deff Arsenal, a Forge-world Mega-Dread and a Shokk Attack Gun Battery to name a few.  I've used my entire army in a game just one time.  Was that fun!  I can field any unit in the Ork codex except Flashgitz and Big Gunz (which I sold).  &lt;br /&gt;&lt;br /&gt;I once had an entire army of 1st and 2nd edition orks completely painted that I sold, and also a 2000pt unpainted army I sold as well... this would have put my ork horde at close to 10,000 points... and I honestly don't need that many orks, haha.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_yYDp-fuOcsk/SJpL2g2MoWI/AAAAAAAAAMQ/aMEACRTS_iQ/s1600-h/100_2644.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5231577317046526306" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_yYDp-fuOcsk/SJpL2g2MoWI/AAAAAAAAAMQ/aMEACRTS_iQ/s320/100_2644.JPG" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2727640222672802712?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2727640222672802712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2727640222672802712' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2727640222672802712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2727640222672802712'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/08/waaagh-gargunki.html' title='Waaagh!  Gargunki!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yYDp-fuOcsk/SJpMEURD9fI/AAAAAAAAAMY/X6JEhdt7j84/s72-c/100_2609.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2239806933597778947</id><published>2008-08-03T13:41:00.001-07:00</published><updated>2010-02-26T11:57:41.349-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='battlewagon'/><title type='text'>Deff-Rolla!</title><content type='html'>&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SJYYahwyFVI/AAAAAAAAALg/9K-ucHjEdIs/s1600-h/100_2602.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230394861256054098" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SJYYahwyFVI/AAAAAAAAALg/9K-ucHjEdIs/s320/100_2602.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;This was one of my first conversions thats been updated extensively. It's a Chaos Rhino split in half and expanded width-wise. It's made from various bits including two 2nd ed. Pulsa Rokkits (counted as turbo-boostas in 3rd edition, but decided to keep them because they look cool.), a 2nd ed. Hop-Splat Gun (Kannon), old Imperial Firebase parts, a Rouge Trader era Dreadnought head (Yar-Two Dee-Two), and a ton of plasticard (the hull, plates, and Deff-Rolla).&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The Deff-Rolla is my favorite vehicle upgrade ever! Not only does it wreck shit good and proppa but it allows you to reroll Dangerous Terrain!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/SJYYT9I-mKI/AAAAAAAAALY/040sZrPSH4Q/s1600-h/100_2601.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5230394748346210466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/SJYYT9I-mKI/AAAAAAAAALY/040sZrPSH4Q/s320/100_2601.JPG" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;They see me (Deff) Rollin'... They hatin'!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2239806933597778947?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2239806933597778947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2239806933597778947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2239806933597778947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2239806933597778947'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/08/deffrolla.html' title='Deff-Rolla!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SJYYahwyFVI/AAAAAAAAALg/9K-ucHjEdIs/s72-c/100_2602.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4572501656900212879</id><published>2008-07-01T12:39:00.001-07:00</published><updated>2010-02-26T11:53:33.052-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='trukks'/><title type='text'>Trukks!</title><content type='html'>&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SGqINt114mI/AAAAAAAAAK4/8RWN1jSYymY/s1600-h/DSC00148.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5218132887487242850" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SGqINt114mI/AAAAAAAAAK4/8RWN1jSYymY/s320/DSC00148.JPG" border="0" /&gt;&lt;/a&gt; When I got back into 3rd edition after a long hiatus the first thing I knew I needed was a Trukk so I went out and bought one of the hideously small ork Trukks. It served it's purpose along with two others at the time... but it never seemed proppa.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;I had a large plastic, green, army man truck that just begged to be converted and the infamous &lt;span style="color:#ff0000;"&gt;Big Red Trukk&lt;/span&gt; was born as my boss trukk many years ago.&lt;/p&gt;&lt;p&gt;Now with the new ork codex and 5th edition making the flimsy transports more viable then ever it was time for an update. Some bits, plasti-card, decals and a fresh lick of red paint later and &lt;span style="color:#ff0000;"&gt;Big Red&lt;/span&gt; was born again ready to deliver Da Business end of it's Reinforced Ram!&lt;/p&gt;&lt;p&gt;I couldn't do without one of the brilliant new Trukks either and was very pleased to see the size of the model comparable to &lt;span style="color:#ff0000;"&gt;Big Red&lt;/span&gt; who I'd been using for years!&lt;/p&gt;&lt;p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SGqNxwv8_cI/AAAAAAAAALA/kM5skK1K9Z8/s1600-h/DSC00141.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5218139004301278658" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SGqNxwv8_cI/AAAAAAAAALA/kM5skK1K9Z8/s320/DSC00141.JPG" border="0" /&gt;&lt;/a&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/SGqOMy_WmII/AAAAAAAAALI/aJPfBLFzC1w/s1600-h/DSC00145.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5218139468759210114" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/SGqOMy_WmII/AAAAAAAAALI/aJPfBLFzC1w/s320/DSC00145.JPG" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4572501656900212879?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4572501656900212879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4572501656900212879' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4572501656900212879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4572501656900212879'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/07/trukks.html' title='Trukks!'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_yYDp-fuOcsk/SGqINt114mI/AAAAAAAAAK4/8RWN1jSYymY/s72-c/DSC00148.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-5957587102145494178</id><published>2008-07-01T11:25:00.001-07:00</published><updated>2010-02-26T11:52:09.217-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='battlewagon'/><title type='text'>Kaptin Yar's Battlewagon</title><content type='html'>&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SGq41bYOkyI/AAAAAAAAALQ/fD6N5t-kVoQ/s1600-h/DSC00152.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5218186346284094242" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SGq41bYOkyI/AAAAAAAAALQ/fD6N5t-kVoQ/s320/DSC00152.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;What to do with a Looted Russ and old War-trakks/trukks? Get some plasti-card and make a battlewagon! The hull is my old Looted Russ. The turrent was removed and replaced with the body of an old Gorka-Morka trukk. Sidecars were added which are old plastic War-trakks. Add a bunch of plasti-card, fresh paint, more bits, decals and BOOM! Kill-Kannon battlewagon!&lt;br /&gt;&lt;br /&gt;This is loaded out with, of course a Kill-Kannon and a single Big Shoota which is manned by Kaptin Yar, my old Flashgitz Nob turned tank kaptin!  Sometimes I will add 3 more Big Shootas and count the Kill-Kannon as a regular Kannon.  This is what I refer to as the Dakka-wagon and I will usually sit back on a table edge and mount Lootas in it for even more dakka!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SGp25riNx1I/AAAAAAAAAKo/F7VjESEiC-c/s1600-h/DSC00143.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5218113851572995922" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SGp25riNx1I/AAAAAAAAAKo/F7VjESEiC-c/s320/DSC00143.JPG" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-5957587102145494178?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/5957587102145494178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=5957587102145494178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5957587102145494178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5957587102145494178'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/07/kaptin-yars-battlewagon.html' title='Kaptin Yar&apos;s Battlewagon'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_yYDp-fuOcsk/SGq41bYOkyI/AAAAAAAAALQ/fD6N5t-kVoQ/s72-c/DSC00152.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-7565412394701044636</id><published>2008-05-21T08:22:00.000-07:00</published><updated>2010-02-26T11:41:12.779-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='tournament'/><title type='text'>1250pt Tournament at Local Gaming Store</title><content type='html'>This is an old tournament report that I posted on a forum long ago but for the sake of posterity I am posting it here. That being said it uses the 3rd edition Ork codex.&lt;br /&gt;&lt;br /&gt;The event was held at &lt;a href="http://www.flintgaming.com/"&gt;The Gamer's Sanctuary&lt;/a&gt; in Flint, MI. I used to live in Flint and know several of the gamers there so I try to get up there for 40k events whenever I can. This particular event was about the 4th time the organizers ran it and it's been centered on Imperium vs. non-Imperium battles to form an on-going narrative.&lt;br /&gt;&lt;br /&gt;In my first appearance I used my Space Marines to go 3-0. This was to be my 2nd event appearance and I decided to take my favorite army this time! They allowed you to make two 1250pt army lists and choose which one to use based on who you fought.&lt;br /&gt;&lt;br /&gt;There were about 20 or 22 players. I was told I was the only Ork player to ever appear in the history of the event to date. There was 1 Imperial Guard, 1 Necron, 1 Tau, 3 or 4 Eldar, 1 or 2 Tyranids, and the rest Chaos and Space Marines. The tables were 4x4.&lt;br /&gt;&lt;br /&gt;I made lists under the assumption that I'd be facing mostly Space Marines and my alternate list to take on Imperial Guard... little did I know the organizers (who I've had many a classic battle against back in the day) had other ideas and saw it fit to have non-Imperium armies fight each other for the first few rounds. Orks will fight anyone! Bring it!&lt;br /&gt;&lt;br /&gt;My 1250pt list that I used in all 3 games:&lt;br /&gt;&lt;strong&gt;Warboss Fridgechukka&lt;/strong&gt; -mega-armour, iron gob, cybork body, boosta, shootier shoota.&lt;br /&gt;&lt;strong&gt;Big Mek Duruk Da Fixxa&lt;/strong&gt;- kustom force field, mek tools, 2 grot oilers, shootier slugga.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;16 Slugga Boyz&lt;/strong&gt; -3 rokkits, +1 Nob -power klaw, rokkit, iron gob.&lt;br /&gt;&lt;strong&gt;11 Slugga Boyz&lt;/strong&gt; -3 rokkits, +1 Nob -choppa, rokkit, big horns, 3 ammo runts.&lt;br /&gt;&lt;strong&gt;25 Grots&lt;/strong&gt;, +1 Slaver -choppa, rokkit, squighound.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;8 Trukkboyz&lt;/strong&gt;, +1 Nob -slugga, power klaw, big horns. Trukk -rokkit, red paint, grot riggers, armour plates.&lt;br /&gt;&lt;strong&gt;9 Trukkboyz&lt;/strong&gt;, 1 burna. Trukk -rokkit, red paint, grot riggers, armour plates.&lt;br /&gt;&lt;strong&gt;1 Warbuggy&lt;/strong&gt; -skorcha, grot riggers.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Looted Leman Russ&lt;/strong&gt; -hull lascannon, armour plates, grot riggers&lt;br /&gt;&lt;strong&gt;Killa Kan&lt;/strong&gt; -big shoota, armour plates.&lt;br /&gt;&lt;strong&gt;Killa Kan&lt;/strong&gt;- big shoota, armour plates.*&lt;br /&gt;&lt;br /&gt;*Thanks to Skumgrod John AKA Boss Kong Bundy for loaning me the Trukks and the Kans!&lt;br /&gt;&lt;br /&gt;Basically I tried to take as many rokkits as I could. Fridgechukka would hang back and hitch a ride with one of the Trukkboy units. They would be the 1st wave and pounce on turn 2 if possible. The Killa Kans and Skorchas were expendable and distractions to draw fire away from the boyz... the Big Mek would accompany the Kans, fixing them as needed. The bulk of the army would advance destroying any vehicles at range then act as the 2nd wave of close combat attackers around turn 4... that was the plan anyway.&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Round 1... FIGHT!&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Get scoring units into your opponents deployment zone for victory point bonuses.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Necrons. I haven't played against tin 'eadz in years...&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#c0c0c0;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#c0c0c0;"&gt;Necron list:&lt;br /&gt;&lt;/span&gt;Necron Lord&lt;/strong&gt; -Staff of Light, Nightmare Shroud, Resurrection Orb, +something else.&lt;br /&gt;&lt;strong&gt;x2 12 Warriors&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;3 Destroyers&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;2 Monoliths!&lt;/strong&gt; Seriously! At 1250 points.&lt;br /&gt;&lt;br /&gt;I made a comment to my friend that I'm glad I'm on the bad guy side because I don't have to fight that Necron army with the 2 Monoliths... well guess what happened? I knew right away I was pretty screwed and would need lots of luck.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;WARNING!&lt;/span&gt;&lt;/strong&gt; Rant coming: I'm sure my opponent is a nice guy and I honestly don't care if someone brings a list like this, it's allowed by the rules so more power to you. BUT... My biggest pet peeve... I will never understand why people come to a tournament that haven't played the game in ages, it's insulting to your opponent. We had to go over several rules such as targeting IC's, effects of gauss weapons, assaults on vehicles, etc. Come on! If you go to a tournament at least know your own army! I come to play, not spend an hour explaining rules.&lt;br /&gt;rant over...&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;He put his Warriors and Lord in a building with a Monolith on either side. My plan was to go for the phase out obviously, but the open terrain meant casualties were gonna be heavy slogging across the board.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;The Twin-Towers of Gouda.&lt;/div&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SDQ_dchtXII/AAAAAAAAAKc/YIwpP0QiPXU/s1600-h/LGS1_necron1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202853244626099330" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SDQ_dchtXII/AAAAAAAAAKc/YIwpP0QiPXU/s320/LGS1_necron1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;Ork deployment.&lt;/div&gt;&lt;p&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/SDQ_VshtXHI/AAAAAAAAAKU/Ci0q7VTUGsI/s1600-h/LGS1_necron2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202853111482113138" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/SDQ_VshtXHI/AAAAAAAAAKU/Ci0q7VTUGsI/s320/LGS1_necron2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Turn 1&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Pretty ineffective shooting from the Monoliths, the Particle Whips scattering and killing just a few grots and orks, the Destroyers kill the Skorcha. &lt;/p&gt;&lt;p&gt;I move the Trukkboyz without the Nob forward 25" to take cover on the flank behind a small ruined building, if it survives the 2nd turn I can assault the Detroyers. My Warboss hops in the other Trukk but I carefully stay out of line of sight in my deployment zone. My Slaver takes out a Destroyer with a rokkit, I love this guy. All my other rokkits are only in range of the Monoliths and do nothing, the Russ takes out a few Warriors despite them being packed together... (4+ cover from the building, + Res Orb = Not a lot of dead Necrons.)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Turn 2&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;The Monoliths move forward and start reaping green souls with their Flux Arc Projectors but my Grots and big Slugga unit stand firm despite the casualties piling up. A Kan gets blown to pieces by a Particle Whip shot. My Trukk miraculously survives (thanks to good armour plate rolls) but is Stunned, however the boyz can still get out and assault hurhurhur!&lt;/p&gt;&lt;p&gt;I continue to slog it forward and then make a critical error, I move my Trukk with Boss out in the open as there is nowhere else to go and he needs to get stuck in ASAP as we're running short on time and it's only turn 2 (see: Pet Peeve)! I'm confident that I can prevent the Monolith closest to it from destroying it and learn too late that the bloody thing can still fire the Particle Whip even if it's Stunned, and I did stun it with concentrated rokkit fire. The Trukkboyz get out of their stunned Trukk and wipe out the Detroyers and consolidate behind a wall ready to charge into some Warriors by the building next turn if they survive the gauss frying they are sure to get. I assault the other Monolith with my Slugga Nob's power klaw but do nothing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Turn 3&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Trukkboyz with Boss gets Ordnance 6ed Pfff, stupid Monoliths, grumble, grumble. More orks and grots die to Gauss and Flux Arc death, but they don't run. Orks don't fear death you tin 'ead! The last Killa Kan gets immobilized and it's big shoota blown off.&lt;/p&gt;&lt;p&gt;Another fusilade of rokkits immobilizes one of the Monoliths, Hoozah! I got about 5 Trukkboyz left and they assault into the Warriors and kill 2 while the remaining 6 Warriors kill 2 boyz in return. The few survivors from the other Slugga unit move off the Monolith and into assault range of the building crawling with Necrons but promptly roll double 1's on difficult terrain and just stand there. My Big Mek fixes the immobilized Killa Kan. Job's a good 'un!&lt;br /&gt;&lt;br /&gt;Time is called. I killed the Destroyers, Immobilized one Monolith, killed 6 Warriors from 1 Squad, and 3 or 4 from the other.&lt;br /&gt;He killed my Warboss, over half the grots, over half the big Slugga unit, obliterated the Trukkboyz with Nob and destroyed the Skrocha and a Killa Kan.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Minor Defeat for the Orks.&lt;br /&gt;&lt;br /&gt;Not much I could do against 2 Monoliths in a 1250pt game with open middle terrain in 3 turns. If the game continued, the Monoliths would have done me in for sure, but then I would have played more cautiously and not have rushed in as recklessly as I did if we were playing a six turn game and if I had had full knowledge of the Monolith's cheese (I also forgot it was a Skimmer and therefore can't block LoS to troops on the ground behind it)... ah well, live and learn. And yes, I lost the roll for Deployment Zone choice and First Turn... &lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Game 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;After the dual Monolith debacle there was no where to go but up. Only to find I'm up against Mechanized Eldar in the hands of a competent general! Great! I was pretty excited to see terrain in the middle of the board, at least there will be some tactics involved in this game. Now all I needed was some luck on the Glancing Damage table...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Nominate any unit to get off your opponent's table edge for bonus Victory Points.&lt;br /&gt;&lt;strong&gt;Terrain:&lt;/strong&gt; Hilly on the sides with a big ruined building in the middle.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Mechanized Eldar. Da Panzees! &lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="color:#00cccc;"&gt;Eldar List:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Farseer&lt;/strong&gt; -shuriken pistol, Witchblade, Ghost Helm, Rune Armour, Runes of Witnessing, Spirit Stones, Doom, Guide, Eldritch Storm, various Craftworld appliances.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Howling Banshees&lt;/strong&gt; +1 Exarch -Executioner. &lt;strong&gt;Wave Serpent&lt;/strong&gt; -Vectored Engines.&lt;br /&gt;&lt;strong&gt;5 Fire Dragons.&lt;/strong&gt; &lt;strong&gt;Wave Serpent&lt;/strong&gt; -Vectored Engines.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;10 Dire Avengers&lt;/strong&gt; +1 Exarch -Dire Sword, Shimmershield, Defend. &lt;strong&gt;Wave Serpent&lt;/strong&gt; -Vectored Engines.&lt;br /&gt;&lt;strong&gt;3 Guardian Jetbikes&lt;/strong&gt;, 1 has a Shuriken Cannon.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1 Fire Prism&lt;/strong&gt; -Shuriken Cannon upgrade, Holo-field, Vectored Engines.&lt;br /&gt;&lt;strong&gt;1 Falcon&lt;/strong&gt; -Shuriken Cannons all around, Vectored Engines.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Eldar deployment.&lt;/div&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SDQ_QchtXGI/AAAAAAAAAKM/a8as9kVbqpA/s1600-h/LGS1_eldar1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202853021287799906" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SDQ_QchtXGI/AAAAAAAAAKM/a8as9kVbqpA/s320/LGS1_eldar1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Ork deployment.&lt;/div&gt;&lt;p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SDQ_KMhtXFI/AAAAAAAAAKE/eabft4Yj_3k/s1600-h/LGS1_eldar2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202852913913617490" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SDQ_KMhtXFI/AAAAAAAAAKE/eabft4Yj_3k/s320/LGS1_eldar2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;I went first and I raced my army forward aiming to get into the big central ruins and 4+ cover ASAP. I concentrated fire on the Jetbikes, the only thing in range and wiped them all out. &lt;/p&gt;&lt;p&gt;The Eldar split their army and hug each table edge moving forward to encirlce my army. The Banshees and Fire Prism on my right facing off against the Killa Kans, Big Mek, and the small Slugga boy unit, everything else on my left. The Eldar immobilize the Skorcha buggy and Destroy the non-Nob Trukkboy Trukk, but I lose only 1 boy and disembark into the big central buidling. A Killa Kan and my Looted Russ also get Stunned. Who knew 5 vehicles could pack so much firepower?&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SDQ_FMhtXEI/AAAAAAAAAJ8/tBnsvreUICY/s1600-h/LGS1_eldar3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202852828014271554" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SDQ_FMhtXEI/AAAAAAAAAJ8/tBnsvreUICY/s320/LGS1_eldar3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;This big building which I though would bring salvation is becoming a real pain and forces a bottleneck for my other Trukk preventing it to move as far as I want too. The grot riggers fail to fix my Skorcha. The whole army moves forward and are at the edge of the big building. I end up immobilizing the Falcon AND the Banshee Wave Serpent from massed rokkit fire.&lt;/p&gt;&lt;p&gt;The Eldar make their move. The Dire Avengers led by the Farseer disembark and the Farseer Dooms my big Slugga unit and Guides the Dire Avengers. About 10 or so Orks and grot shields total are killed from all the skuriken. The Russ gets it's Battle Cannon blown off by the Falcon. The Fire Prism Detroys a Kan. The Banshees disembark and assault the grots and small Slugga unit, but only a few orks can fight due to careful positioning on the charge. The Banshees win and all the Orks and grots pile-in. A good sacrifice on my opponents part as it forces the big long line of grot shields to move to the far right, taking them out of the fight on the left flank and exposing my boyz to the Dire Avengers.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The grot riggers fail to fix the Skorcha again, which sucks because I could have cooked the Dire Avengers good and proppa. Good difficult terrain rolls see my Trukk boyz get into assault range of the Dire Avengers even though their are only a few boyz left, Dire Avengers strike first and kill 'em all. I decide to drive through the buidling with my other Trukkboy unit, I pass the dangerous terrain roll and disembark and assault the Fire Dragon Wave Serpent but can't hit it with my Nob's power klaw and now they are sitting ducks. What's left of the consistently 'Doomed' big Slugga boy unit assaults the immobilized Falcon and the Nob tears it to shreds with his klaw. The Banshees are wiped out and my grots consolidate and attempt to encircle and protect my few remaining Slugga boyz in the small unit.&lt;/p&gt;&lt;p&gt;The Fire Dragon and Dire Avenger Wave Serpents retreat back to their DZ. The Farseer Guides the Dire Avengers once more and my Nob led Trukkboyz are shot down to an ork. The Skorcha Buggy is finally destroyed and my last Killa Kan is Stunned by the Fire Prism.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/SDQ_A8htXDI/AAAAAAAAAJ0/5XH8CjmbnaM/s1600-h/LGS1_eldar4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202852754999827506" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/SDQ_A8htXDI/AAAAAAAAAJ0/5XH8CjmbnaM/s320/LGS1_eldar4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 4&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;My small Slugga boy unit has 6 orks left, 4 of which have rokkits and the Fire Prism gets Shaken by them, preventing it from firing next turn. The Slaver with the Rokkit glancing 6's the Dire Avengers Wave Serpent! Hoozah! I really love my Runtherd. Whats left of my Big Slugga boy mob charges the Dire Avengers being led by the Farseer and my Warboss finally makes it into combat too with a good mega-boosta roll but promptly whiffs in close combat rolling 1's to wound on his only 2 hits, but that was after I rolled 3 straight 6's for my Slugga boyz armour saves against the Dire Avenger attacks! My Nob with the power klaw that shredded the Falcon promptly brained the Farseer! That ork ate his wheat-squigys for breakfast! Despite this pounding the Dire Avengers held their own just above half strength.&lt;/p&gt;&lt;p&gt;Time was called and my opponent chose not to take his final turn, which was just as well for him as the Dire Avengers would have been finished off more then likely and he only had a Fire Dragon Wave Serpent available to shoot anything.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;KRUMP!&lt;/div&gt;&lt;p&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/SDQ-5shtXCI/AAAAAAAAAJs/9_jUplxD8UY/s1600-h/LGS1_eldar5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202852630445775906" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/SDQ-5shtXCI/AAAAAAAAAJs/9_jUplxD8UY/s320/LGS1_eldar5.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I killed the Farseer, Howling Banshees, Guardian Jetbikers, 1 Wave Serpent, the Falcon, and immobilized another Wave Serpent.&lt;br /&gt;He Killed over half the Big Slugga boy unit, both Trukkboy units save one Trukk, Destroyed the Skorcha Buggy and 1 Killa Kan. The Looted Russ was damaged but mobile and the small unit of Slugga boyz and grots were both 1 model above half strength!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Minor victory for the Orks. &lt;/p&gt;&lt;p&gt;Now dat was a good fight! Power Klaw Nob and Runtherd rokkit FTW! Doom + Guide + Shuriken = lots of dead orks. Neither of us concentrated on the mission at all and I honestly forgot all about it. His messenger unit was the Dire Avengers and mine was the Nob-led Trukkboyz. My opponent was one of the better generals present and had a very good knowledge of the rules, still we only got 4 turns in.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Warboss Fridgechukka was not having a good day... da tin 'eadz had blew up one of his Trukks which had pinned him under the burning wreckage. By the time he dug himself out da fight was over and da tin 'eadz wuz gone. Then in da scrap with da panzees, his zoggin' power klaw malfunctioned... more then likely damaged from da Trukk when it blewed up last fight. Fridgechukka would have to talk to da Mekboyz about dat... and by talk he meant bust some 'eadz togetha.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;But if it was one good ting it was dat dere were many enemys to duff on dis planet and Mork be damned if Fridgechukka would be denied his proppa amount of troffeez!&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Game 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Finally some Space Marines to fight! My opponent is a good guy who I know. A funny story is that over-hearing him and another dude talking about Warhammer 40k in one of my University classes rekindled my passion in the hobby several years ago... He also won best Imperium general at a previous tournament. I was confident in this battle as Terminator armour doesn't hold up too well against the all-mighty choppa.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Bonus victory points for killing HQ selections. Table quarters deployment.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Dark Angels Deathwing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#006600;"&gt;Dark Angel list:&lt;br /&gt;&lt;/span&gt;Belial&lt;/strong&gt; -Master of the Deathwing.&lt;br /&gt;&lt;strong&gt;Belial's Deathwing Terminator Squad&lt;/strong&gt; -1 Lightning Claw, 1 Assault Cannon.&lt;br /&gt;&lt;strong&gt;Dreadnaught.&lt;br /&gt;x2 Terminator Squads&lt;/strong&gt; -1 Lightning Claw, 1 Assault Cannon.&lt;br /&gt;&lt;strong&gt;5 Ravenwing Bikers&lt;/strong&gt; -2 Melta guns, +1 Sgt, Power Weapon, Telleport Homer.&lt;br /&gt;&lt;br /&gt;I win deployment zone choice and I get a nice big 2 story building to deploy in leaving the Dark Angels with a decidedly bare deployment zone, he deploys his Dreadnought right up front to push me back in my quarter and his bikes behind the dread and that's it, the rest is deep striking. &lt;/p&gt;&lt;p&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SDQ-hchtXAI/AAAAAAAAAJc/4bQiQqAaZuI/s1600-h/LGS1_da1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202852213833948162" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SDQ-hchtXAI/AAAAAAAAAJc/4bQiQqAaZuI/s320/LGS1_da1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Dark Angels get first turn and Belial and his retinue and another Terminator Squad Deep Strike down by the Raven bikes. Opening fire kills about a half dozen grots and assault cannon fire destroys a Killa Kan.&lt;/p&gt;&lt;p&gt;My small Slugga boy unit destroys the Dreadnaught (2 penetrating and a glancing hit from 4 rokkits, no ammo runts used!) The other Slugga boy unit takes out a biker with a rokkit. The Looted Russ blows apart 2 Terminators as several 1's are rolled for armour saves!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The last Terminator Squad comes down. Dark Angel fire takes out another half dozen grots and about 8 or 9 Orks but no one runs. He fails to destroy the Killa Kan thanks to bad assault cannon rolls. It's rarin' to krump!&lt;/p&gt;&lt;p&gt;More massed shots see off about 4 Terminators, my opponent is rolling 1's like it's his job. The Killa Kan charges, kills the only Terminator in it's attack zone and drags the other surving 2 of the squad into combat. My opponent misjudges my 12" charge range and my big Slugga boy mob assaults the newly arrived Terminator Squad. I WAAAAGH! and wound 7 times and he fails 6 4+ saves wiping out the Terminators completely! I then consolidate into the bikes. Around this time my opponent goes and gets new dice...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Only Belial and his unit are unengaged. He makes a strategic withdraw and destroys my Skorcha buggy in the meantime. My Killa Kan strikes twice, wounds twice, the Terminators fail their 5+ invulnerable save twice. My Slugga Boyz dispatch the remaining bikers with help from the power klaw Nob.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 4-6&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;The Dark Angels are down to Belial and 3 or 4 Terminators. He tries to shoot again the Killa Kan closing in on them but does nothing to it. My Warboss and Trukk boyz pounce from behind cover and get stuck in at last along with the invincible Killa Kan. The Terminators are eventually hacked down to a man and only Belial remains with one wound facing my Warboss who was wounded by Belial. Belial can't hit him let alone wound him to seal the deal, even with his master-crafted power weapon... Warboss Fridgechukka unleashes the fury of 3 wounding S10 hits which utterly crushes the Dark Angel Master and gives the Orks the Massacre!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Fridgechukka gets anuvva troffee!&lt;/div&gt;&lt;p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SDQ-sMhtXBI/AAAAAAAAAJk/rpLJVJE86kM/s1600-h/LGS1_da2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5202852398517541906" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SDQ-sMhtXBI/AAAAAAAAAJk/rpLJVJE86kM/s320/LGS1_da2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Dark Angels wounded my Warboss, shot up over half the grots and big mob of Slugga boyz, and destroyed the Skrocha and a Killa Kan.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Massacre for the Orks. &lt;/p&gt;&lt;p&gt;My opponent (Dez) is a great sport to play against. I can't say I would have had as much fun if I had his dice rolls, they were absolutely horrid, it seemed that a 1 for an armour save came up 50% of the time and you would expect an AV11 Kan to die after 3 rounds of rending ass cannon. The mis-judgement on my assault range sealed the deal as choppas are just broken against 2+ armour saves... &lt;/p&gt;&lt;p&gt;So with that I ended up going 2-1. The final placements were based on total Victory points and in no small part due to the final battle I ended up 4th overall out of 20+ when I peeked at the final VP list, not too shabby. I was about 90 points behind 3rd place overall which was my skumgrod, Boss Noteef and his Word Bearers (his orks were in a state of disrepair at the time). 1st place for the bad guys was a World Eaters army I think and 1st place for the Imperium was a Space Wolf-esque army which was 1st overall.&lt;/p&gt;&lt;p&gt;Good times, thanks to JonC and Greg for putting it on!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-7565412394701044636?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/7565412394701044636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=7565412394701044636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/7565412394701044636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/7565412394701044636'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/05/1250pt-tournament-at-local-gaming-store.html' title='1250pt Tournament at Local Gaming Store'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SDQ_dchtXII/AAAAAAAAAKc/YIwpP0QiPXU/s72-c/LGS1_necron1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-5520901226590358632</id><published>2008-04-28T18:30:00.000-07:00</published><updated>2010-02-26T11:32:21.828-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Crimson Clovers vs Noteef's Orks</title><content type='html'>Since the last battle against John's Space Marines and having recently started reading the Horus Heresy novels, I was itching to play my Space Marines.&lt;br /&gt;&lt;br /&gt;I found the time to travel out to my friend Dan's (AKA Boss Noteef) and take on his Orks in an 1850 point battle. I used my current &lt;a href="http://gargunki.blogspot.com/2008/04/1850-point-army-list.html"&gt;1850 point list.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He had a Warboss and a Big Mek with a Force Field leading the army. A large unit of Tankbustas and Mega-Armoured Nobz in a Trukk as Elites. 'Ard Boyz in a Trukk, 20 strong Ork mobs (x3) and a Deff Dread rounding out the Troops. A small unit of Stormboyz and a squadron of 3 Warbuggys with Twin-linked Rokkits. For Heavy Support there was a Battlewagon with 4 Big Shootas and a Kannon and a unit of 3 Killa Kans and another unit of 2 Killa Kans all with Big Shootas.&lt;br /&gt;&lt;br /&gt;I won a Strategy Rating roll-off and elected to play a straight up Seek and Destroy mission as I didn't fancy my chances of holding objectives against the Ork horde. All our missions are Gamma level as Alpha is just too boring and Escalation is just too retarded.&lt;br /&gt;&lt;br /&gt;I had my army split into two factions, but not too spread out as that's not the way to fight a horde. My Devastators and the melta-gun combat squad were my furthest units on my right, holding down a large building ruin that was slightly to the right of center of the battlefield. They were supported by an Attack Bike and the HB Razorback with the Dreadnought lurking between two buildings nearby. This group faced down 5 Killa Kans and 20 Boyz, all protected by the Big Mek.&lt;br /&gt;&lt;br /&gt;Everything else was deployed on my left side of the battle field... the Twin Las Razorbacks and missile launcher combat squad in the far left corner had a good field of fire.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURNS 1-2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Dan won the dice roll and took first turn. He shot a ton of Big Shootas at my marines and scored several hits but had piss poor rolls to wound and no marines were taken out of the fight on the first turn. Much the same happened in turn 2 but a few casualties were scored.&lt;br /&gt;&lt;br /&gt;I concentrated fire on the Ork armour. The Warbuggy squadron was first to go as they were the most immediate ranged threat for my Crusader. I decided to also deal with the Killa Kans ASAP even if it meant directing Heavy Bolter fire meant for the Boyz at them. I succeeded in immobilizing 2 out of 3 Kanz. In Turn 2 the Battlewagon was Destroyed along with 6 or 7 Shoota Boyz that were being transported in it. I couldn't get a bead on the Trukks as Dan did well to keep them out of LoS behind the Battlewagon...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Horde was bearing down but still out of Waaagh! range... the Trukks broke cover and fortunately for me the 'Ard Boy Trukk immobilized itself in a large crater (gotta take that Reinforced Ram), but the MANz Trukk with the Warboss in tow pulled in close against a large building, threatening to rip apart my army next turn if something wasn't done... Dan continued with some interesting rolls... scoring 8 rokkit hits out of 12(!!!) with his Tankbustas but then failing to roll a 6 to score any glancing damage on it...&lt;br /&gt;&lt;br /&gt;I didn't want to commit the Anointed (AKA Death Company) to combat so soon but had no choice. The Land Raider Crusader lurched forward and all but annihilated the remaining Shoota Boyz as they pulled themselves from the wrecked heap of their Battlewagon... the Anointed were then disgorged with the intent on charging the Tankbustas. But my plasma squad that had been moving across the roof of the large building peered over the edge and saw the MANz Trukk below... waiting to pounce. I scored 3 bolter hits and a plasma hit. All 3 bolter hits then proceeded to glance (yes three 6s, life isn't fair) and the Trukk was destroyed dumping the MANz out in charge range of the Anointed who along with the Chaplain and Librarian wiped out all the MANz in their kill zone... leaving only the Boss and a single MAN who despite the carnage did not flee.&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SBZ8xDMYeLI/AAAAAAAAAJM/_9PwNXdLZs8/s1600-h/IMG_2052.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194476402331121842" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SBZ8xDMYeLI/AAAAAAAAAJM/_9PwNXdLZs8/s320/IMG_2052.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;&lt;strong&gt;TURN 4&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;The Orks surge forward with a mighty Waaagh! and engage the Marines on multiple fronts:&lt;br /&gt;&lt;br /&gt;The Anointed get charged by one of the mobs of Slugga Boyz and the Deff Dread. The Librarian struck first and used his Force Weapon to slay the Warboss with a single blow! The Chaplain with his Krak Grenades and the Anointed with their rending rage failed to bring down the final MAN or the Deff Dread who clobbered the Librarian in vengeance. The Power Klaw Nob killed 2 marines and the Orks won combat. The Fearless marines failed a No Retreat! armour save and a battle brother was swallowed up by the green tide.&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/SBZ7ljMYeJI/AAAAAAAAAI8/Q2NwjhKwihQ/s1600-h/IMG_2053.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194475105250998418" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/SBZ7ljMYeJI/AAAAAAAAAI8/Q2NwjhKwihQ/s320/IMG_2053.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Tankbustas assault the Land Raider Crusader and attach 6 Tankbusta bombz to the hull of the Crusader but only 1 succeeds in breaking through the armour and Stunning the mighty vehicle...&lt;br /&gt;&lt;br /&gt;The Stormboyz and 'Ard Boyz engaged in a joint venture in shredding the Rhino to bits... trapping 4 Marines inside while the other 6 manage to stumble out of the back ramp.&lt;br /&gt;&lt;br /&gt;The other mob of Slugga Boyz surge forward to engage the marine Dreadnought by literal millimeters but are not able to get the Power Klawed Nob into the fight just yet as the Dreadnought squishes 2 boyz. Their numbers ensure the Slugga Boyz will be fighting for some time...&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/SBZ7YTMYeII/AAAAAAAAAI0/JfugUbppTR0/s1600-h/IMG_2054.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194474877617731714" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/SBZ7YTMYeII/AAAAAAAAAI0/JfugUbppTR0/s320/IMG_2054.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My Devastators destroy the squadron of 2 Killa Kans in spectacular fashion, both scoring penetrating 6s. The Razorbacks and Marines on the roof concentrate fire on the small but deadly unit of Stormboyz leaving only the Nob and a single Boy who turn tail and runz fer it.&lt;br /&gt;&lt;br /&gt;Calling on the Power of the Machine Spirit the Stunned Crusader guns it directly forward a full 12", tank shocking the Tankbustas who are Fearless with their numbers... 1 Tankbusta is ran over by the massive machine in the ulitmate attempt of Death or Glory Hogging as yet another Tankbusta bomb fails to harm the Land Raider... My Attack Bike attempts to buy time for the Crusader to recover and charges headlong into the Mob of Tankbustas killing one and suffering a wound leaving the combat a stale mate...&lt;br /&gt;&lt;br /&gt;The Chaplain and Anointed fail again to hurt the Deff Dread in combat. The Deff Dread whiffs against the Chaplain scoring only a single hit which is deflected by the Chaplain's Rosarius. 2 more marines are killed by Power Klaw and the Orks win the combat again, dragging down another Fearless marine.&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SBZ7TzMYeHI/AAAAAAAAAIs/Pz2TYs97RUg/s1600-h/IMG_2055.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194474800308320370" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SBZ7TzMYeHI/AAAAAAAAAIs/Pz2TYs97RUg/s320/IMG_2055.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The combat against the marine Dreadnought sees 2 more Boyz crushed but is immobilized by the Nobz Power Klaw as the fight continues...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;&lt;strong&gt;TURN 5&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;Impatient from the fact that the Mek has failed to fix the 2 immobilized Kans the mobile Kan leaves the unit to engage the melta gun combat squad closing in and squishes a marine bringing them uder half strength, but the Sergeant destroys the maching with his Power Klaw and closes in on the Big Mek...&lt;br /&gt;&lt;br /&gt;The Chaplain and final Anointed fall to the Deff Dread and sea of Boyz, which sees the lone MAN consolidating onto the roof, engaging the plasma gun squad of marines while the Attack Bike and Tankbustas remain engaged. The 'Ard Boyz assault the remains of the Rhino Tactical squad pulling themselves out of the wreckage. Power Klaws and Fists send body parts flying in all directions... the Orks win the combat causing the Sergeant and a single brother to flee from the combat in an attempt to regroup.&lt;br /&gt;&lt;br /&gt;The Tactical squad remnants continue to fall back as the 'Ard Boyz are within 6" but they stop inches from the table edge as the 'Ard Boyz are sent fleeing in the shooting phase from casualties inflicted by a Razorback and the missile laucher combat squad.&lt;br /&gt;&lt;br /&gt;The Crusader turns aroud and brings it's weapons to bare on the Deff Dread but fails to inflict any damage to the ork war machine. One of the Razorbacks targets it and scores a glancing hit with it's twin-linked lascannon which destoys it with a glancing 6.&lt;br /&gt;&lt;br /&gt;The MAN in combat on the roof succeeds in krumping a single marine before he himself is brought down by the sergeants Power Fist.&lt;br /&gt;&lt;br /&gt;The melta gun combat squad which is down to the marine with the melta gun and the sergeant pummel the hapless Big Mek in combat while the Power Klaw Nob fails to hit the marine Dreadnought with any attacks as the ancient warrior crushes 2 more of his boyz.&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SBZ7NzMYeGI/AAAAAAAAAIk/61fXuQVHtvE/s1600-h/IMG_2056.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5194474697229105250" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SBZ7NzMYeGI/AAAAAAAAAIk/61fXuQVHtvE/s320/IMG_2056.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;TURN 6&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The Slugga Boyz turn to face the Crusader to assault it and succeed in tearing off the Hurricane Bolters with 2 glancing hits from the Nobz Klaw. The Tankbustas are able to finally drag down the Attack Bike as the other unit of Slugga Boyz continue their futility and are only able to Shake the marine Dreadnought.&lt;br /&gt;&lt;br /&gt;The final 2 Marines of the Rhino squad are able to immediately rally thanks to the ATSKNF rule and concentrated fire from them, the Razorbacks, the plasma gun squad on the roof, and missile launcher combat squad massacres the Tanbustas to an ork.&lt;br /&gt;&lt;br /&gt;The HB Razorback and other Attack Bike which had moved into position to engage the unit of Sluggas assailing the Crusader all open fire and are able to bring the unit of Slugga Boyz assailing the Crusader below half.&lt;br /&gt;&lt;br /&gt;In the final assault phase the Power Klaw Nob succeeds in detroying the marine Dreadnoughts close combat weapon but not before 2 more Boyz are pulped, bringing that unit under half strength also.&lt;br /&gt;&lt;br /&gt;The Orks are left with only 2 squads of Slugga Boyz under half strength at the end of the game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Thoughts:&lt;/span&gt;&lt;/strong&gt; Well, the Emperor definately blessed the Land Raider Crusader in this game and in the end it was it's extreme luck that helped me win by as much as I did. Dan hit a lot with shooting but could not wound and what few times he actually penetrated any armour couldn't roll high on the damage tables. He also had some truly horrid rolls to hit with his Power Klaws. Seriously, the Land Raider Crusader should have probably been destroyed or crippled the turn 8 rokkits hit it, and if not then, then when 7 Tankbustas bombz detonated on it... but the machine would not die! Not to mention the marine Dreadnought which withstood 5 rounds of combat with the Power Klawed Nob! Things like that aren't supposed to happen but it did and I was able to stall the orks in combat and pick them apart. Thanks to the glorious sacrifice of my Heroes, Anointed and Attack Bike. These brave brother's actions will be recorded with honours in the Hall of Heroes. For the Emperor!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-5520901226590358632?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/5520901226590358632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=5520901226590358632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5520901226590358632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/5520901226590358632'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/crimson-clovers-vs-noteefs-orks.html' title='Crimson Clovers vs Noteef&apos;s Orks'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SBZ8xDMYeLI/AAAAAAAAAJM/_9PwNXdLZs8/s72-c/IMG_2052.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4018532917505712466</id><published>2008-04-28T16:33:00.000-07:00</published><updated>2010-02-26T11:30:59.686-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><title type='text'>Space Marines</title><content type='html'>Like so many Warhammer 40,000 gamers it was the Space Marines that drew me in back in the day. The first thing I bought was the 1st edition box set of 30 plastic Space Marines. These came with Ultramarine transfers and so I painted them appropriately. Shorty after that I remember reading a battle report between Blood Angels and Eldar in an issue of White Dwarf. Inspired, I bought the pewter box set of Death Company but I ended up trading them for some long forgotten models... orks of some variety more then likely.&lt;br /&gt;&lt;br /&gt;It's funny how Space Marine models seem to come into your possession easily even if you don't intend on starting an army of them as by the time 2nd edition came out I was in full Orky swing... but I had amassed a decent sized Ultramarine army that saw action every now and then.&lt;br /&gt;&lt;br /&gt;In 3rd edition I went on a mini-marine kick and re-structured/painted my Space Marines into a new chapter: Cobra Marines. With the color scheme and naming inspired by G.I. Joe's arch-enemy.&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/SBZs7jMYeFI/AAAAAAAAAIc/dk3ViEvi1rA/s1600-h/40k+018.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; DISPLAY: block; CURSOR: hand" id="BLOGGER_PHOTO_ID_5194458990533703762" border="0" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/SBZs7jMYeFI/AAAAAAAAAIc/dk3ViEvi1rA/s320/40k+018.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When the new 4th edition Space Marine codex came out I was determind to finally paint a complete force. My gaming group contained many Chaos armies and a demon-hunting Inquisitor Lord by the name of BeJesus had entered my army along with the Purity Above All trait to ensure my Space Marine chapter was free of the taint of Chaos. With a fresh red paint scheme the Crimson Clovers were born and death to the foes of the Imperium was dealt out, culminating in a 3-0 showing in a 1250pt local tournament.&lt;br /&gt;&lt;br /&gt;When 5th edition was coming and a new Space Marine codex looming... I had been using the Blood Angel Codex .pdf to represent the Crimson Clover's in anticipation and had even used the Dark Angel codex a handful of times for S&amp;amp;G's.  But when the 5th edition codex came out for Marines the options were nigh infinite and I re-named my chapter yet again... The Crimson Cobras were born who also went 3-0 in another 1250pt local tournament.  Go marines!&lt;br /&gt;&lt;br /&gt;Currently I have 3500pts of Space Marines and roll out Crimson Fist style every now and then with Pedro Kantor (my Chapter Master's name is Jaim Kreese).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4018532917505712466?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4018532917505712466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4018532917505712466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4018532917505712466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4018532917505712466'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/space-marines.html' title='Space Marines'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_yYDp-fuOcsk/SBZs7jMYeFI/AAAAAAAAAIc/dk3ViEvi1rA/s72-c/40k+018.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3500052452222127028</id><published>2008-04-22T07:45:00.000-07:00</published><updated>2010-02-26T11:23:14.904-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Battle vs Marines:  4-19-08</title><content type='html'>I pitted my current 1850pt ork army against my friend John's (AKA Boss Kong) Space Marines this past weekend.&lt;br /&gt;&lt;br /&gt;He brought a Space Wolf inspired list but used the trait system in the Marine Codex to give certain Tactical squads Furious Charge and Counter Attack/True Grit. His list contained a suped up Captain, Deep-Striking Terminators, Dreadnought, 2 Razorbacks with 6 man Tactical ML/Flamer, the aforementioned traited-up Tactical squads, a Land Raider and a Devastator squad. All his Tactical squads were led by plasma pistol and power fist/weapon toting Vet. Sgts. it seemed too.&lt;br /&gt;&lt;br /&gt;We played a Gamma level Cleanse mission. I won the dice roll for Deployment and First Turn and despite raining down 2 Ordnance Templates (the Killkannon Battlewagon moved 12" so the Tankbustas could shoot at the Land Raider, but they failed to do anything) and a slew of dakka... I succeeded in only killing a single Marine and crippling the Dreadnought.&lt;br /&gt;&lt;br /&gt;John's shooting was equally dismal as only 3 Slugga Boyz died and a single Big Shoota was blown off the Deff Rollin' Battlewagon. It was a good day to be an AV14 vehicle as lascannon fire just bounced off the Battlewagons.&lt;br /&gt;&lt;br /&gt;The 'Ard Boyz unloaded into the Marines lines and ended up taking out the two 6 man Tac squads, the Devastators, and chased down a Razorback detroying that in the furthest table corner over the course of the game. And they finished OVER half strength capturing that table quarter! Definate MVPs of the game.&lt;br /&gt;&lt;br /&gt;I couldn't touch the Land Raider (which detroyed my Killkannon Battlewagon) through the first 4 turns (but I got it in Turn 5 when the Trukk Boy Nob and Gargunki finally caught it) and his Captain and one of the suped up Tac squads unloaded from it and slaughtered the Slugga Boyz for only 2 losses in return through 3 rounds of combat. Caught in the open half of them were then gunned down by the Lootas after a dismal roll of armour saves. The Marine Captain would get his revenge though... wading through a hail of fire to dispatch the Big Mek and then single handedly see off the Lootas.&lt;br /&gt;&lt;br /&gt;The Terminators deep struck after the Lootas but deviated out of LoS and had to settle for gunning down half of the Shoota Boyz instead. The Shoota Boyz shot back and failed to do anything and then assault them much to John's surprise. After a good turn of combat I did 9 wounds (yay Furious charge) and John promptly rolled four 1's for armour saves and the last Terminator fled from combat... but as the Terminator fled he shot the remaining Shoota Boyz with his Assault Cannon and broke them! The Terminator subsequently rallied because of the ATSKNF rule but was gunned down by the fleeing Shoota Boyz who stopped just inches from the table edge... John had once again rolled a 1 on only two wounds from shooting...&lt;br /&gt;&lt;br /&gt;The Marines were left with only their heroic Captain on his last wound at the end of the game... The Orks had won a decisive victory.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Thoughts:&lt;/strong&gt; I can't remember the last time I've lost to Marines using Orks. Hopefully their new codex will help them out with points reductions and free traits like Counter Attack would help. Not everyone wants to use cookie cutter lists with Drop Pods, Min/Max Las/Plas and/or 'mech-out' with 3 Predators and Land Speeders to have a fighting chance with Marines and you shouldn't have too. John had a chance, but after losing 1st turn and not being able to take out the Battlewagon loaded with 'Ard Boyz it was an uphill battle from turn 2 on.&lt;br /&gt;&lt;br /&gt;The traits were great and helped the Marines from completely folding in combat, but they are too expensive. While the Terminators were unlucky it wasn't like a 1 in a million chance what happened to them... they got bested by a unit that is exactly HALF their point cost...&lt;br /&gt;&lt;br /&gt;Once John gets Waaagh! Kong Bundy in order I'll play him using my Marines and see how it goes...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3500052452222127028?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3500052452222127028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3500052452222127028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3500052452222127028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3500052452222127028'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/battle-vs-marines-4-19-08.html' title='Battle vs Marines:  4-19-08'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4128260847319174011</id><published>2008-04-21T12:18:00.000-07:00</published><updated>2010-02-26T11:19:39.260-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='army list'/><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><title type='text'>2000pts:  Orks</title><content type='html'>This list can and will change from time to time. My current krumpy list is as follows:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;HQ:&lt;/span&gt;&lt;/strong&gt; Warboss &lt;span style="color:#cc0000;"&gt;Gargunki&lt;/span&gt; (105 Pts)- Power Klaw, Shoota, Stikkbombs, 'Eavy Armour, Bosspole, Cybork Body.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;HQ:&lt;/span&gt;&lt;/strong&gt; Warboss &lt;span style="color:#cc0000;"&gt;Fridgechukka&lt;/span&gt; (115 Pts)- Power Klaw, Twin-Linked Shoota, Mega-Armour, Bosspole, Cybork Body.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Elite:&lt;/span&gt;&lt;/strong&gt; 8 Burna Boyz (150 Pts)- Burnaz (x8), +2 Mekboyz- Kustom Mega Blasta (x2), Mek's Tools (x2).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 7 Nobz (313 Pts)- Choppa (x3), Slugga (x6), Big Choppa (x2), Power Klaw (x2), 'Eavy Armour (x7), Bosspole (x1), Waaagh! Banner (x1), +1 Painboy- 'Urty Syringe, Dok's Tools. Stikkbombz (x8).&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Trukk (45 Pts)- Big Shoota, Red Paint Job, Reinforced Ram.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 4 Mega-Nobz (180 Pts)- Shoota-Rokkit Combi (x3), Shoota-Skorcha Combi (x1).&lt;br /&gt;&lt;strong&gt;transport:&lt;/strong&gt; Trukk (45 Pts)- Big Shoota, Red Paint Job, Reinforced Ram.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 26 Boyz (217 Pts)- Shootas, Big Shoota (x2). +1 Boyz Nob- Power Klaw, Slugga, 'Eavy Armour, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 19 Boyz (185 Pts)- Choppa &amp;amp; Slugga, Rokkit Launcha (x2). +1 Boyz Nob- Power Klaw, Slugga, 'Eavy Armour, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 19 Boyz (185 Pts)- Choppa &amp;amp; Slugga, Rokkit Launcha (x2). +1 Boyz Nob- Power Klaw, Slugga, 'Eavy Armour, Bosspole.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Troops:&lt;/span&gt;&lt;/strong&gt; 19 Boyz (185 Pts)- Choppa &amp;amp; Slugga, Rokkit Launcha (x2). +1 Boyz Nob- Power Klaw, Slugga, 'Eavy Armour, Bosspole.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; Battlewagon (145 Pts)- Kannon, Big Shoota (x1), Armour Plates, Deff Rolla, Grot Riggers, Red Paint Job.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Heavy Support:&lt;/span&gt;&lt;/strong&gt; Battlewagon (130 Pts)- Kannon, Big Shoota (x2), Armour Plates, Reinforced Ram, Grot Riggers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4128260847319174011?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4128260847319174011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4128260847319174011' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4128260847319174011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4128260847319174011'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/1850-point-ork-army.html' title='2000pts:  Orks'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-1253108065631961513</id><published>2008-04-20T16:14:00.000-07:00</published><updated>2010-02-26T11:17:40.323-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='boyz'/><title type='text'>Boyz</title><content type='html'>&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SAvOi6NosjI/AAAAAAAAAH4/GkJcOMSGuNc/s1600-h/DSC00129.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5191470094611952178" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SAvOi6NosjI/AAAAAAAAAH4/GkJcOMSGuNc/s320/DSC00129.JPG" border="0" /&gt;&lt;/a&gt;No ork army is complete without a 20+ wound Nob with a Power K... err I mean... a solid core of boyz!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Load Out:&lt;/strong&gt; I run my &lt;span style="color:#990000;"&gt;Slugga Boyz&lt;/span&gt; in mobz of 20 led by a Nob with a Power Klaw and boss pole. I find 30 slugga boyz in a mob a bit too unwieldly to maneuver on the table. In most games 2000 points and under I'll run with two mobs of 20 Slugga Boyz to form the main fighting core.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/SAvO9aNosmI/AAAAAAAAAIQ/hkiRLlp06Os/s1600-h/DSC00135.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5191470549878485602" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/SAvO9aNosmI/AAAAAAAAAIQ/hkiRLlp06Os/s320/DSC00135.JPG" border="0" /&gt;&lt;/a&gt;Back in the olden days when Flash Gitz were just Shoota Boyz with bigger gunz, I used orks with modified Shootas (Shootas with an extended barrel) to represent them. They were then painted blue because to an ork, blue is lucky and anything requiring a to hit roll of 5+ needs to be lucky. Since Flash Gitz are more Nob-like ala the Dawn of War video game in the latest codex, all my Shoota boyz got painted with the blue jump suits and were joined by my 'demoted' Flash Gitz.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SAvO2qNoslI/AAAAAAAAAII/Y3Zu03HUFUM/s1600-h/DSC00130.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5191470433914368594" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt=""   src="http://bp3.blogger.com/_yYDp-fuOcsk/SAvO2qNoslI/AAAAAAAAAII/Y3Zu03HUFUM/s320/DSC00130.JPG" border="0" /&gt;&lt;/a&gt;I mainly use my &lt;span style="color:#3366ff;"&gt;Shoota Boyz&lt;/span&gt; in a large squad of 30 and they will usually sit on an objective which usually guarantees they will capture it.  Such a large mob is very useful for area denial as well.  They don't usually advance as much as the Slugga Boyz so a big mob is not that much of a problem to move about and in fact try to actually stay in cover if possible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-1253108065631961513?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/1253108065631961513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=1253108065631961513' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/1253108065631961513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/1253108065631961513'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/boyz.html' title='Boyz'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SAvOi6NosjI/AAAAAAAAAH4/GkJcOMSGuNc/s72-c/DSC00129.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-2622419446898875524</id><published>2008-04-20T16:11:00.000-07:00</published><updated>2010-02-26T11:10:18.909-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='&apos;ard boyz'/><title type='text'>Vark's 'Ard Boyz</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Vark Ded 'Ard leads his Boyz to battle.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/SAvOJqNosiI/AAAAAAAAAHw/UsHBKiVk6uU/s1600-h/DSC00125.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5191469660820255266" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/SAvOJqNosiI/AAAAAAAAAHw/UsHBKiVk6uU/s320/DSC00125.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In the old codex my 'Ard Boyz doubled as Trukk boyz. Over time, I painted their armour the same red as their Trukk to represent their armour being salvaged from bitz of former Trukks that had been blasted out from under them. While they didn't have 4+ saves as Trukk Boyz the armour did work to represent the old 'Bailin' Out' rule... So suffice to say I was pleased to see that 'Ard Boyz were cheaper and moved to a 0-1 Troop selection that had a Trukk option available to them in the new codex.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Load Out:&lt;/strong&gt; Let's face it, 4+ armour saves don't help much against the myriad of ballistics available in the 41st millenium. But it does help in a trukk crash and deflecting hits in close combat. To this end you won't see my 'Ard Boyz slogging it across the battlefield. They will ALWAYS be transported, either in a Trukk or a Deff Rollin' Battlewagon. I prefer the Trukk though as the 4+ save in conjunction with the Ramshackle rule works quite well to ensure that even if the 'Ard Boyz trukk gets blasted they're still gonna be in good shape.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fluff:&lt;/strong&gt; Leading my 'Ard Boyz is the infamous Vark Ded 'Ard. Vark and Fridgechukka have a long standing rivalry in Gargunki's Waaagh! When Gargunki disappeared, the two engaged in a pit fight to determine the leader of the Waaagh! Vark eventually got the upper hand in the fight, but Fridgechukka's cybork body saved him from what was perceived as the final blow (a gruesome impaling via boss pole) allowing Fridgechukka time to recover and clobber Vark from behind as he gloated over what he thought was a fatal impaling.&lt;br /&gt;&lt;br /&gt;Vark's contempt for Fridgechukka's leadership came to a head when he refused to come to the aid of his Warboss in the infamous &lt;a href="http://gargunki.blogspot.com/2008/04/battle-at-da-kamp.html"&gt; Battle at da Kamp &lt;/a&gt; (where his 'Ard Boyz failed 6 straight activation rolls.)&lt;br /&gt;&lt;br /&gt;Upon Gargunki's return, Vark still leads his boyz into the heart of the enemy lines determined to be the first to get stuck in. Such is the success of Vark and his shock troops that Gargunki himself has even been known to accompany Vark's 'Ard Boyz into the thick of fighting... an honour normally reserved for the Nobz of the Waaagh!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-2622419446898875524?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/2622419446898875524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=2622419446898875524' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2622419446898875524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/2622419446898875524'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/varks-ard-boyz.html' title='Vark&apos;s &apos;Ard Boyz'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_yYDp-fuOcsk/SAvOJqNosiI/AAAAAAAAAHw/UsHBKiVk6uU/s72-c/DSC00125.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-1566083628423883141</id><published>2008-04-17T17:47:00.001-07:00</published><updated>2010-02-26T11:06:07.194-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='tankbustas'/><title type='text'>Tankbustas</title><content type='html'>&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SAfyERrix1I/AAAAAAAAAHo/TsfA1d4tK9o/s1600-h/DSC00087.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190383250847221586" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SAfyERrix1I/AAAAAAAAAHo/TsfA1d4tK9o/s320/DSC00087.JPG" border="0" /&gt;&lt;/a&gt; The rokkit has been my speshul weapon of choice for quite sometime. In the old codex I would always field Tankbustas in games over 1250pts. Imagine my surprise when I found out I could have an entire unit of rokkit wielding orks in the new ork codex!  Then imagine by dissappointment at one of the most retarded rules ever written:  Glory Hogs!  Thanks for making a Tankbusting unit where the most effective army to field them against has no tanks at all (Tyranids)!  Epic rules fail.&lt;br /&gt;&lt;br /&gt;Rant aside, I already had a Nob and 3 boyz with rokkits that I used with the old ork codex so I raided my bitz box for any spare rokkit I could find and simply added them to the sluggas of the other boyz in the unit and I had 10 boyz with rokkits ready to go!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SAfwKRrix0I/AAAAAAAAAHg/qN-NoYicpwU/s1600-h/DSC00089.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190381154903181122" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SAfwKRrix0I/AAAAAAAAAHg/qN-NoYicpwU/s320/DSC00089.JPG" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-1566083628423883141?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/1566083628423883141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=1566083628423883141' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/1566083628423883141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/1566083628423883141'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/tankbustas.html' title='Tankbustas'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SAfyERrix1I/AAAAAAAAAHo/TsfA1d4tK9o/s72-c/DSC00087.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3785176983357706313</id><published>2008-04-16T21:36:00.000-07:00</published><updated>2010-02-26T10:56:20.136-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='nobz'/><title type='text'>Nobz</title><content type='html'>&lt;div align="center"&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SAbUJhrixxI/AAAAAAAAAHI/sWRZ1Nsq2gg/s1600-h/DSC00078.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190068880715990802" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SAbUJhrixxI/AAAAAAAAAHI/sWRZ1Nsq2gg/s320/DSC00078.JPG" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;  Nobz are the best unit in the Ork codex.  With 'eavy armour or cybork bodies and Feel No Pain from a Painboy they are all but immune to regular weaponry.  They can have a Waaagh! Banner which ups their WS to a 5 for dirt cheap.  The average Nob with a slugga/choppa will be swinging 5 times on the charge with I4 and S5 from Furious Charge.  Each one can also be armed differently to play the wound allocation game.  They can be put in a Battlewagon as a dedicated transport or they can be put on Warbikes to make one of the most feared (albeit expensive) units in the game.  And if that wasn't enough they can count as Troops if you field a Warboss.  Is there seriously a reason not to include them in any ork army?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/SAbUQBrixyI/AAAAAAAAAHQ/gqZLmQaTFGY/s1600-h/DSC00079.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190068992385140514" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/SAbUQBrixyI/AAAAAAAAAHQ/gqZLmQaTFGY/s320/DSC00079.JPG" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3785176983357706313?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3785176983357706313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3785176983357706313' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3785176983357706313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3785176983357706313'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/nobz.html' title='Nobz'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SAbUJhrixxI/AAAAAAAAAHI/sWRZ1Nsq2gg/s72-c/DSC00078.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3971806155757200780</id><published>2008-04-16T21:33:00.000-07:00</published><updated>2010-02-26T10:46:07.470-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lootas'/><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><title type='text'>Lootas</title><content type='html'>&lt;div align="center"&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/SAbTkBrixvI/AAAAAAAAAG4/jkXhX1O9sis/s1600-h/DSC00072.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190068236470896370" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/SAbTkBrixvI/AAAAAAAAAG4/jkXhX1O9sis/s320/DSC00072.JPG" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align="left"&gt;When I read the rules for the Deffgun I knew exactly what my first project would be for updating my orks: Lootas! I had 4 Lootas converted with lascannons that were of one of my most favourite units in the old book, even though I only used 3 and fielded them as looted Guard lascannons, cuz a looted Marine lascannon was just waaaay too many points, but I digress...) I was very pleased to convert these 4 lascannon toting Lootas and add to them 2 boxes of Lootas I bought. Lootas are an awesome unit and a constant in my ork force from here on out.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Load Out:&lt;/strong&gt; Deffguns, son. Perhaps rivaling the Rokkit as my favourite weapon in the orky arsenal. These guys give orks what they so desparately need... which is long range, high strength, heavy weapons, with a potential high rate of fire. The Deffgun is the ultimate in medium to light vehicle annihilation. Just point this unit at any Rhino, Dreadnought, Falcon, etc. ... and watch it die.&lt;br /&gt;&lt;br /&gt;I field 12 so if they take a hit or two they have a good chance of not running away. I deploy them where they have the best field of fire with the best cover available, but I will try to keep them out of range of anything too nasty as the enemy will be trying to eliminate them early.&lt;br /&gt;&lt;br /&gt;I don't add any Mekboyz to the unit as the Deffgun has a 48" range and Mek weaponry is half that. You'll notice that I do have a Mekboy in my unit, but he's carrying a big-ass gun just like the other boyz (2 in fact!). He built them all anyway right? So why not have one fer yerself?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SAbTqhrixwI/AAAAAAAAAHA/DICehlre2lc/s1600-h/DSC00075.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190068348140046082" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SAbTqhrixwI/AAAAAAAAAHA/DICehlre2lc/s320/DSC00075.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3971806155757200780?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3971806155757200780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3971806155757200780' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3971806155757200780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3971806155757200780'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/lootas.html' title='Lootas'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_yYDp-fuOcsk/SAbTkBrixvI/AAAAAAAAAG4/jkXhX1O9sis/s72-c/DSC00072.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4153589689967201686</id><published>2008-04-16T21:32:00.001-07:00</published><updated>2010-02-26T10:44:30.676-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='warphead'/><title type='text'>Warphead Morbo Krunk</title><content type='html'>&lt;div align="left"&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/SAbTEhrixuI/AAAAAAAAAGw/L6vXk5wISZg/s1600-h/DSC00106.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190067695305017058" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: left" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/SAbTEhrixuI/AAAAAAAAAGw/L6vXk5wISZg/s320/DSC00106.JPG" border="0" /&gt;&lt;/a&gt;Morbo Krunk and his Minder 'bodyguards'! When the new ork codex came out I was extremely happy to see the return of the Weirdboy Warphead. This old Weirdboy model is one of my most favorite models of all time and I couldn't wait for the chance to field this guy again. New ork arms and a fresh paint job later and he's good to go!&lt;br /&gt;&lt;br /&gt;Even though there are 3 orks on the base, 2 Minderz and the Weirdboy, it works well as one model with the 2 wound Warphead stats. Imagine the Minderz getting killed and Morbo Krunk running for it to prevent his head exploding! Classic!&lt;br /&gt;&lt;br /&gt;1. Always take the Warphead upgrade, the ability to reroll the psychic power choice for the turn is well worth the points. I use my Warphead in a large unit of Slugga Boyz with Rokkits, that way no matter which psychic power is rolled it will be useful (barring the 'Eadbang of course!).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shooting powers:&lt;/strong&gt; If it's &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Frazzle&lt;/span&gt;&lt;/strong&gt;, then shooting at high armour save troops is in order. If it's &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Zzap&lt;/span&gt;&lt;/strong&gt; then any enemy armour in line of sight gets blasted. These types of psychic attacks go hand in hand with the boyz armed with Rokkits.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Other powers:&lt;/strong&gt; &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Warpath&lt;/span&gt;&lt;/strong&gt;, a +1 attack to a unit of charging Slugga Boyz? That potentially 100 S4 attacks from just 20 orks! &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;'Ere we go&lt;/span&gt;&lt;/strong&gt;, a huge mob of orks just appeared anywhere you want on the board, and there are also Battlewagons and Trukks baring down on the enemy, what's the enemy gonna do? Shit themselves thats what (just look out for template weapons). &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Waaagh!&lt;/span&gt;&lt;span style="color:#000000;"&gt;, &lt;/span&gt;&lt;/strong&gt;nothing wrong with getting closer to the enemy, also makes first turn assaults possible for transported boyz (though you'd have to be lucky and possibly psychic yourself to pull that off).&lt;br /&gt;&lt;br /&gt;The Warphead is great fun to use. Not exactly reliable... but that's what makes him so useful... as no one knows what this guy is gonna do, making it impossible for your opponent to defend against him! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4153589689967201686?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4153589689967201686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4153589689967201686' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4153589689967201686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4153589689967201686'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/warphead-morbo-krunk.html' title='Warphead Morbo Krunk'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yYDp-fuOcsk/SAbTEhrixuI/AAAAAAAAAGw/L6vXk5wISZg/s72-c/DSC00106.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-4153938706683185401</id><published>2008-04-03T09:49:00.000-07:00</published><updated>2010-02-26T10:41:57.835-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><title type='text'>Battle at Da Kamp</title><content type='html'>This is an older battle report, using the older Ork codex but it is an epic battle that needs to live forever on the inter-webs.&lt;br /&gt;&lt;br /&gt;3 rival Warbosses get together to discuss duffing a common enemy but "talks" go horribly wrong and pretty soon the rival Warbosses and their armys are battling it out.&lt;br /&gt;&lt;br /&gt;We used the rules as printed in White Dwarf #237 but altered it: We made our camp sizes an 18" radius from the camp center point instead of 12" (units 24" away from the enemy army and 18" from the friendly retinue was still followed). Also if it was your turn and your units weren't involved in close combat and the other 2 guys were, then they DID NOT fight in your assault phase. Scoring units were the usual kinds. We also thought that the amount of points left in your army at the end should maybe contribute to a final score but we didn't play it that way...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Keep your Warboss alive. Kill the other boyz. Bonuses for getting scoring units into a rival kamp and killing a rival boss with your boss.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Them other boyz think they're better then you. Get 'em!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Lists:&lt;br /&gt;&lt;span style="color:#009900;"&gt;Boss Noteef (Dan):&lt;/span&gt;&lt;/strong&gt; slugga/choppa, cybork body.&lt;br /&gt;5 Nobz- 3 power klaw/choppa, 2 slugga/choppa.&lt;br /&gt;Trukk -big shoota.&lt;br /&gt;&lt;br /&gt;16 'Ard Boyz- 3 big shootas.&lt;br /&gt;20 Sluggas- 3 big shootas.&lt;br /&gt;18 Shootas- 3 big shootas. Nob- big shoota, choppa.&lt;br /&gt;10 Burna Boyz- 4 burnas, +1 Mekboy- burna, toolz.&lt;br /&gt;10 Tankbustas- 3 rokkits.&lt;br /&gt;2 Wartrakks- twin-linked rokkits.&lt;br /&gt;Dreadnought- 2 big shootas, armour plates.&lt;br /&gt;3 Killa Kans- 3 big shootas, armour plates.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Boss Kong Bundy (John):&lt;/span&gt;&lt;/strong&gt; big shoota, choppa, big horns, 'eavy armour, bionik bonce, cybork body, attack squig.&lt;br /&gt;6 Nobz- 3 Mega-Armour, 3 skorcha combis. 3 'eavy armour, 3 choppas, 2 big shootas, slugga.&lt;br /&gt;&lt;br /&gt;14 'Ard Boyz- 2 big shootas, 1 rokkit. Nob- power klaw/slugga, big horns.&lt;br /&gt;15 Sluggas- 3 rokkits. Nob- slugga/choppa, iron gob.&lt;br /&gt;15 Shootas- 3 big shootas. Nob- big shoota, choppa, big horns, 'eavy armour.&lt;br /&gt;5 Warbikes. Nob Warbike- power klaw, 'eavy armour.&lt;br /&gt;Looted Leman Russ- hull lascannon, sponson heavy bolters, armour plates, grot riggers.&lt;br /&gt;2 Killa Kans- big shootas, armour plates.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Waaagh! Kong Bundy&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_UNq2N1NOI/AAAAAAAAAGY/-1QmepLI6KA/s1600-h/KampArmy1.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5185065575746188514" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_UNq2N1NOI/AAAAAAAAAGY/-1QmepLI6KA/s320/KampArmy1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Boss Fridgechukka (me):&lt;/span&gt;&lt;/strong&gt; Mega-Armour, kustom shoota, cybork body, iron gob.&lt;br /&gt;5 Nobz- 2 Mega-Armour, 2 rokkit combis. 2 slugga/choppa, 2 'eavy armour. power klaw/slugga, cybork body.&lt;br /&gt;+1 Mekboy- kustom force field, choppa.&lt;br /&gt;+1 Mad Dok- slugga/choppa, dok's toolz, 2 grot orderlies.&lt;br /&gt;Trukk- rokkit, red paint, armour plates, grot riggers.&lt;br /&gt;&lt;br /&gt;11 'Ard Boyz- 2 big shootas, 1 rokkit. Nob- power klaw, slugga, big horns.&lt;br /&gt;10 Flash Gitz- 4 big shootas, more dakka upgrade. Nob- big shoota, choppa, iron gob.&lt;br /&gt;17 Shootas- 3 big shootas. 1 Nob- big shoota, choppa, boss pole.&lt;br /&gt;6 Burna Boyz- 4 Burnas. Mekboy- kustom force field, slugga.&lt;br /&gt;9 Trukk Boyz- 1 Rokkit. Nob- rokkit, power klaw, cybork body. Trukk- rokkit, grot riggers.&lt;br /&gt;Battlewagon- Zzap gun, 2 twin-linked big shootas, red paint, armour plates, grot riggers, turbo boosta.&lt;br /&gt;&lt;br /&gt;I decided on a fairly tooled up group as I figured any Warboss would show he's got da best well equiped ladz and toyz.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Waaagh! Fridgechukka&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_UNv2N1NPI/AAAAAAAAAGg/bDVlMHXRCcA/s1600-h/KampArmy2.JPG"&gt;&lt;img id="Img1" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_UNv2N1NPI/AAAAAAAAAGg/bDVlMHXRCcA/s320/KampArmy2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I won the deployment choice and chose a camp point at the far end of the table which I hoped would force the other two ork forces to fight it out more. I deployed my retinue as close to my camp as possible. Noteef deployed his retinue closer to the Kong Bundy camp forcing John to deploy decidely far away from his camp and very close to Noteef's camp...&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Deployment&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_ULpWN1M8I/AAAAAAAAAEM/jCOk_z0eIZA/s1600-h/Kamp1.JPG"&gt;&lt;img id="Img2" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_ULpWN1M8I/AAAAAAAAAEM/jCOk_z0eIZA/s320/Kamp1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Diplomatik like&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_ULvWN1M9I/AAAAAAAAAEU/80ST82ZQlGs/s1600-h/Kamp2.JPG"&gt;&lt;img id="Img3" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_ULvWN1M9I/AAAAAAAAAEU/80ST82ZQlGs/s320/Kamp2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Fridgechukka:&lt;/span&gt;&lt;/strong&gt; I got turn 1 and succeeded in only activating my Flash Gitz who shot down 2 of Noteef's unarmoured retinue. Boss Fridgechukka and company moved a hefty 2" and promply rolled snake eyes on the charge into Kong Bundy's retinue... obviously wanting to still "talk" things over... With those putrid dice rolls I knew the gig was up for Fridgechukka...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Noteef:&lt;/span&gt;&lt;/strong&gt; Activated only the Shoota Boyz who did nothing. Boss Noteef mounted up on the Trukk and sped away leaving the other bosses to duke it out.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Noteef buggin' out&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/R_UL0GN1M-I/AAAAAAAAAEc/_P-pq9482fI/s1600-h/Kamp3.JPG"&gt;&lt;img id="Img4" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/R_UL0GN1M-I/AAAAAAAAAEc/_P-pq9482fI/s320/Kamp3.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Kong Bundy:&lt;/span&gt;&lt;/strong&gt; Activated his Shoota Boyz who failed to damage the fleeing Noteef's trukk. Kong Bundy's retinue unleased Skorcha death into Fridgechukka and Co. and charged in. Mass power klaw krumpage saw Boss Kong Bundy and 1 remaining slugga/choppa Nob square off against Fridgechukka who held his ground.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_UL5WN1M_I/AAAAAAAAAEk/EQyGA5tdgfo/s1600-h/Kamp4.JPG"&gt;&lt;img id="Img5" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_UL5WN1M_I/AAAAAAAAAEk/EQyGA5tdgfo/s320/Kamp4.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_UL-mN1NAI/AAAAAAAAAEs/RTZsaS7qJCc/s1600/Kamp5.JPG"&gt;&lt;img id="Img6" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_UL-mN1NAI/AAAAAAAAAEs/RTZsaS7qJCc/s320/Kamp5.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;All Bosses still alive after turn 1!&lt;/p&gt;&lt;/strong&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Noteef:&lt;/span&gt;&lt;/strong&gt; Activates only the 'Ard Boyz. Shoots a few of Kong Bundy's Shoota boyz. Noteef turns the trukk around and charges both bosses! Da big boss scrum! Noteef vs Kong Bundy. Noteef does 2 wounds. Kong Bundy does 1. Fridgechukka attacks at Initiative against the lone Nob with Power Klaw against him and wounds twice... but a 6 is rolled to save the git and Frigdechukka is brought low by Noteef's Power Klawed Nob. Noteef wins the combat and Kong Bundy is promptly ran down by Noteef and given a taste of boot levva... +250 Victory Points to Noteef.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Noteef comin' back... while Fridgechukka and Kong Bundy duke it out.&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_UMG2N1NBI/AAAAAAAAAE0/PLZ3At0BlY0/s1600-h/Kamp6.JPG"&gt;&lt;img id="Img7" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_UMG2N1NBI/AAAAAAAAAE0/PLZ3At0BlY0/s320/Kamp6.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_UMZmN1NCI/AAAAAAAAAE8/Cs0k1vLUMv8/s1600-h/Kamp7.JPG"&gt;&lt;img id="Img8" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_UMZmN1NCI/AAAAAAAAAE8/Cs0k1vLUMv8/s320/Kamp7.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Fridgechukka:&lt;/span&gt;&lt;/strong&gt; I activate only my Shoota boyz this time. The combined dakka of the Flash Gitz and Shootas gun down Noteef and the rest of his Nobz. Take that! My Trukk blows up Noteef's Trukk with a well placed rokkit.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Noteef faces da wall o' dakka.&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/R_UMhGN1NDI/AAAAAAAAAFE/sjSyMR9hl0Y/s1600-h/Kamp8.JPG"&gt;&lt;img id="Img9" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/R_UMhGN1NDI/AAAAAAAAAFE/sjSyMR9hl0Y/s320/Kamp8.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Kong Bundy:&lt;/span&gt;&lt;/strong&gt; 'Ard boyz, Warbikes, AND Looted Russ are activated... ruh roh. Bikes speed into the middle of the battlefield. My boss Trukk is blown up and several Flash Gitz and Shoota Boyz are blown to pieces by the Looted Russ. (Interesting target priority situation arose where Noteef's units were closer but more of my units were in range oddly enough... the warbikes got the shaft after John failed target priority and was forced to shoot a single warbike into the closest unit (Dan's 'Ardboyz) and I was spared the full horror of 5 twin-linked big shoota shots...)&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;No Bosses alive after turn 2!&lt;/p&gt;&lt;/strong&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Noteef:&lt;/span&gt;&lt;/strong&gt; Activates Slugga Boyz and Killa Kans. Pushes army forward and shoots down a bike and a few more of Kong Bundy's boyz (enough to cause the Shoota Boyz to take a morale test, and fail a mob size roll with 10 orks! DOH!).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Kong Bundy:&lt;/span&gt;&lt;/strong&gt; Fails to activate his final unit: Killa Kans. The Shoota Boyz rally. Warbikes turn a 180 and shoot Noteef's 'Ard Boyz who lose a few but hold their ground. However another battle cannon shell is bang on target and blows away more of my Flash Gitz (now under half) and a few more of my Shoota Boyz.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Fridgechukka:&lt;/span&gt;&lt;/strong&gt; I activate only my Burna Boyz who are in my confused Battlewagon... and I decide to keep them in there despite my argument that the transport should be unconfused once an activated unit is in it... (I guess you really shouldn't roll for a transported unit but rather roll confusion for the transport itself). I shoot a lot into Kong Bundy's 'Ard Boyz (I still have 9 Big Shootas active) but John makes 7 straight 4+ saves. All I can do is shake my head at my misfortune.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 4&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Kong Bundy:&lt;/span&gt;&lt;/strong&gt; Fails again to activate the Killa Kans. Da Kong Bundy boyz start to shift towards Noteef's horde who is slowly but surely closing in on Kong Bundy's camp. Shooting is ineffectual... Looted Russ missing Noteef's Killa Kans by a mile. Warbikes psycho blast into the 'Ard Boyz and kill all but 2 (who hold their ground with a big low roll of 3!).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_UMmmN1NEI/AAAAAAAAAFM/lQdkoN6BpZ8/s1600-h/Kamp9.JPG"&gt;&lt;img id="Img10" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_UMmmN1NEI/AAAAAAAAAFM/lQdkoN6BpZ8/s320/Kamp9.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Noteef:&lt;/span&gt;&lt;/strong&gt; Tankbustas and Dreadnought are activated (Burna Boyz and Wartrakks still remain). Klan Noteef continues the advance on Kong Bundy's camp. The last 2 'Ard Boyz who refused to break holding the enemy Warbikes in place are aided by 3 charging Killa Kans who crushed the Warbikes and advanced 5" further... closer to Kong Bundy's line...&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Kan's ready fer stompin'!&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_UMs2N1NFI/AAAAAAAAAFU/nnIog0PCfIg/s1600-h/Kamp10.JPG"&gt;&lt;img id="Img11" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_UMs2N1NFI/AAAAAAAAAFU/nnIog0PCfIg/s320/Kamp10.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Fridgechukka:&lt;/span&gt;&lt;/strong&gt; I activate my Battlewagon and Trukk boyz... YES! WAAAGH! Fridgechukka surges forward, toward camp Kong Bundy and much dakka is brought down on the 'Ard Boyz who are not as fortunate with their armour saves this time around...&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;'Ere we go!&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/R_UMzGN1NGI/AAAAAAAAAFc/XSNik1eZTec/s1600-h/Kamp11.JPG"&gt;&lt;img id="Img12" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/R_UMzGN1NGI/AAAAAAAAAFc/XSNik1eZTec/s320/Kamp11.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 5&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Noteef:&lt;/span&gt;&lt;/strong&gt; Activates the Burna Boyz but not the Wartrakks. Things are looking grim for da Kong Bundy boyz... caught in the middle and not getting any chance for a turn... Several of Kong Bundy's orks are shot down, though the Russ survives a Tankbustin' rokkit hit... and the Killa Kans charge into Kong Bundy's Sluggas killing even more who have no hope of damaging Noteef's Kans.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;Noteef's boyz closin' in...&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_UM32N1NHI/AAAAAAAAAFk/kb1aJlgcHLY/s1600-h/Kamp12.JPG"&gt;&lt;img id="Img13" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_UM32N1NHI/AAAAAAAAAFk/kb1aJlgcHLY/s320/Kamp12.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc0000;"&gt;Fridgechukka:&lt;/span&gt;&lt;/strong&gt; I fail to activate the 'Ard Boyz for the 5th straight turn... I position my army for a big 6th Turn push into camp Kong Bundy. My Burna Boyz disembark from the Battlewagon and torch the woods where Kong Bundy's 'Ard Boyz are hidin'... out of 14 rolls to wound on a 4+ I wound 3 times but more dakka is to be had and the Kong Bundy 'Ard boyz are reduced to 2 models but I fail to roll high enough to charge them into the woods... oh well... atleast I have an army still.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_UM8mN1NII/AAAAAAAAAFs/McAxqZORXKk/s1600-h/Kamp13.JPG"&gt;&lt;img id="Img14" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_UM8mN1NII/AAAAAAAAAFs/McAxqZORXKk/s320/Kamp13.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Kong Bundy:&lt;/span&gt;&lt;/strong&gt; Killa Kans failed to activate even though they are in plain sight of a massive fight... After taking 4 straight turns of heat it was time for a little pay back for Kong Bundy's boyz. The few remaining orks shot up my Burna boyz... (I failed ALL Kustom Force Field saves), they broke but mobbed up with my Shoota Boyz. Looted Russ deviated wildly again and killed nothing. Noteef's Killa Kans reduced the Slugga boyz to a handful or orks in the Assault Phase.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_UND2N1NJI/AAAAAAAAAF0/sDKsqlxU7-4/s1600-h/Kamp14.JPG"&gt;&lt;img id="Img15" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_UND2N1NJI/AAAAAAAAAF0/sDKsqlxU7-4/s320/Kamp14.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 6&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#009900;"&gt;Noteef:&lt;/span&gt;&lt;/strong&gt; Activated the final Wartrakk unit who sped towards my camp. Noteef's tankbustas blew my Battlewagon to pieces, and the Kans finished off the Kong Bundy Slugga boyz and advanced further into the camp ahead of a very large number of Noteef orkoids...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_UNYmN1NLI/AAAAAAAAAGA/p8K8ZiXu-YI/s1600-h/Kamp15.JPG"&gt;&lt;img id="Img16" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_UNYmN1NLI/AAAAAAAAAGA/p8K8ZiXu-YI/s320/Kamp15.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/R_UNgGN1NMI/AAAAAAAAAGI/ohUiMNe-hPM/s1600-h/Kamp16.JPG"&gt;&lt;img id="Img17" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/R_UNgGN1NMI/AAAAAAAAAGI/ohUiMNe-hPM/s320/Kamp16.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#999999;"&gt;Kong Bundy:&lt;/span&gt;&lt;/strong&gt; Activates the Killa Kans at long last! They fail to hurt my Trukk Boy'z trukk with shooting and fail to roll high enough to assault the Trukk boyz in the palm trees. The Looted Russ deviates wildy for the third straight turn at Noteef's boyz...&lt;br /&gt;&lt;br /&gt;John (Kong Bundy) rolls a 2 for Random Game Length and Da Big Fight is Over...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Victory to Klan Noteef!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Da Aftamaff&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;What a match! This is definately going to be remembered for a long time. Dan (Noteef) totally deserved the win after coming back with his Boss to fight it out, when most would have probably sped away and hid the whole game. But like a true ork he came back to get stuck in.&lt;br /&gt;&lt;br /&gt;After rolling double 1's on the 1st turn charge attempt I knew that it wasn't in the dice for Fridgechukka to win this one and my luck was just out right bad. But not as bad as John (Kong Bundy) having to face 4 straight turns of getting whooped on... that really sucked for him. That and it appeared his battlecannon shells were afraid of hitting Noteef's orks but loved blowing mine to bits... what's up with that?&lt;br /&gt;&lt;br /&gt;Anyway, it was a well played and tough fight all around. Very fun, and that's what it's all about.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;We failed 6 straight confusion rolls needing an 8 or less on 2D6 to activate!&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_UNmmN1NNI/AAAAAAAAAGQ/jmJ9KC33IgY/s1600-h/Kamp17.JPG"&gt;&lt;img id="Img18" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_UNmmN1NNI/AAAAAAAAAGQ/jmJ9KC33IgY/s320/Kamp17.JPG" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-4153938706683185401?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/4153938706683185401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=4153938706683185401' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4153938706683185401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/4153938706683185401'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/battle-at-da-kamp.html' title='Battle at Da Kamp'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_yYDp-fuOcsk/R_UNq2N1NOI/AAAAAAAAAGY/-1QmepLI6KA/s72-c/KampArmy1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-196655359235552810</id><published>2008-04-01T15:04:00.000-07:00</published><updated>2008-04-02T12:29:38.685-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='RTT'/><category scheme='http://www.blogger.com/atom/ns#' term='battle report'/><category scheme='http://www.blogger.com/atom/ns#' term='40k'/><title type='text'>Final Waaagh!  3rd Edition Codex</title><content type='html'>&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_KyemN1MhI/AAAAAAAAAA0/ExVFte1A-QU/s1600-h/3rd_Codex.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184402359781241362" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_KyemN1MhI/AAAAAAAAAA0/ExVFte1A-QU/s320/3rd_Codex.gif" border="0" /&gt;&lt;/a&gt; All hail the 3rd edition Ork codex and it's 9+ years of glory!&lt;br /&gt;&lt;br /&gt;The time has come for Waaagh! 3rd edition codex! For 9 years you have served well, but it is time to move on to... err... &lt;span style="color:#009900;"&gt;greener&lt;/span&gt; pastures. What more fitting way to say farewell then an 1850pt. Rouge Trader Tournament? This would be the first RTT for my foot sloggers in many many years. But I was determined to go out in style even if I only got 3 turns in...&lt;br /&gt;&lt;br /&gt;This event took place in December of 2007.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;My list&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Warboss Fridgechukka -Mega-armour, cybork body, iron gob, kustom shoota (more dakka, shootier).&lt;br /&gt;&lt;br /&gt;11 Flashgitz -kustom job: shootier, 4 big shootas. Nob -big shoota, iron gob.&lt;br /&gt;&lt;br /&gt;21 Sluggas -3 rokkits. Nob -power klaw, rokkit, cybork body, iron gob.&lt;br /&gt;14 Shootas -3 big shootas. Nob -big shoota, boss pole.&lt;br /&gt;10 Tankbustas -3 rokkits. Nob -rokkit, big horns, 3 ammo runts.&lt;br /&gt;10 Burna Boyz -4 Burnas. 1 Mek -kustom force field.&lt;br /&gt;20+ grots. Slaver -rokkit, squig hound.&lt;br /&gt;&lt;br /&gt;9 Trukkboyz. Nob -power klaw, big horns. Trukk -rokkit, red paint, grot riggers, armour plates.&lt;br /&gt;Warbuggy -Skorcha.&lt;br /&gt;Warbugy -twin-linked rokkit.&lt;br /&gt;&lt;br /&gt;Looted Leman Russ -hull lascannon, grot riggers, armour plates.&lt;br /&gt;Battlewagon -Zzap gun, 2 twin-linked big shootas, red paint, grot riggers, armour plates, turbo boosta.&lt;br /&gt;7 Lootas -3 lascannons.&lt;br /&gt;&lt;br /&gt;Fridgechukka the Mega-boss would be leading his horde one more time into the fray. He'd be hitching a ride with the Trukkboyz to get stuck-in ASAP. The Flashgitz are one of my most favorite units... they miss a lot, but I love the unit and I love rolling a ton of dice even if they don't ever hit. I brought a variety of boyz from the codex. The usual big mob of Slugga boyz, a Shoota boy unit to add to the wall of dakka from the Flash Gitz, the Burna Boyz to roll in the Battlewagon, the Tankbustas for well... tankbustin'... and of course the game winners... da grots 'o doom! That's 5 different Troop selections, too bad I don't own any Stikkbommaz! Also present was my infamous Big Red Trukk, my favorite buggys, and my good old faithful Battlewagon which has never left my side (points permitting) and the ubiquitous Looted Leman Russ. Also appearing would be my Lootas with lascannons! My Lootas are another unit that I love but would rarely see action due to ineffectiveness... but forget all that today. This list wasn't about being effective or optimized... it was about taking some of my favourite units to the battlefield one last time!&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;GAME 1&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Alpha level. Loot Counters FTW.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Eldar&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Eldar List:&lt;/strong&gt;&lt;br /&gt;Farseer&lt;br /&gt;Autarch&lt;br /&gt;6 Banshees -Exarch. (mounted in Falcon)&lt;br /&gt;6 Fire Dragons -Exarch. (mounted in Falcon)&lt;br /&gt;2x 10 Dire Avengers -Exarch. (mounted in Waveserpents)&lt;br /&gt;Wraithlord.&lt;br /&gt;2x Falcons -All the trimmings.&lt;br /&gt;&lt;br /&gt;There were 4 loot counters and 4 large building ruins, 1 in each table quadrant. The first thing I notice on all the tables is the serious lack of terrain. If not knowing the rules of the game/your army is my biggest pet peeve then having less then 25% terrain on the table is close behind. I think there was an issue in procuring enough terrain though so I won't gripe... too much :-P Also most of these pictures were taken by the event organizer.&lt;br /&gt;&lt;br /&gt;I knew that I would have to be lucky to take out the Falcons or they would just zoom in and contest any loot counters they pleased and win the game with a last turn objective grab.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURNS 1-2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Eldar win the roll for first turn but give it to me (yup, they plan to zoom in and do an objective grab FTW.) I roll double 1's for the grot's difficult terrain movement and it stalls my advance as I don't want to venture the boys out in the open just yet. Nearly everything is out of range to shoot and the Russ fails to wound the Wraithlord with a well placed Battle Cannon shot.&lt;br /&gt;&lt;br /&gt;The Farseer rolls: 1,1,3 for it's psychic test and is insta-killed as his Ghosthelm fails to save his mind being krushed by Mork (sorry, but I had to laugh at that). The Trukk gets popped and the Battlewagon glancing 6ed.&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_O1BWN1M5I/AAAAAAAAAD0/9BeRK9H9sq0/s1600-h/RTTvsEldar1.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184686630781662098" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_O1BWN1M5I/AAAAAAAAAD0/9BeRK9H9sq0/s320/RTTvsEldar1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_K48WN1MrI/AAAAAAAAACE/x8etUjWHuPY/s1600-h/RTTvsEldar5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184409467952116402" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_K48WN1MrI/AAAAAAAAACE/x8etUjWHuPY/s320/RTTvsEldar5.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I miss with just about every shot in turn 2 and get shot up some more.&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_K3AGN1MnI/AAAAAAAAABk/r-7yJ5g9W3Q/s1600-h/RTTvsEldar4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184407333353370226" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_K3AGN1MnI/AAAAAAAAABk/r-7yJ5g9W3Q/s320/RTTvsEldar4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURNS 3-6&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Disembarking and blade storming Dire Avengers exact their toll on the boyz but get krumped along with all the other Eldar infantry over time.&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_K20WN1MlI/AAAAAAAAABU/Gi9bs5n9Pzg/s1600-h/RTTvsEldar2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184407131489907282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_K20WN1MlI/AAAAAAAAABU/Gi9bs5n9Pzg/s320/RTTvsEldar2.JPG" border="0" /&gt;&lt;/a&gt; Megaboss Fridgechukka accounts for a squad of Dire Avengers and the Fire Dragons by himself!&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_K27GN1MmI/AAAAAAAAABc/z2wNXDUjNwI/s1600-h/RTTvsEldar3.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184407247454024290" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_K27GN1MmI/AAAAAAAAABc/z2wNXDUjNwI/s320/RTTvsEldar3.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;With all the Eldar vehicle upgrades and fast movement the best I could ever do was stun the Falcons, then they would fly off and recover behind one of the large buildings. Then come back and blast me. Then get stunned again. Then Fly off again behind the area terrain. Rinse. Repeat. And claim 2 counters in the final turn.&lt;br /&gt;&lt;br /&gt;The Wraithlord which took 2 wounds from Loota lascannons made 9 3+ saves(!) from massed Big Shoota fire over the course of the game to claim a third objective and victory for the Eldar as I only had my Russ claiming an objective.&lt;br /&gt;&lt;br /&gt;The only other above half-strength unit was the Lootas as the majority of my force was blasted away by massed shuriken and twin-linked scatter lasers.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Eldar win 3-1 Loot Counters.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Da Aftamaff&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The double 1's to start the game for the grot's movement set the tone for the game. My shooting was awful considering the volume of dice. And when I did damage the Falcons, one damage dice was always a 1 or 2 from the Holo-field rules. But that's the way it goes.&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;GAME 2&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;I was really excited when I found out that my next game was against the other ork player there. His army was absolutely stunning and every model but 1 was converted in some way he said. He had similar ideas with the final Waaagh! 3d Edition Codex. While my army was heavy on my favorite specialist units, his was heavy on the boyz. We used his Big Mek model as the Take and Hold objective as neither of our armys had one and you could just see two rival ork hordes fighting for the services on the Big Mek to make them the best weapons to beat the other boyz with! It should be an interesting match-up, though I knew we would probably not be able to finish the game...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Gamma level. Take and Hold.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Orks&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Ork List:&lt;/strong&gt;&lt;br /&gt;Megaboss.&lt;br /&gt;Painboss -Cyborks.&lt;br /&gt;Small unit of 'Ard Boyz.&lt;br /&gt;2x Large units of Slugga Boyz.&lt;br /&gt;Large unit of Shoota Boyz.&lt;br /&gt;medium-sized unit of grots.&lt;br /&gt;2x Trukkboyz units.&lt;br /&gt;Looted Leman Russ.&lt;br /&gt;3x Killa Kans.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;The game was played on the same table as my last game. I got first turn. My opponent wanted to have our Looted Russes engage in a duel with each other but like a weedy git I opted to drop a pie plate on all that mass of boyz and unleash a torrent of dakka instead!&lt;br /&gt;&lt;br /&gt;He promptly glancing 6ed my Looted Russ with his Looted Russ on the next turn haha, just. &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_Onh2N1MtI/AAAAAAAAACU/9Z4pIRc2PVk/s1600-h/RTTvsOrks6.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184671795964621522" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_Onh2N1MtI/AAAAAAAAACU/9Z4pIRc2PVk/s320/RTTvsOrks6.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_On6GN1MuI/AAAAAAAAACc/opuJoD71qAs/s1600-h/RTTvsOrks7.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184672212576449250" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_On6GN1MuI/AAAAAAAAACc/opuJoD71qAs/s320/RTTvsOrks7.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 2&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;I advance slowly and don't commit any forces yet as I try to whittle down his numbers with my superior dakka destroying a Trukk full of boyz baring down on my firebase. My Lootas blew his Looted Russ apart with uncanny accuracy. Ah... sweet, sweet revenge. While his horde continues to advance and trade barbs.&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_OoDWN1MvI/AAAAAAAAACk/aP8sdH91KGY/s1600-h/RTTvsOrks1.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184672371490239218" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_OoDWN1MvI/AAAAAAAAACk/aP8sdH91KGY/s320/RTTvsOrks1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;I advance and shoot more... the grots are practically on top of the objective now intending to be a future speed bump for a counter-charge. I assault his 'Ard Boyz with my Trukkboyz and there is no clear winner. Fridgechukka is on-board with the Burna Boyz in the Battlewagon... content to stay in it's safe confines and burn the other boyz down to a more manageable number...&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_OoI2N1MwI/AAAAAAAAACs/zbP40cV9XFk/s1600-h/RTTvsOrks5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184672465979519746" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_OoI2N1MwI/AAAAAAAAACs/zbP40cV9XFk/s320/RTTvsOrks5.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/R_OoNmN1MxI/AAAAAAAAAC0/suIcF6zLaX0/s1600-h/RTTvsOrks4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184672547583898386" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/R_OoNmN1MxI/AAAAAAAAAC0/suIcF6zLaX0/s320/RTTvsOrks4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Somewhere in my 3rd turn the time warning is announced and it looks like we're only going to get 3 turns in. I suggested we not even play our last game so we could finish this one... It was just starting to get interesting! He rushes everything forward, kills a few more things and charges his Trukkboy Nob (the last surviving memeber of the unit) into cover against my Shoota Boyz. I attack with 5 Orks and do no wounds... he attacks back with his power klaw and his 5 attacks hit and kill all 5 orks to end the game!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_OoW2N1MyI/AAAAAAAAAC8/F5OVooJTETw/s1600-h/RTTvsOrks3.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184672706497688354" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_OoW2N1MyI/AAAAAAAAAC8/F5OVooJTETw/s320/RTTvsOrks3.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_OohWN1MzI/AAAAAAAAADE/siSYJ-cGWOs/s1600-h/RTTvsOrks2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184672886886314802" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_OohWN1MzI/AAAAAAAAADE/siSYJ-cGWOs/s320/RTTvsOrks2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;I had the lead in Victory Points by about 150 or so, so we just called it a draw.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Da Aftamaff&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;I could imagine both our Warbosses grabbing the Big Mek and pulling him apart in an over-zealous tug of war! It would have been nice to get the whole 6 turns in but with around 250 models to push around and talking a bunch about orks, there was just no way. Too bad, cuz I think my boyz could have pulled it out! But this was all in good fun and a draw is fitting. &lt;hr /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;GAME 3&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Time for the final battle of 3rd edition! I was determined to go out in style (and win atleast one game!). I would be up against a familiar foe: Space Marines... with a twist: Daemonhunters.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mission:&lt;/strong&gt; Omega level. Recon.&lt;br /&gt;&lt;strong&gt;Opponent:&lt;/strong&gt; Space Marines with Daemonhunter allies.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Space Marine List:&lt;/strong&gt;&lt;br /&gt;Chief Librarian. -Storm of Wrath, Fury of the Ancients.&lt;br /&gt;Inquisitor Lord -about a half dozen henchmen.&lt;br /&gt;3x Dreadnaughts -various load outs. Atleast 1 was Venerable.&lt;br /&gt;2x Daemonhosts.&lt;br /&gt;2x 10 man Tactical squads in Rhinos.&lt;br /&gt;1x 10 man Tactical squad on foot.&lt;br /&gt;5 man Scout squad.&lt;br /&gt;Landspeeder.&lt;br /&gt;5 man Devastator squad.&lt;br /&gt;&lt;br /&gt;I'm pretty sure you can't take Daemonhosts with Space Marines... oh well, the guy certainly wasn't looking for an edge so I didn't care. Also loaded with Elites, probably took some Marine trait to allow it.&lt;br /&gt;&lt;br /&gt;Escalation was in full effect. I started with pretty much my entire army on the board while my opponent's Dreadnaughts, Rhinos, and LandSpeeders were not. Lucky me! We said that the small terrain pieces that dotted the middle of the board could not be shot through by infantry and were difficult terrain, this added a bit more strategy to deployment and movement then just line up, charge, and shoot.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 1&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;My opponent's firepower is crippled by Escalation and only a handful of orks die in Turn 1. My first turn saw me concentrate on the Devastators and kill all but 1. &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://bp2.blogger.com/_yYDp-fuOcsk/R_OrLGN1M0I/AAAAAAAAADM/_LSs2dF6n18/s1600-h/RTTvsMar1.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184675803169108802" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_yYDp-fuOcsk/R_OrLGN1M0I/AAAAAAAAADM/_LSs2dF6n18/s320/RTTvsMar1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 2&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;My opponent's Escalation rolls see only one 4+ roll for a Dreadnaught, again only a few orks die to shooting. &lt;/p&gt;&lt;p&gt;My Escalation rolls are a flurry of 4+ rolls getting me almost everything in reserve. The newly arrived Dreadnaught gets severely crippled from rokkit fire, the last Devastator is downed, as are the Scouts and a Daemonhost.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 3&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Again Escalation only gets a Rhino unit and another Dreadnaught. Casualties are still light and the ork horde is poised to overrun the poor Marines... &lt;/p&gt;&lt;p&gt;The Dreadnought that came on gets blasted apart, as does the Rhino carrying the Marines though none of them die in the crash, the final Daemonhost also gets unceremoniously gunned down. My dice are on fire, rolling a continous salvo of 5's and 6's.&lt;br /&gt;&lt;/p&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_Ouu2N1M3I/AAAAAAAAADk/dxsHriIlTPw/s1600-h/RTTvsMar2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184679715884315506" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_Ouu2N1M3I/AAAAAAAAADk/dxsHriIlTPw/s320/RTTvsMar2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;TURN 4-6&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The piece meal arrival of the Space Marine forces and my hot dice are too much. My orks steamroll to an easy victory. Highlights from the last few turns include: Fridgechukka krumping an entire Tactical Squad by himself. The grots wounding the Inquisitor on the last turn of the game!&lt;br /&gt;&lt;br /&gt;The Marines are left with a wounded Librarian and Inquisitor, and just a handful of Marines from one of the Rhino squads. While I only lost over half the Tankbustas, all the Trukkboyz, and the Rokkit Buggy.&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yYDp-fuOcsk/R_Ou3mN1M4I/AAAAAAAAADs/rBZJX5jxbck/s1600-h/RTTvsMar3.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184679866208170882" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_yYDp-fuOcsk/R_Ou3mN1M4I/AAAAAAAAADs/rBZJX5jxbck/s320/RTTvsMar3.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;End Result&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Orks win big.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Da Aftamaff&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Well, what can I say? I've been on the receiving end of the old Escalation screw-over. It ain't pretty and my dice were plasma-hot. Where were they in my first game? My opponent was a really nice guy despite this pummeling and was not upset at all. Cheers to him.&lt;br /&gt;&lt;br /&gt;I ended up going 1-1-1 and had a great time. I think the army performed better then the 1-1-1 record would indicate and I'm very pleased Fridgechukka personally got some good krumpin' in. Everyone I played was a top notch sportsman. Overall winner was a Tyranid 'stealer shock list I think and the Best Army went fittingly to my ork opponent from Game 2.&lt;br /&gt;&lt;br /&gt;Way to go out on a high note boyz! Bring on the new codex!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-196655359235552810?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/196655359235552810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=196655359235552810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/196655359235552810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/196655359235552810'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/final-waaagh-3rd-edition-codex.html' title='Final Waaagh!  3rd Edition Codex'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_yYDp-fuOcsk/R_KyemN1MhI/AAAAAAAAAA0/ExVFte1A-QU/s72-c/3rd_Codex.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3632106184805302361.post-3732142141332793387</id><published>2008-04-01T11:16:00.000-07:00</published><updated>2010-02-26T09:02:28.179-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orks'/><category scheme='http://www.blogger.com/atom/ns#' term='characters'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><title type='text'>Warboss Gargunki</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Last Name: Gargunki. First Name: Da Boss. &lt;hr /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;Gargunki has been my Warboss since the 2nd edition of Warhammer 40k.  And so I'm inclined to use the moniker as a screen name or even the name an entire blog.  I can't help it, to me it's a funny name.      &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Fluff&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;Gargunki was spawned into the Goff Klan and gained notoriety as a rather cunning Nob in the personal retinue of Ghazghkull Thraka during the Second War for Armageddon. Fleeing into the jungles around Tartarus hive after Ghazghkull's defeat, Gargunki would wage a guerilla war for several years before making his way off world.&lt;br /&gt;&lt;br /&gt;Gargunki would find his way to the galactic North of Segmentum Obscurus and with the support of the Arch Dictator of Gathrog would gain a sizeable army as word of his successful lootings spread among the orks there. Gargunki's haphazard use of the Arx Gap to raid into the Eye of Terror earned him the ire of many Chaos Champions and Gargunki spent the better half of a decade engaged in many wars against the Traitor Legions. But it was against a host of Eldar from an unidentified craftworld that Gargunki was thought defeated having himself and a large portion of his army sucked into a warp rift of the Farseer's conjuring. What reasons the Eldar would have for this act remains a mystery...&lt;br /&gt;&lt;br /&gt;It would not be until many decades later during Abaddon's 13th Black Crusade that Gargunki would resurface. In his absence the Warboss Fridgechukka (a former Nob in Gargunki's retinue) had assumed command of his forces and continued his success as a looting force for Gathrog. In a particularly brutal pit-fight Gargunki was able to regain control of his army and claiming to be able to see the "Big Pikture" promised war and loot of untold amounts much to the delight of the boyz.&lt;br /&gt;&lt;br /&gt;Not long after assuming command of his army and with the help of the infamous Big Mek Shuvva Luggitz, Gargunki was able to commandeer the Spacehulk Voidfang. Where before Gargunki had been somewhat localized to piratical raids in the galactic North, the advanced warpdrives of the Voidfang combined with orky know-how and psychically attuned war lust saw the forces of Gargunki swell into a massive horde able to strike anywhere. Galactic Waaagh! Gargunki was born!&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Under normal situations, Gargunki is just a Warboss out of the Ork Codex.  But in club leagues and events he will use special rules created using the Heroes of Ordo Fraternitas Character Creation rules.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Gargunki 195 pts.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;WS&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;BS&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;S&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;T&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;W&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;I&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;A&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;LD&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;SV&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;table&gt;&lt;tr&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;6&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;2&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;5&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;5&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;4&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;4&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;4&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;9&lt;/strong&gt;&lt;/td&gt;&lt;td align="center" style="height: 25px; width: 25px; text-align: center;"&gt;&lt;strong&gt;4/5&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Infantry, Independent Character, Furious Charge, Mob Rule, Waaagh!, Psyker, Fearless.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Wargear:&lt;/strong&gt; Power Klaw, Shoota, 'eavy armour, Cybork Body, Bosspole, Stikkbombz.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Special Rules&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Psyker:&lt;/strong&gt; Gargunki has performed various sorties into the Eye of Terror and was in fact 'Lost in da Warp' for several decades. His survival is in no doubt due to the dual gifts of cunning speed with his surgical use of trukks along with brutal up close combat as he has bested numerous of the Galaxy's best Champions. This combination of abilities and the success of Gargunki's actions have instilled a faith in the orks he leads that they are being led by the powers of Gork AND Mork manifest. This orky-faith combined with over-exposure to the warp has evolved Gargunki's naturally orky psychic abilities. Gargunki is considered a psyker and has the Waaagh! psychic power from Codex: Orks.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fearless:&lt;/strong&gt; Gargunki has experienced untold horrors and has seen and fought through every conceivable nightmare the Eye of Terror can deliver and has been known to even assault Titans single-handedly. Gargunki is fearless.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;Gaming History&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_yYDp-fuOcsk/R_Ra0GN1M6I/AAAAAAAAAD8/NtxAAayh-5I/s1600-h/DSC00044.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184868922078606242" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_yYDp-fuOcsk/R_Ra0GN1M6I/AAAAAAAAAD8/NtxAAayh-5I/s320/DSC00044.JPG" border="0" /&gt;&lt;/a&gt;&lt;div align="left"&gt;Gargunki takes his name from the Ork words for 'big' which is 'garg' and 'muscle' which is 'unki'.* In the 2nd edition days he was simply represented by the 2nd edition Ghazghkull model and led my Ork army to numerous victorys.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;He didn't see much action in 3rd edition and was indeed thought lost in the deep Galactic North of Segmentum Obscurus battling the weedy Eldar. The Mega-Armoured power house Boss Fridgechukka would take over the ladz in his absence.  But reports of Gargunki's demise have been greatly exaggerated!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;a href="http://bp1.blogger.com/_yYDp-fuOcsk/R_Ra9mN1M7I/AAAAAAAAAEE/VHGU9QS1efE/s1600-h/DSC00045.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184869085287363506" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_yYDp-fuOcsk/R_Ra9mN1M7I/AAAAAAAAAEE/VHGU9QS1efE/s320/DSC00045.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Da Model:&lt;/strong&gt; Gargunki is a stock metal Games Workshop Warboss, coverted with a Power Klaw taken from a Mega-armoured Nob, an old Boss Pole from my bitz collection, and the head of the newest Ghazghkull model. I left the 'uge choppa in place because I like the look of the model with it. &lt;br /&gt;&lt;br /&gt;Eventually I would like to model a Warboss on a Bike where the bottom half of the Warboss body is the bike itself to represent Gargunki!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3632106184805302361-3732142141332793387?l=gargunki.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gargunki.blogspot.com/feeds/3732142141332793387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3632106184805302361&amp;postID=3732142141332793387' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3732142141332793387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3632106184805302361/posts/default/3732142141332793387'/><link rel='alternate' type='text/html' href='http://gargunki.blogspot.com/2008/04/warboss-gargunki.html' title='Warboss Gargunki'/><author><name>Gargunki</name><uri>http://www.blogger.com/profile/09507880761391604629</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://1.bp.blogspot.com/_yYDp-fuOcsk/St0hH7xK32I/AAAAAAAAAZI/et3iQNBHeVw/S220/animated_bootpow.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_yYDp-fuOcsk/R_Ra0GN1M6I/AAAAAAAAAD8/NtxAAayh-5I/s72-c/DSC00044.JPG' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
